Less a suggestion than an experimentation to give Alex some ideas. Combat chatter is a suggestion that comes often, but what about the campaign layer? I LOVE the first scene of the movie Contact: you went away from Earth, hearing the radio noise slowly fading out (and going back in time) until there is only silence and felt very lonely. So I wondered what it would sound like in Starsector, and how adding chatter could both improve the life of the busy markets, while also enhancing the feeling of isolation when in deep space. I think the videos will speak for themselves (pun intended
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My favorite is the one without music, but it could get old very fast. On the other hand if inhabited systems had music, but others more hidden or empty don't (or only some light background noise like Freelancer's asteroid fields), it could further add to the ambiance of the game.
Please note that these examples are probably overdone for the purpose of the demonstration. If something like that get in the game I assumes the chatter would have to be much less omnipresent.