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Author Topic: [0.8.1a] Nexerelin v0.8.1c "Apple Pie from Scratch" (fixes/compat 2017-07-15)  (Read 346504 times)
DownTheDrain
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« Reply #1230 on: November 04, 2016, 11:05:47 PM »

With Erick Doe's permission, I've tweaked his Tore Up Plenty mod to work with Starsector 0.7.2a.

Great news!
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Histidine
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« Reply #1231 on: November 05, 2016, 06:29:41 PM »

I also put in Nexerelin support for starting as the Scavengers faction, using the faction directory, etc.  Histidine, would you be willing to add the Scavengers into the next version of Nex and make it official?
Yup, done for next version!
(especially since I mostly just had to copy the files you included)
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DrakonST
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« Reply #1232 on: November 10, 2016, 04:32:37 AM »

Faulty system.
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Histidine
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« Reply #1233 on: November 10, 2016, 05:27:28 AM »

Is this with 0.7.6c?
(Older versions had a similar bug and sometimes crashes with binary star systems, I want to know if this is a different issue)
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DrakonST
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« Reply #1234 on: November 10, 2016, 05:44:52 AM »

Is this with 0.7.6c?
(Older versions had a similar bug and sometimes crashes with binary star systems, I want to know if this is a different issue)
Oh no. I have just now noticed that I haven't updated Nexerelin. My mistake.
UPD - Now everything works. Thanks.
« Last Edit: November 10, 2016, 05:57:21 AM by DrakonST » Logged

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Midnight Kitsune
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« Reply #1235 on: November 10, 2016, 03:42:19 PM »

Is this with 0.7.6c?
(Older versions had a similar bug and sometimes crashes with binary star systems, I want to know if this is a different issue)
Oh no. I have just now noticed that I haven't updated Nexerelin. My mistake.
UPD - Now everything works. Thanks.
Get version checker (here: http://bit.ly/1wSPmKE ) so SS will tell you that you are missing an update
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DrakonST
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« Reply #1236 on: November 10, 2016, 11:44:43 PM »

How to add the starting ships for faction? I want to add this function for "Valkyrian".

I have added a code in nexerelin faction config "valkyrian.json"  but the menu of the choice of the ships at start of a game doesn't appear.
"startShipsSolo":["valk_longinus_E"],
"startShipsCombatSmall":["valk_elysium_A", "valk_longinus_E", "valk_inquisitor_A"],
"startShipsTradeSmall":["valk_topaz_A", "valk_yuusha_A"],
"startShipsCombatLarge":["valk_almire_II_A", "valk_eclair_A", "valk_ilena_A"],
"startShipsTradeLarge":["valk_emerald_A", "valk_topaz_A", "valk_jenova_ECM"],
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Soren
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« Reply #1237 on: November 11, 2016, 12:11:53 AM »

You'll need to edit the rules.csv file in Nexerelin or in your own mod. If you edit it in your own mod, you'll need to have two copies; one for use with Nexerelin, and one for use without.

It's fairly difficult to do; my attempts to set it up for testing were not successful.
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DrakonST
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« Reply #1238 on: November 11, 2016, 01:17:24 AM »

You'll need to edit the rules.csv file in Nexerelin or in your own mod. If you edit it in your own mod, you'll need to have two copies; one for use with Nexerelin, and one for use without.

It's fairly difficult to do; my attempts to set it up for testing were not successful.
Thanks! Now it works. Has to notice that it is actually very easy.


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Orikson
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« Reply #1239 on: November 11, 2016, 02:25:20 AM »

You'll need to edit the rules.csv file in Nexerelin or in your own mod. If you edit it in your own mod, you'll need to have two copies; one for use with Nexerelin, and one for use without.

It's fairly difficult to do; my attempts to set it up for testing were not successful.
Thanks! Now it works. Has to notice that it is actually very easy.



