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Author Topic: [0.9.1a] Red (0.8.3a) Mod  (Read 156062 times)

Protonus

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Re: [0.9.1a] Red (0.8) Mod - December 6, 2019
« Reply #270 on: December 06, 2019, 07:23:15 AM »

Right. There have been some significant changes with this one, made new sprites and a new hullmod system. The "elite" versions are removed, for now, so that I can understand how the new updated hulls would work latere on as I work more on this new version.

This is more on to keep the ship roster to a manageable size without compromising specialization as the mod's goal intended. The way how ships behave are still pretty much the same but with the new hullmods you can play around more often. Weapons get some changes too, but not too far out, though some have niche perks with PD.

Since this is a counterpart for Blue, I might have plans for other things. Such as, a bit contrary, new ships, new weapons and more hullmods. But I'll see to it.

Red: Download
Version 0.8
Spoiler
Quote
   Warning: Will break saves faster than a Gretly. REQUIRES A FULL RESTART OF THE GAME WITH THIS VERSION.
   
   Overhaul:
      Most of the mod's script is rewritten from "ob_" to "ocua_".
      All Praetorian (_pr) variants are removed temporarily and are renamed as Mikanate (_mi, placeholder pending) instead.
      Some ships are purposefully removed.
      Complete sprite rework of all ships and some stat changes on others.
      Weapons stats have also been altered, but new sprites will come later.
   Faction:
      Systems have been moved further from the core sector.
      Atalie Pax from (-6000, 13200) to (0, 19000).
      Haelim from (-4200, 7000) to (2000, 12200).
   General:
      General noise volume reduced.
      Added Commissioned Crew compatibility:
         Oculian Integral Circuits, that increases Energy flux efficiency and Shield stability.
   Ship:
      New:
         Oculian Core Hullmods added:
            Chemical Core:
               Increases damage output.
               Higher maintenance and an even more expensive repair cost. Explodes more violently.
            Crystalline Core:
               Hardens shields (stacks with Hardened Shields) and slightly increases non-missile weapon ranges.
               Decreases maximum speed.
            Pulse Core:
               Essentially an improved Safety Overrides.
               Increases weapon firing speed.
               Can be equipped on Red Capitals, but with some speed cost.
      Full doctrine revision.
      Oculus Module changes:
         Renamed to Oculian Hull along with an overhaul.
      Frigates:
         Gretly:
            Gunport Frigate, drone
            Renamed from Gretel.
            1 Glint built-in.
            1 Large Synergy mount.
         Chimly:
            Carrier Frigate, drone
            Renamed from Chimera.
            3 Small Energy mounts.
            1 Hangar.
         Prily:
            Attack Frigate, drone
            Renamed from Palette.
            2 Pirouette built-ins.
            2 Small Energy mounts.
            2 Small Missile mounts.
            1 Small Synergy mount.
         Huely:
            Phase Frigate, drone
            Renamed from Hue.
            2 Small Energy mounts.
            2 Small Missile mounts.
      Destroyers:
         Chimis:
            Carrier destroyer, manned
            Renamed from Superchimera.
            1 Medium Energy mount.
            4 Small Energy mounts.
            2 Small Missile mounts.
            3 Hangars.
         Sophis:
            Battle destroyer, manned
            Renamed from the Chimly destroyer.
            5 Small Energy mounts.
            3 Medium Energy mounts.
            2 Small Missile mounts.
            Combined role from Tuffet.
         Doris:
            Armored destroyer, manned
            4 Medium Energy mounts.
            2 Small Synergy mounts.
            1 Hangar.
            Combined role from Tigris.
         Sconis:
            Fast destroyer, manned
            1 Medium Energy mounts.
            5 Small Energy mount.
            Renamed from Scone.
         Maximis:
            Support destroyer, manned
            Renamed from Maxim.
            2 Large Energy mount.
            4 Small Energy mount.
         Sophis C:
            Cargoship, drone
            Renamed from the Chimly C destroyer.
            3 Small Energy mounts.
         Storkis:
            Passenger destroyer, manned
            Renamed from Stork.
            4 Small Energy mounts.
            2 Small Missile mounts.
         Tsundere:
            Hybrid destroyer, manned
            1 Large Energy mount.
            2 Medium Energy mounts.
            3 Small Energy mounts.
            2 Small Missile mounts.
      Cruisers:
         Basilix:
            Assault Cruiser, manned
            Renamed from Basilisk.
            2 Freya built-ins.
            3 Medium Energy mounts.
            2 Medium Missile mounts.
            4 Small Energy mounts.
            1 Medium Synergy mount.
         Chimex:
            Carrier, manned
            Renamed from Geyser.
            3 Medium Energy mounts.
            4 Small Energy mounts.
            2 Small Missile mounts.
            4 Hangars.
         Ignix:
            Missile Cruiser, manned
            Renamed from Ignis.
            2 Shimakaze built-ins.
            1 Large Missile mount.
            2 Medium Missile mounts.
            2 Medium Energy mounts.
            2 Small Energy mounts.
         Beatrix:
            Long Support Cruiser, manned
            1 Flandrey built-in.
            2 Medium Energy mounts.
            2 Medium Missile mounts.
            3 Small Energy mounts.
         Dorothyx:
            Armored Cruiser, manned
            Renamed from Dorothy.
            Combined role from Betsy.
            1 Large Energy mount.
            2 Medium Energy mounts.
            2 Small Synergy mounts.
            4 Small Energy mounts.
         Nimbyx:
            Cargo/Tanker Cruiser, manned
            Renamed from Nimbus.
            1 Medium Energy mount.
            3 Small Energy mounts.
            1 Breeze hangar.
      Capitals:
         Nadia:
            Battleship, manned
            Combined role from Libra.
            2 Glint built-ins.
            2 Large Energy mounts.
            1 Large Missile mount.
            2 Medium Energy mounts.
            4 Medium Synergy mounts.
            2 Small Energy mounts.
            3 Hangars.
         Chimaria:
            Heavy Carrier, manned
            Renamed from Kuria.
            1 Large Synergy mount.
            4 Medium Energy mounts.
            8 Small Energy mounts.
            2 Small Synergy mounts.
            6 hangars.
         Amina:
            Warship, manned
            2 Freya built-ins.
            3 Large Energy mounts.
            2 Medium Energy mounts.
            8 Small Energy mounts.
            2 Hangars.
         Etna:
            Fast Battleship, manned
            1 Glint built-in.
            2 Large Energy mounts.
            2 Medium Synergy mounts.
            3 Medium Energy mounts.
            2 Small Energy mounts.
         Pandora:
            Dreadcarrier, manned
            1 Flandrey built-in.
            8 Glint built-ins.
            2 Large Hybrid mounts.
            4 Large Energy mounts.
            7 Medium Energy mounts.
            14 Small Energy mounts.
            5 Hangars and 2 modules for 2 hangars each.
         Galalixia:
            Mothership, manned
            Renamed from Elizabeth.
            1 Altera Missile platform built-in.
            1 Luna Plasma cannon built-in.
            2 Flandrey built-ins.
            2 Weapons Battery modules.
            4 Hangar Bay modules for 2 hangars each.
            4 Hangars.
[close]


