Thank you, nice resource that probably should be a sticky. One small question though:
- Hidden weapons should be avoided, except on drones and fighters. These slots tend to have more issues than other types of slots, especially if missiles are mounted on them.
Can you elaborate a bit on this one?
I have a ship design that kinda depends on having two hidden, built-in weapon slots (hull-mounted phase lances that are supposed to always come with the ship and cannot be removed).
Having them as standard (non-hidden) slots looks really awkward and out of place on the sprite, so I integrated parts of the phase lance sprite directly into the hull sprite.
So far everything seems to work as intended when using hidden slots, although getting the position right was a bit iffy.
What problems should I be looking out for, specifically with beam weapons?