1. When i put on blueprint trade window(Prism Freeport) some new for me blueprints and use right click on them blueprints disappeared(it`s ok). But when i return to my inventory this blueprints has return as duplicate blueprints.
Yeah, known bug. I can't fix it without introducing a new bug, but
it'll go away next Starsector version.
2. Remnants in Remnants Raids not a true Remnants. They not give AI cores, they can retreat in battle, battle with them have special points(ECM, Nav and Com). Why and how?
Seems the "normal" remnant fleets have a config set up that I don't (didn't even know it existed lol). I'll make them drop AI cores and never retreat next version, think I'll keep the objectives though.
How does invasion scaling work? It seems no matter how large and well defended I make a colony the invasions seem to scale up in size enough to require personal intervention, since I'm always at war with half the factions my very valuable colonies are under constant threat of being conquered or stab killed and right now I'm afraid I'll lose a size 9 from having to deal with another doom invasion right after killing another with significant losses.
It guesses how strong the defenses are, then scales to match. It's made to underestimate the effects of defensive industries somewhat (but possibly not enough).
For the space strength: it gets each market in the target system of the same faction as the target market, adds up the strength of all the patrols those markets can spawn (assuming average patrol size), and multiplies that by an underestimate of the fleet size mult (if said mult > 1). Then it adds the station's strength. The final task force strength is based on this total.
You can see the code
here.
Ground strength does a similar thing, but only for the target.
Is it possible to implement a limit to how much you can be raided/invaded in a single year like what alex is planning for 0.9.1?
I could, but probably won't. Losing a colony isn't fun but you can always retake it, and at some point there needs to be
something that can threaten an entrenched player.
Also I'm told that vanilla expeditions can be disrupted by raiding the space port at the organizing market, could the same be done for nex invasions and raids?
Sounds like a good idea! I'll see about putting that in. (I thought it was already in, but tested and apparently not)