Argh. Screwed up at launched. Hang on, putting up a fix.

All right. The pack is re-uploaded with the new fix.
« Last Edit: December 06, 2019, 08:30:10 AM by Protonus »
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nb8

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Re: [0.9.1a] Red (0.8) Mod
« Reply #271 on: December 06, 2019, 09:30:09 AM »

man you had sprites
I'm sorry, I respect your work, I respect you
but these new sprites are just 20 times worse
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haloguy1

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Re: [0.9.1a] Red (0.8) Mod
« Reply #272 on: December 06, 2019, 06:17:41 PM »

man you had sprites
I'm sorry, I respect your work, I respect you
but these new sprites are just 20 times worse

Everyone has a right to their own opinions, but you wrong. These ships look great.
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Harmful Mechanic

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Re: [0.9.1a] Red (0.8) Mod
« Reply #273 on: December 06, 2019, 06:57:05 PM »

I'd argue that these new sprites are better; they're original work, they're cohesive, and they suit the mod. They're not a great match for vanilla (look who's talking), but it's good enough to be worth improving further from here. It's a leap in quality from where Red started.

Looks neat and while I don't think I'll play with it often, I look forward to checking it out.
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nb8

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Re: [0.9.1a] Red (0.8) Mod
« Reply #274 on: December 07, 2019, 12:37:32 AM »

they are dark and poorly visible, they have much less detail than the old ones, they look flat and not embossed like the old ones, in my humble opinion, this is a serious deterioration.
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Protonus

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[0.9.1a] Red (0.8.1) Mod
« Reply #275 on: December 10, 2019, 09:24:08 PM »

