@Megas
*mind the joke*
Regardless, I'm rather sad that this thread isn't getting more attention. It's the kind of stuff that would make faction interaction that more deep without adding too much more complication.
A lot can be done already, but it's hard to design scenarios, quests, etc. The feature set is still so fluid, it will break most of your work after every update, so the lore guy and modders are waiting I imagine.
We are starting to see that pathos the OP mentions in vanilla, but in ways that won't break with updates-- like the descriptions at planets: You can see that Syndrian Diktat is horrible.
Vanilla shouldn't have every single pirate feature (leave something for mods), just some basics we mentioned in the thread, like surrendering, begging/paying for mercy, and
being able to capture and impress enemy crew.
crew is the only non renewable resource for a pirate-- you can always capture supplies, fuel, and ships, but you'll run out of crew and be forced to land. What a drag.
There's no point in being squeamish with all the murder, drugs, and handweapons in SS.
In the plunder dialog, "Impressed crew" should appear sometimes.
Leveling up crew is one of the most satisfying things for me in SS, it makes me respond more to losing an elite ship.
Captured/impressed crew should be a level below green crew, and actually reduce ship CR (since you need a guy with a whip standing over them). Then they level up to green.
There could be some loose "geneva convention of space" certain factions adhere to.
-If you take crew in the plunder dialog instead of leaving them to their escape pods, some factions will give you a small rep hit
-If you jettison any crew (bring this back?) the law and order factions will give you a big rep hit.
-Other factions won't care at all.