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Author Topic: What are the things that annoy/frustrate you about Starsector?  (Read 100040 times)

Megas

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Re: What are the things that annoy/frustrate you about Starsector?
« Reply #120 on: June 21, 2015, 12:43:14 PM »

The only reliable way I can get a ship to disengage from a nearby enemy reliably is to order it to escort another ship.  Simply ordering a ship to rally to a point does not always work.

Let's not forget that if they are front shielded, they will expose their backsides the the enemy as they run
That is annoying when my ships do that.  On the other hand, this makes killing the AI (for XP and loot) easy, and AI loses much more often than the player.  That does not mean I do not want this deficiency fixed.
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Movementcat

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Re: What are the things that annoy/frustrate you about Starsector?
« Reply #121 on: June 22, 2015, 07:16:41 AM »

SoonTM  :P
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Ryxsen1421

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Re: What are the things that annoy/frustrate you about Starsector?
« Reply #122 on: June 22, 2015, 01:17:21 PM »

*hauled by local patrol fleet*

*stops the fleet to answer the call*

*the patrol lieutenant-commander requested to do a cargo scan in the middle of a battlefield where Imperial Invasion fleet are invading Jangala*

surewhynot.jpg

*accidentally pressed move to engage*

Can we have a confirmation popup window to avoid this unfortunate incident?
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Tartiflette

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Re: What are the things that annoy/frustrate you about Starsector?
« Reply #123 on: June 22, 2015, 01:35:24 PM »

"Move in to engage" will show a confirmation dialog when vs non-hostile target
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StarSchulz

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Re: What are the things that annoy/frustrate you about Starsector?
« Reply #124 on: June 27, 2015, 10:43:22 AM »

 The only thing that irks me about this game is loosing a ship, especially early on. Usually my fleet would consist of a small bunch that i can pilot/command effectively to take on targets somewhat larger. It is quite a blow to loose a ship there, where a single ship is a large portion of my combat capability. Most of the time in this game i will go for the points in the tech tree and go for the one that increases the chances of having a disabled ship re-activate itself so there would be a chance i could recover, but it kind of sucks when it is all up to RNG at that point. And the rare hulls being of course very rare, it sucks to have to re find something like an apogee x.x

 The only thing i could think up to change would be to emphasize the difference between "disabled" and "destroyed". Ships that were destroyed in battle would be gone, but ships that were only disabled could be repaired and recovered if you still had control over the battlefield after the engagement. So if you lost something as important as your second frigate in the early game, but still won the battle, you could tow the wreck back to a port to have it repaired. Possibly it could retain some sort of permanent damage, if it was repaired at a sub par port. [ cough pirates cough ] Crew and modules lost would work the same way it does now, but it would still cost a pretty penny to repair a ship all the way from 1% hull/armor.

 At the moment, disabled is a probably dead and destroyed is a definitely dead and it kind of drives me nuts sometimes  :-\

Sonlirain

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Re: What are the things that annoy/frustrate you about Starsector?
« Reply #125 on: June 28, 2015, 02:36:22 AM »

Tariffs and highway tax.

Why make a giant economy with planets having imports exports and resource usage if its all barricaded behind 60% tax + any extra tax put on you by marauding patrol fleets.
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TheHengeProphet

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Re: What are the things that annoy/frustrate you about Starsector?
« Reply #126 on: June 28, 2015, 12:33:29 PM »

Tariffs and highway tax.

Why make a giant economy with planets having imports exports and resource usage if its all barricaded behind 60% tax + any extra tax put on you by marauding patrol fleets.

Because you aren't a licensed merchant, which would be bad for their trade agreements if they don't milk you for what you've got.

I know, I don't like it either, but that's what makes sense...
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rex

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Re: What are the things that annoy/frustrate you about Starsector?
« Reply #127 on: June 28, 2015, 03:37:41 PM »

I'd really like a spreadsheet of all the stuff I have stored at various bases. It's annoying to have to
spend a bunch of fuel and supplies to locate the various places I've stashed rare weapons I can use yet or massive stockpiles of resources.


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Serenitis

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Re: What are the things that annoy/frustrate you about Starsector?
« Reply #128 on: June 29, 2015, 02:16:14 PM »

The pursuit mechanic is really not very good.
Seriously. I started a new game with the intent to not get blacklisted by anyone because I've never actaully seen about 2/3 of the pirate places.
I just can't do it. Not pursing pirates gimps you so much for progress that the game just isn't fun to play - it becomes a tedious slog.

The player (at least I feel this way) is railroaded into either permanently forgetting any notion of trade with the pirates, or condemned to some masochistic state of self-inflicted boredom.
Some might say this is working as intended, I would disagree.

Maybe the rep drops from pursuit should be reduced or removed, or if not, perhaps they should be temporary. A couple of weeks of being locked out of port would be irritating but bareable, but permanent is silly.