Some fixes and some minor changes. Hopefully it doesn't crash. Hopefully. :-[

Red: Download
Version 0.8.1
Spoiler
Quote
   Weapons:
      Projectiles:
         Pixel Torpedoes:
            Lifetime before fading increased from 6 to 8 seconds.
         Shimakaze SRMs:
            Lifetime before fading increased from 3 to 4 seconds.
            Flameout Time added to restrict burning off before 3.5 seconds.
         Sazanami MRMs:
            Lifetime before fading increased from 15 to 18 seconds.
         Altera MRMs:
            Lifetime before fading increased from 15 to 20 seconds.
      Pixel series:
         Sound clips reversed from Single Pixels having annihilator sounds while +/++ purposed Pixel sounds.
      Nicor:
         Sprite replaced.
      Ruby:
         Sprite replaced.
         Damage per shot increased from 100 to 120.
         EMP per shot decreased from 125 to 100.
         Added effect to deal extra shield damage from EMP.
   Fixes:
      Added missing ship variants in the default roles.
[close]


With regards to the major art change:

I had to work on the ship sprites since it wasn't a good feel of retaining the heavy carbon-copy cut-out of Tri-Tachyon while having lower stats than the faction originated from. The ships were also too massive to fit what classes they have a role in and are too redundant to represent which one could serve the role.

Additionally, founder of the mod also specified before her leave that she wanted to make that ugly-cute look with bulbous structures that came out immediately from a factory to be delivered into the fight. Which is why the Tri-Tachyon pieces were even borrowed from the first place.

This change is not something everyone would be happy about, nor did this mod had anything in the past. It is the only conclusion I had to work with due to the scenarios it went through.
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HereticKannon

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Re: [0.9.1a] Red (0.8.1) Mod
« Reply #276 on: December 14, 2019, 08:22:27 PM »

I like the new ship art. It's unique and matches well with the built in hullmod which states that the ships are built with plastic exteriors. I'm playing with them in a new playthrough, I'll let you know what I think after I get a better feel for them. Initial comments are that I find the combination of generally low monthly supply cost with high recovery cost an interesting aspect. Well, high with the chemical core hullmod which some of these ships seem like they outright require. An example of which is the Basilix which will flux itself to death without it. With the hullmod at least it does it more slowly.

Anyway, point is that I like how the little guys look and am glad to have them to play around with. Thanks for all of your hard work updating the mod!
« Last Edit: December 14, 2019, 08:26:17 PM by HereticKannon »
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Nanao-kun

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Re: [0.9.1a] Red (0.8.1) Mod
« Reply #277 on: December 17, 2019, 09:33:51 AM »

Wao, liking the new sprites. There's definitely room for future improvement, but this is a really good starting point.
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CrixM

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Re: [0.9.1a] Red (0.8.1) Mod
« Reply #278 on: December 25, 2019, 10:00:35 PM »

This is a pretty minor gripe, but the mod weapons aren't properly tagged as belonging to the red-faction, instead showing up as "common"
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theville

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Re: [0.9.1a] Red (0.8.1) Mod
« Reply #279 on: December 26, 2019, 11:00:15 PM »

I don't mean anything mean about this but the ships look like breads with a chocolate toppings. and I like it!!  ;D ;D
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Nym

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Re: [0.9.1a] Red (0.8.1) Mod
« Reply #280 on: January 31, 2020, 05:22:34 AM »

I love joining a faction of anime red heads just to sell intergalactic cookies. (Poor boys though, if they existed at all, hiding their faces. Assuming if they're as cute as the anime girls in the administry of the faction.)

The ships could use a... touch up on a more sharper color-wise end, but from what I gathered, they are mostly made with plastic and circuitry, so I kinda understand.

I just wished some ships have as sharp look as the weapons, but otherwise, it's funny that not only I'm a [REDACTED], illegally selling harvested human internal meat from any enemy defeated and chemicals that give them euphoria, but I'm also floating through space selling cookies with my fast ships!  ;D
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Protonus

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[0.9.1a] Red (0.8.2 & 0.8.3) Mod
« Reply #281 on: February 22, 2020, 12:45:42 AM »

Thanks, I'll give out new changes in the near future with the current sprites and see if they stick.

