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Starsector 0.9.1a is out! (05/10/19); Blog post: Skills and Story Points (07/08/19)

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Author Topic: [0.9.1a] Nexerelin v0.9.5c "Corporate Warfare" (update 2019-10-20)  (Read 935234 times)

Alphascrub

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Re: [0.9.1a] Nexerelin v0.9.2 "No Peace Beyond the Rim" (update 2019-06-23)
« Reply #2175 on: June 24, 2019, 06:26:59 PM »

So I'm not sure if this is Nex related but can you think of any reason why I wouldn't have the option to take a station or destroy it? In one of my systems there is another faction that has a station orbiting one of my colonies. I can raid it for supplies, or bomb it but even with 1k marines I just don't have the option to take it. I can't target it with console commands of any type and the faction directory doesn't list it at all. I can't send fleets to it, spys to it ect. Its a station from the Kaldur Remnant which I'm pretty sure is a modded faction I just cant seem to remember what mod its attached to (Vayra's Sector it seems) I'm sorry if this is completely unrelated I also dont have much for logs to show since this is kind of a weird bug. Here's a screen shot. Keep in mind I've already defeated the station in combat so Its really left me kind of confused.

https://i.gyazo.com/838b78c7a55c049d0a83a4818803decf.png

One with my station orbiting the same planet.

https://i.gyazo.com/60c3bc04f24bdea8b127b24e96933e50.png

It's not really a huge deal, I hesitate to even mention it since I'm probably going to start a new campaign with your update. Again sorry if this is completely unrelated to nex and thanks for making a great mod.

Edit: Cursory searching should always be done first. I haven't a clue if this is VS or Nex or Vanilla related. I left a post here and over at VS. Normally dont like to do that but  I'm not sure, so I supposed I will leave the thread up. Thanks again for your time.
« Last Edit: June 24, 2019, 08:49:55 PM by Alphascrub »
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namad

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Re: [0.9.1a] Nexerelin v0.9.2 "No Peace Beyond the Rim" (update 2019-06-23)
« Reply #2176 on: June 25, 2019, 05:41:10 AM »

vayra sort of competes with nex now in terms of what it does, it's no longer a faction mod? so maybe that's a conflict.
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Rokiyo

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Re: [0.9.1a] Nexerelin v0.9.2 "No Peace Beyond the Rim" (update 2019-06-23)
« Reply #2177 on: June 25, 2019, 08:37:20 PM »

This bit isn't the problem, the problem is the severe food shortages triggering procurement missions... And while taking those missions can make you a lot of money, it doesn't seem to do anything to address the local deficits. For example, I just had a procurement contract for 4360 food that I just handed in. Chicomoztoc had a deficit 1500 food beforehand, and it still has the same deficit now. Same issue occurs if you use the food as part of an unrest relief package: That food doesn't actually enter the market and so doesn't actually address the deficit.
Yeah, that's something I dislike too.
Nexerelin makes it worse by creating more supply disruption sources, but procurement missions not contributing to local supply is an issue with vanilla code. I'll post a suggestions thread later.

FYI - I've raised a suggestion thread for this: Procurement missions should affect market deficits
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vorpal+5

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Re: [0.9.1a] Nexerelin v0.9.2 "No Peace Beyond the Rim" (update 2019-06-23)
« Reply #2178 on: June 26, 2019, 01:21:47 AM »

Nice update, much appreciated!

Now if we could have a mission of sort when you talk to the base commander to spend marines squads in order to provide a defense boost modifier lasting some months, that would be cool. That would be a direct tool to help endangered markets .
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Aedarin

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Re: [0.9.1a] Nexerelin v0.9.2 "No Peace Beyond the Rim" (update 2019-06-23)
« Reply #2179 on: June 26, 2019, 10:36:39 AM »

After playing around as the Pathers and Pirates for most of my SS career, I can't help but want a change of pace. A side that's truly unique. We should be able to play as the [REDACTED]. Can't imagine this being a spoiler for anyone in this thread but:

Spoiler
It would be great if we could have a Rogue A.I. start. All the Remnant bases but our own are hidden markets that we have to find. The more we find and dock with and reprogram, the more active they become. We have a Commission with this 'side', and the pay grows dependent on the number of markets we have reprogrammed. The more that have been reprogrammed, the stronger their fleets are and the more they raid. Standard colonizing mechanics apply, except A.I. inspections and Pather terrorist acts are disabled for us. Our 'population' is some sort of standardized worker drone or whatever. As if anyone ever wondered what kind of robot Skynet used to load ammo into the big tank mech things in T2.