Great! Can you add that to the fix you have made for the Valkyrian mod?
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DrakonST
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« Reply #1240 on: November 11, 2016, 02:34:00 AM »

You'll need to edit the rules.csv file in Nexerelin or in your own mod. If you edit it in your own mod, you'll need to have two copies; one for use with Nexerelin, and one for use without.

It's fairly difficult to do; my attempts to set it up for testing were not successful.
Thanks! Now it works. Has to notice that it is actually very easy.



Great! Can you add that to the fix you have made for the Valkyrian mod?
I couldn't correct the main mod problems. He doesn't work without Nexerelin and doesn't work in Corvus mode. Also installation mods hullmods appeals in crash. But for the rest mod works. And I play with him for a long time.
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King Alfonzo
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« Reply #1241 on: November 11, 2016, 10:36:34 PM »

Keep getting a rather strange problem, but I think it's unique to my situation:

I got a commission from Blackrock. I then captured a planet. I quickly opened up the console, and gave the planet to Blackrock (Because I'm kind of RPing). Followers faction appeared, then dissappeared. My commission from Blackrock disappeared. I reaquired the Commission.

Now, every single time Blackrock makes peace with another alliance, one half of the alliance goes to normalized relations (-25ish) while the other half goes to vengeful (-100). Additionally in the feed it says "Followers make peace with _____", immediately followed by "Followers declared war on _____". Any ideas how on earth this happens?
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theSONY
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« Reply #1242 on: November 16, 2016, 04:25:54 PM »

Is it possible to have manual ships of your chose in your faction ?
like : you have ship you want to fly in player faction not some random ships
if player have own faction so he cen choose what ships will be in that faction
if you want capitals ships yom must first gain it then add it to the plan ships buildabe in that faction
& if its possible to choose size & numbers of ship in fleets per station
like 3 small fleet with 4 ships in it
there was attemps of thae in elier ver.
(sorry 4 my english ;P )
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Histidine
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« Reply #1243 on: November 17, 2016, 04:11:20 AM »

Keep getting a rather strange problem, but I think it's unique to my situation:

I got a commission from Blackrock. I then captured a planet. I quickly opened up the console, and gave the planet to Blackrock (Because I'm kind of RPing). Followers faction appeared, then dissappeared. My commission from Blackrock disappeared. I reaquired the Commission.

Now, every single time Blackrock makes peace with another alliance, one half of the alliance goes to normalized relations (-25ish) while the other half goes to vengeful (-100). Additionally in the feed it says "Followers make peace with _____", immediately followed by "Followers declared war on _____". Any ideas how on earth this happens?
Well, that's a weird bug alright. The followers faction code is a mess anyway and hopefully I can gut the whole thing when 0.8 comes.
In the meantime, could you upload the save? It'd make debugging much faster.

Is it possible to have manual ships of your chose in your faction ?
like : you have ship you want to fly in player faction not some random ships
if player have own faction so he cen choose what ships will be in that faction
if you want capitals ships yom must first gain it then add it to the plan ships buildabe in that faction
& if its possible to choose size & numbers of ship in fleets per station
like 3 small fleet with 4 ships in it
there was attemps of thae in elier ver.
(sorry 4 my english ;P )
Collect blueprints to have access to that ship: Probably best to wait for vanilla to implement this
Manual control of NPC fleet composition: I can't imagine this being worth doing after the first 20 minutes. There's no support for the GUI modding that would be needed to implement this well regardless.

In the meantime, if you want followers faction to use different ships there are instructions in the FAQ in the first post.
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Histidine
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« Reply #1244 on: November 19, 2016, 08:31:35 PM »

Compatibility fixes (mainly, fixes a Scy crash).


Changelog
Code:
v0.7.6d
* Corvus Scavengers (Tore Up Plenty) support
* New player faction flags/crests by Soren
* Remove SCY faction config (moved to Scy mod)
    * Patch version instead updates the config to match the Scy one
* Failsafe, debug for alliance name picking
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