Also I consider that time should be able to run freely whilst viewing the system (tab) map.
(I am going to reapeat this over and over like Cato the Elder until it gets put in....)

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Megas

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Re: What are the things that annoy/frustrate you about Starsector?
« Reply #129 on: June 29, 2015, 03:34:35 PM »

The pursuit mechanic is really not very good.
Seriously. I started a new game with the intent to not get blacklisted by anyone because I've never actaully seen about 2/3 of the pirate places.
I just can't do it. Not pursing pirates gimps you so much for progress that the game just isn't fun to play - it becomes a tedious slog.

The player (at least I feel this way) is railroaded into either permanently forgetting any notion of trade with the pirates, or condemned to some masochistic state of self-inflicted boredom.
Some might say this is working as intended, I would disagree.

Maybe the rep drops from pursuit should be reduced or removed, or if not, perhaps they should be temporary. A couple of weeks of being locked out of port would be irritating but bareable, but permanent is silly.

Also I consider that time should be able to run freely whilst viewing the system (tab) map.
(I am going to reapeat this over and over like Cato the Elder until it gets put in....)
This is what I meant by pursuit is obsolete (except in Nexerelin) since v0.65.  Combat and Technology characters can downsize to one or two Wolves and kill almost any pirate fleet (because most pirates will gladly attack your fleet of one or two Wolves).  However, characters who want to build Leadership and a big fleet and/or simply upgrading the flagship only into a cruiser or battleship first may be in trouble because small fleets do not want to attack big fleets.

Pursuit is not necessary to accumulate XP and levels, but it sure is nice when we can get away with it, which is almost... never!

Permanent blacklist caused by Vengeful relations is so bad that it is never worth it.  All factions, even pirates, have something useful.  At a minimum, rare weapons and XP from trade.
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Linnis

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Re: What are the things that annoy/frustrate you about Starsector?
« Reply #130 on: June 29, 2015, 09:41:47 PM »

This is what I meant by pursuit is obsolete (except in Nexerelin) since v0.65.  Combat and Technology characters can downsize to one or two Wolves and kill almost any pirate fleet (because most pirates will gladly attack your fleet of one or two Wolves).  However, characters who want to build Leadership and a big fleet and/or simply upgrading the flagship only into a cruiser or battleship first may be in trouble because small fleets do not want to attack big fleets.

Granted with officers, perhaps that would be much harder, especially those missles
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Serenitis

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Re: What are the things that annoy/frustrate you about Starsector?
« Reply #131 on: June 30, 2015, 11:06:06 AM »

Pursuit is not necessary to accumulate XP and levels, but it sure is nice when we can get away with it, which is almost... never!
This is technically correct.
However I've found (and your experience may differ from mine) that combat is the only reliable source of exp.
Trade is just too much effort required for something which is not all that fun, and given that the only useful way of gaining exp via trade is through events every 'opportunity' is a loaded trap waiting to be sprung.
To be honest the trade mechanics in this game are a good idea on paper, but terrible in practice. I would probably be a lot less harsh about it if markets would accept upto x amount then just refuse to buy any more, rather than this obtuse and baffling punishment for ignoring a hidden number somewhere or other.
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Tartiflette

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Re: What are the things that annoy/frustrate you about Starsector?
« Reply #132 on: June 30, 2015, 01:20:00 PM »

I found that trading is MUCH faster to power-level than combat, the main difference being that your relationships will be all over the place while bounties basically makes everyone your friend. You can reach level 50 in a couple of hours provided you found enough Atlases to max you fleet after each trade.
« Last Edit: June 30, 2015, 03:42:09 PM by Tartiflette »
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SatchelCharge

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Re: What are the things that annoy/frustrate you about Starsector?
« Reply #133 on: June 30, 2015, 03:21:57 PM »

Yea, food shortage abuse being tedious and rather unfun does not take away from how effective it is, in terms of both $$ and xp.
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Megas

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Re: What are the things that annoy/frustrate you about Starsector?
« Reply #134 on: June 30, 2015, 07:17:28 PM »

I found that trading is MUCH faster to power-level than combat, the main difference being that your relationships will be all over the place while bounties basically makes everyone your friend. You can reach level 50 in a couple of hours provided you found enough Atlases to max you fleet after each trade.
Yes.  Even when I can exploit all food shortages (and the occasional supply or fuel disruption at Tibicena or Asharu) and kill all bounties, combat yields about from 20% to 25% of all XP I earn.

It is almost like the game is begging you to max Leadership first so you can get a big fleet up and running sooner and generate XP quickly.  Why go Combat and Technology and get stuck at level 40 from combat alone, when I can get Leadership first, gain huge XP profits, and gain enough levels to get everything?  Why should I settle for Combat and Technology, when I can get Combat, Leadership, AND Technology, assuming I want to build the most powerful character possible?
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