Instead of our colonies producing resources in the supply and demand chain and participating in the sector market, our colonies could house industries that provide other bonuses and effects like fewer d-mods and etc, sort of sidestepping the issue of traders and smugglers from other factions visiting. For stability we could just have it set to max, and tie the accessibility/fleet strength to the number of Remnant bases we have reset.

Once we have settled a certain number of planets and reprogrammed a certain number of bases then the humans of the sector will become progressively more aware of our activities and aggressively hostile until they begin to all band together to wage a desperate all-out war of survival. No conquest, only obliteration. Perhaps conquest later on after the initial idea gets incorporated and all the kinks ironed out.
[close]

Unless I'm out to lunch on how the game works internally, it shouldn't be too difficult to do. Swap a few images, disable a few potential after battle loot rewards such as crew and blueprints etc. I'm not sure how much control one has over things like Pather cells via scripting, though. Perhaps it would be much harder than I think lol.
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Alphascrub

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Re: [0.9.1a] Nexerelin v0.9.2 "No Peace Beyond the Rim" (update 2019-06-23)
« Reply #2180 on: June 26, 2019, 02:15:14 PM »

vayra sort of competes with nex now in terms of what it does, it's no longer a faction mod? so maybe that's a conflict.

Hmm.... The Vayra page specifically says its compatible with Nex. However in the same paragraph it does say it alters quite a bit of things. I don't think this means I have to pull the mod from my list just yet. I think I will test a bit more. After restarting my campaign the issues seems to be fixed. From what I read on the other thread I made about this one user said it might be directly related to Vayra tagging a station as unraidable. Its actually still possible to get rid of the station I just need to basically destabilize it to death. After a certain point I guess the AI will just abandon it? I'm unsure and frankly unsure if it really matters. I've never actually stuck to a single campaign long enough to completely wipe out all AI.  I think it might be a little more possible now with the new nex features that allow me to succeed ownership of a colony to my faction.

In retrospect finding IBB missions at bars or stations has been pretty rare for me in recently campaigns, as in nonexistent sometimes. Maybe Varya and SWP are clashing? I don't know I really hate the idea of throwing around baseless stupidity. DR might want IBB missions to be a bit more rare, It might just be pure dumb luck, My modlist is also bloated and huge and might need pruning. To be really frank I kind of regret even bringing it up because I have no logs, no crash event and frankly it could be any number of things unrelated to either mod. The fact still remains that everything could be running and working perfectly fine and that I'm complaining about ***.
« Last Edit: June 26, 2019, 02:33:13 PM by Alphascrub »
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Histidine

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Re: [0.9.1a] Nexerelin v0.9.2 "No Peace Beyond the Rim" (update 2019-06-23)
« Reply #2181 on: June 27, 2019, 04:10:08 AM »

"Hidden" markets (normally this means pirate and Pather bases) cannot be invaded or have agents sent to them.
I'll make saturation bombardment have no rep penalty on such markets, but in this case I expect it'll still leave behind an annoying abandoned station. Guess I'll poke Vayra a bit.

In retrospect finding IBB missions at bars or stations has been pretty rare for me in recently campaigns, as in nonexistent sometimes. Maybe Varya and SWP are clashing?
Seems unlikely. It's probably just a matter of looking in the correct factions' bars (currently only appears for Hegemony, League, Independents, II, Shadowyards, ORA and Tiandong).
(Also the chance of the bar person appearing is reduced if there are IBB missions which have been accepted but not yet completed)
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maxi1.1

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Re: [0.9.1a] Nexerelin v0.9.2 "No Peace Beyond the Rim" (update 2019-06-23)
« Reply #2182 on: June 27, 2019, 01:49:13 PM »

Hello Ladies and Gentlemen,

I would like to post an error message. This is my first post, I've read the FAQ and a fruitless search for a solution brought no answers.

Description
The game crashes to desktop with an error message "Fatal:null. See Starsector log". It happens at the very same time in game, about a few seconds after starting my last saved game. The save is from the 26.06.2019. It always repeats at the very same time in this save game. It happens in every savegame I make, sooner or later. In those cases the point of time and reason for the crash are the same as here. The error has first started appearing about two weeks ago. I upgraded the nexerelin mod files to the newest versions one week ago. A reinstallation of the nex mod, two days ago, brought no betterment.

