Loving the new "livelier" factions with rebellions and whatnot since my last playthrough in early 2017.
I did find one minor annoyance over the last couple days of play. When playing as something other than "Your" faction, in factions where 1) selling weapons is illegal, 2) there is no military market, and 3) we are commissioned members... it's impossible to contribute to preventing a rebellion. Even if you have over five hundred crates of weapons for the government, they won't accept them on the open market... and selling them on the black market will help the rebels instead.
Thus, I think we need dialogue with the station/planet administrator that permits donating arms or even ships to the local defence force or counter-insurgency. Because trading in arms is illegal, they could offer a fee relative to your faction relationship, down to negligible at 50 relationship (e.g., at 100 relationship, they'd give 100% of the market value of your weapons, at 60 relationship, they'd give 20% of the value of your weapons, and at 50 or lower they'd give nothing).
Without that option, the only way to intervene and suppress rebellions in your own faction where arms trading is illegal is to buy out every weapon and marine on the black market, which is a bit gamey for my tastes, especially as it will have the faction breathing down your neck for smuggling rather than praising you for enforcing their legitimacy as a state. (It'd be nice if there were a way of enforcing rebellion status by removing weapons and marines from all the markets in active rebellion areas, but that might be difficult to track.)
Hi, trying to get back to Starsector for a game or two, but have some weird Access error crash on fleet dialog:
...
Could it be an outdated LazyLib or something?
Are you running 0.8.1a release candidate
8? I had accidentally been running 0.8.1a RC7 and had similar crashes.