Fleet economy changes and minor fixes.
Red: Download
Version 0.8.2
Spoiler
Quote
   Faction:
      AI Core exchange reduced from 3.5x to 2.5x credits and 0.0x to 0.1x Reputation.
   Ships:
      All ship shield efficiency, with a few exceptions increased from 1 to 0.9.
      Added Sophis B tanker, meant to specialize Sophis tankers according to fleet compositions.
      Oculian Hull:
         Maintenance/Repair Cost reduction reduced from 35% to 20%.
         Due to the decreased cost reduction, all affected ships will have reduced base maintenance costs.
      Oculian Pulse Core:
         Remove the unmentioned flux bonus boost to non-capital ships.
      Chimly:
         Monthly/Repair Supply cost reduced from 4 to 3.2.
      Gretly:
         Monthly/Repair Supply cost reduced from 2 to 1.5.
         Kitted Gretly Buster no longer needs a spaceport dock to equip it.
      Huely:
         Monthly/Repair Supply cost reduced from 4 to 3.2.
      Prily:
         Monthly/Repair Supply cost reduced from 4 to 3.2.
      Chimis:
         Monthly/Repair Supply cost reduced from 9 to 7.
      Sophis:
         Monthly/Repair Supply cost reduced from 8 to 6.
      Sconis:
         Monthly/Repair Supply cost reduced from 8 to 5.
      Sophis C:
         Cargo capacity increased from 210 to 220.
         Fuel capacity decreased from 160 to 50.
         Fuel per hyperspace light year decreased from 1.2 to 1.
         Monthly/Repair Supply cost reduced from 3 to 2.
      Doris:
         Monthly/Repair Supply cost increased from 5 to 7.
         Shield Generator Module:
            Shield efficiency increased from 1 to 0.8.
      Maximis:
         Monthly/Repair Supply cost reduced from 7 to 6.
      Storkis:
         Monthly/Repair Supply cost reduced from 4 to 3.
      Chimex:
         Monthly/Repair Supply cost reduced from 16 to 15.
      Dorothyx:
         Monthly/Repair Supply cost increased from 12 to 16.
         Shield Generator Module:
            Shield efficiency increased from 1 to 0.8.
      Ignix:
         Monthly/Repair Supply cost reduced from 14 to 11.
      Basilix:
         Monthly/Repair Supply cost reduced from 18 to 14.
      Beatrix:
         Flux Dissipation increased from 500 to 750.
         Monthly/Repair Supply cost reduced from 14 to 12.
      Nimbyx:
         Fuel capacity increased from 480 to 720.
         Monthly Supply cost reduced from 10 to 8.
         Repair Supply cost increased from 10 to 16.
      Nadia:
         Monthly/Repair Supply cost reduced from 40 to 34.
      Chimiria:
         Monthly/Repair Supply cost reduced from 48 to 42.
      Amina:
         Monthly/Repair Supply cost reduced from 60 to 50.
      Etna:
         Monthly/Repair Supply cost reduced from 30 to 25.
      Pandora:
         Monthly/Repair Supply cost reduced from 81 to 68.
      Galalixia:
         Monthly/Repair Supply cost reduced from 160 to 108.
   Weapons:
      Flandrey:
         Flux per second reduced from 1500 to 1250.
   Fixes:
      Added missing Manufacturer names for all drone/fighters.
      Added missing "Requires Dock" tag to Oculian Core hullmods.
      Fixed Faction Crest not being used.
[close]