Excerpt of the last part of the log file
Spoiler
67900 [Thread-4] INFO  exerelin.campaign.diplomacy.DiplomacyBrain  - Diplomacy brain for HMI considering options
69096 [Thread-8] INFO  sound.oo0O  - Cleaning up music with id [HostileWaters.ogg]
69456 [Thread-10] INFO  sound.oo0O  - Creating streaming player for music with id [Ambush.ogg]
69457 [Thread-10] INFO  sound.null  - Playing music with id [Ambush.ogg]
69514 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at java.util.ArrayList.<init>(Unknown Source)
   at exerelin.campaign.CovertOpsManager.getAgents(CovertOpsManager.java:562)
   at exerelin.campaign.CovertOpsManager.reportEconomyTick(CovertOpsManager.java:487)
   at com.fs.starfarer.campaign.CampaignEngine.reportEconomyTick(Unknown Source)
   at com.fs.starfarer.campaign.econ.reach.ReachEconomyStepper.doEndOfStepStuff(Unknown Source)
   at com.fs.starfarer.campaign.econ.reach.ReachEconomyStepper.nextFrame(Unknown Source)
   at com.fs.starfarer.campaign.econ.Economy.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]

Oppinion
To me it looks like some part of nexerelin array isn't handled correctly when trying to call the CovertOpsManager. The error keeps happening at the exact same point. I've had it about six times in a row now and the error description is always the same. I recently added some newer mods to my game, such as Varya's Sector, Hazard mining and Celestial Circle. Maybe the interconnection between one of those mods and Nexerelin is the problem? I lack the knowledge and experience to judge.

Request
Please take a look at the situation and tell me if a fix is possible. Unfortunately I can't add any files (except the zipped list of active mods) due to size constraints, even when using zip. I can find some online upload website though, if you need to see the file.
« Last Edit: June 27, 2019, 01:54:13 PM by maxi1.1 »
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Histidine

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Re: [0.9.1a] Nexerelin v0.9.2 "No Peace Beyond the Rim" (update 2019-06-23)
« Reply #2183 on: June 27, 2019, 05:26:35 PM »

Are you playing a savegame with an old Nex version (0.9.1c or older) that hasn't been saved with 0.9.1d-g? That's the only explanation I can see for this.

One thing to try:
- Download and install Nexerelin 0.9.1g
- Load game
- Save game and exit
- Download and install Nexerelin 0.9.2
- Load and play
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maxi1.1

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Re: [0.9.1a] Nexerelin v0.9.2 "No Peace Beyond the Rim" (update 2019-06-23)
« Reply #2184 on: June 28, 2019, 08:15:06 AM »

Thank you for the quick response. My Savegame indeed started with 0.9.1c Nex. I upgraded to 0.9.2 a few days ago without taking the 0.9.1g in between. I just now did the steps you recommended but unfortunately the crash still persists with the same pattern. I have checked my VParameters file for RAM allocation and that seems ok, still.

I cannot think of any more reasons why this error persists and I can't try loading the save without some other modules for testing. It gives me an error message when loading. Just to clarify: Would starting a new game with the newest version of Nex installed still be vulnerable to this error? I would hate to lose my progress but what if that turns out to the solution?

Or are other modules not properly integrated, could that be the cause? I have noticed that shortly before the crash the Vayra's sector mod fails to load something. However it appears to handle the exception without a problem and without a crash.

Excerpt of new log file from 28.06.2019
Spoiler
86888 [Thread-4] ERROR data.scripts.campaign.intel.VayraPersonBountyManager  - rare_flagships.csv loading failed!!! ;.....;
86888 [Thread-4] ERROR data.scripts.campaign.intel.VayraPersonBountyManager  - org.json.JSONException: JSONObject["weight"] is not a number.
86890 [Thread-4] INFO  data.scripts.campaign.intel.VayraPersonBountyManager  - Killing the vanilla bounty manager, RIP losers
86890 [Thread-4] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Loading stage 36
86890 [Thread-4] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Loading stage 37
86890 [Thread-4] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Loading stage 38
86891 [Thread-4] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Loading stage 39 - last
88857 [Thread-8] INFO  sound.oo0O  - Cleaning up music with id [miscallenous_main_menu.ogg]
88989 [Thread-10] INFO  sound.oo0O  - Creating streaming player for music with id [Ambush.ogg]
88989 [Thread-10] INFO  sound.null  - Playing music with id [Ambush.ogg]
90500 [Thread-4] INFO  exerelin.campaign.diplomacy.DiplomacyBrain  - Diplomacy brain for HMI considering options
91705 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at java.util.ArrayList.<init>(Unknown Source)
   at exerelin.campaign.CovertOpsManager.getAgents(CovertOpsManager.java:562)
   at exerelin.campaign.CovertOpsManager.reportEconomyTick(CovertOpsManager.java:487)
   at com.fs.starfarer.campaign.CampaignEngine.reportEconomyTick(Unknown Source)
   at com.fs.starfarer.campaign.econ.reach.ReachEconomyStepper.doEndOfStepStuff(Unknown Source)
   at com.fs.starfarer.campaign.econ.reach.ReachEconomyStepper.nextFrame(Unknown Source)
   at com.fs.starfarer.campaign.econ.Economy.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]

Thank you very much for your help.
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Histidine

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Re: [0.9.1a] Nexerelin v0.9.2 "No Peace Beyond the Rim" (update 2019-06-23)
« Reply #2185 on: June 28, 2019, 07:58:19 PM »

Hmm, that's odd.

A clean new game with 0.9.2 will work, yes.
Does the old save still crash if you only upgrade up to 0.9.1g and then play that? That's also an option.
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maxi1.1

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Re: [0.9.1a] Nexerelin v0.9.2 "No Peace Beyond the Rim" (update 2019-06-23)
« Reply #2186 on: June 29, 2019, 05:46:22 AM »

I have attempted your solution and it unfortunately did not work. I deleted the "old" nex folder and then started the game without nex, but did not load the save. Then I reinstalled nex 0.9.1g. The save game could not be loaded and it gave an error message. The style and content of the message was similar to when I tried to load the save with a "mod comp error" warning below the savegame. That warning did not appear and logically it should have loaded the save with 0.9.1g.

Then I uninstalled 091G and reinstalled 092. The save could be loaded without an issue but the crash happened again, with a similar error message as before.

Excerpt of log
Spoiler
71904 [Thread-10] INFO  sound.oo0O  - Creating streaming player for music with id [Spacer20Seconds.ogg]
71904 [Thread-10] INFO  sound.null  - Playing music with id [Spacer20Seconds.ogg]
72752 [Thread-4] INFO  exerelin.campaign.diplomacy.DiplomacyBrain  - Diplomacy brain for HMI considering options
73882 [Thread-8] INFO  sound.oo0O  - Cleaning up music with id [Spacer20Seconds.ogg]
73904 [Thread-10] INFO  sound.oo0O  - Creating streaming player for music with id [Ambush.ogg]
73904 [Thread-10] INFO  sound.null  - Playing music with id [Ambush.ogg]
74221 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at java.util.ArrayList.<init>(Unknown Source)
   at exerelin.campaign.CovertOpsManager.getAgents(CovertOpsManager.java:562)
   at exerelin.campaign.CovertOpsManager.reportEconomyTick(CovertOpsManager.java:487)
   at com.fs.starfarer.campaign.CampaignEngine.reportEconomyTick(Unknown Source)
   at com.fs.starfarer.campaign.econ.reach.ReachEconomyStepper.doEndOfStepStuff(Unknown Source)
   at com.fs.starfarer.campaign.econ.reach.ReachEconomyStepper.nextFrame(Unknown Source)
   at com.fs.starfarer.campaign.econ.Economy.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]

I just had an idea. Could it be, that the mod attempts to find an Agent (shady guy, destabilizes markets and so on) in an array but cannot find one? Or maybe the array that holds the base Agents is not correctly defined? Or perhaps the location, where the agent should do his thing, can't be found or loaded correctly?

I will copy the savegame files to a different location for safekeeping and in case they can come in handy in the future. Then I will start a new game with nex 092. I'll monitor the progress and report in again if the error appears again. If any of you have other suggestions I can still try them out with the "old" save files.

Thank you very much for your time.  :)
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Shuka

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Re: [0.9.1a] Nexerelin v0.9.2 "No Peace Beyond the Rim" (update 2019-06-23)
« Reply #2187 on: June 29, 2019, 06:44:06 PM »

Tri Tachyon just colonized a planet in my current game and I just wanted to say dope mod man.
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eidolad

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Re: [0.9.1a] Nexerelin v0.9.2 "No Peace Beyond the Rim" (update 2019-06-23)
« Reply #2188 on: June 30, 2019, 10:09:45 AM »

Excellent set of features in the latest patch
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blaa

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Re: [0.9.1a] Nexerelin v0.9.2 "No Peace Beyond the Rim" (update 2019-06-23)
« Reply #2189 on: June 30, 2019, 12:17:57 PM »

I´m having a blast using Nex, some utility mods like combat chatter and vanilla sector & vanilla factions.  8)
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