Soft launch.
Just some weapon rebalancing and 2 new additions to the Red's newly introduced core system.
Red: Download RAR / ZIP
Version 0.8.3
Spoiler
Quote
   Ships:
      General shield Sound amplitude reduced. Again.
      New Oculian Core Hullmods added:
         Quantix Core:
            Adds 1 additional hangar for Destroyers and above. Does not apply to modules.
            Increases refit speed and improves replacement capacity.
            More pilot casualties.
            Prevents Zero-Flux boost.
            Reduces maximum readiness time per deck.
            Increases Supply costs per month and repair.
         Vapor Core:
            Vastly increases ship logistics efficiency.
            Lowers sensor profile.
            Decreases flux, firing speed, sensor strength and burn speed.
      Strikecraft Overclock ship system:
         Revamped Speed increase for faster movement and reaction time.
      Chemical Core hullmod:
         Damage bonus increased from 10% to 15%.
      Crystalline Core hullmod:
         Shield Resistance bonus increased from 15% to 20%.
      Pulse Core hullmod:
         Rate of Fire bonus increased from 20% to 40%.
         RoF bonus also increases Beam weapon damage.
         Flux Dissipation multiplier increased from 2x to 2.5x.
      Huely:
         Flux Capacity increased from 1800 to 2200.
         Flux Dissipation increased from 150 to 200.
         Phase Upkeep efficiency increased from 0.1 to 0.08.
      Basilix:
         Sprite and turret placement adjustment.
      Dorothyx:
         Sprite and turret placement adjustment.
      Ignix:
         Sprite and turret placement adjustment.
         Added 1 Glint Built-in.
         Converted 2 Small Energy Turret to 1 Medium Energy Turret.
         Converted 1 Large Synergy Hardpoint to 2 Large Synergy Turrets.
         2 Built-in Shimakaze positions now converted from 2 Large Turrets to 2 Large Hardpoints.
         Ordinance Points increased from 100 to 105.
      Nimbyx:
         Sprite and turret placement adjustment.
         Added 2 Glint Built-ins.
         Unusual Spaces reverted back to External Carriage, along with a change on how the hullmod behaves:
            Reduces maintenance by 33%.
            Increases recovery by 100%.
            Adds Sensor Profile by 60 while reducing Sensor Strength by 30.
            Increases Weapon DPS by 15%.
         Cargo capacity increased from 560 to 720.
         Fuel capacity increased from 720 to 810.
         Fuel per Lightyear increased from 2.4 to 2.7.
         Base Supply Cost and Repair per Month reduced from (8 and 16) to 9.
      Amina:
         Sprite and turret placement adjustment.
         2 Small Energy turrets converted to 2 Medium Energy turrets.
         Hull increased from 10500 to 12500.
         Armor increased from 1000 to 1100.
         Flux Dissipation increased from 800 to 900.
         Ordinance Points increased from 170 to 190.
      Chimeria:
         Hull increased from 7000 to 8000.
         Armor increased from 500 to 700.
         Ordinance Points increased from 160 to 165.
      Etna:
         Armor increased from 750 to 850.
         Ordinance Points increased from 135 to 150.
      Nadia:
         Hull increased from 9000 to 10000.
         Armor increased from 900 to 1000.
         Flux Dissipation increased from 750 to 800.
         Shield Module:
            Hull increased from 1000 to 2000.
            Armor increased from 500 to 750.
            Flux Dissipation increased from 200 to 300.
            Shield Radius increased from 220 to 260 units.
            Shield Damage Efficiency increased from 0.9 to 0.8.
   Weapons:
      Sprite revisions for:
         Glint, Gleam, Glistal, Kurtina, Katalina, Kaina, Prima, Pixie, Fairy, Freya, Pixel+, Voxel.
      Blita:
         Now deals 50% more damage to Missiles.
         Damage bonus against Fighters changed from Fragmentation to High-Explosive.
         Damage per shot increased from 60 to 70.
         Flux per shot increased from 40 to 50.
         Turn rate increased from 75 to 90.
      Vira:
         Barrels changed from Simultaneous to Alternating.
         Now deals 50% more damage to Missiles.
         Damage bonus against Fighters changed from Fragmentation to High-Explosive.
         Range increased from 500 to 550.
         EMP Damage increased from 0 to 45.
         Ammo generation per second increased from 2 to 4.
         Ammo batch size increased from 2 to 6.
         Cooldown Time reduced from 0.25 to 0.1667.
         Turn rate increased from 45 to 60.
      Glint:
         Damage bonus to missiles increased from 100% to 150%.
         Turn rate increased from 100 to 120.
      Gleam, Glistal:
         Damage bonus to missiles increased from 100% to 150%.
      Pixie:
         Projectile Speed reduced from 750 to 600.
      Fairy:
         Projectile Speed reduced from 750 to 600.
      Freya:
         Projectile Speed reduced from 750 to 600.
      Kea:
         Range reduced from 400 to 350.
         Damage per scatterbeam increased from 25 to 50.
         Charge up time given from 0 to 0.67.
         Cooldown Time reduced from 0.67 to 0.33.
         Projectile Speed increased from 1000 to 3000.
      Kaina:
         Range reduced from 550 to 450.
         Damage per scatterbeam increased from 40 to 65.
         Charge up time given from 0 to 1.
         Cooldown Time reduced from 1 to 0.5.
         Projectile Speed increased from 1000 to 3000.
      Katalina:
         Range reduced from 600 to 550.
         Damage per scatterbeam increased from 60 to 90.
         Charge up time given from 0 to 1.33.
         Cooldown Time reduced from 1 to 0.67.
         Projectile Speed increased from 1000 to 3000.
      Kurtina:
         Damage per second increased from 180 to 210.
         Flux per second increased from 140 to 150.
      Ruby:
         Changed projectile color.
         Damage bonus to shields changed from 100% EMP damage to 150% extra weapon damage as Energy.
         Flux per shot reduced from 325 to 250.
      Voxel:
         Range increased from 2000 to 2800.
         Projectile Speed reduced from 300 to 200.
         Launch Speed reduced from 750 to 250.
         Missile:
            Max flight time increased from 10 to 16.
            Acceleration reduced from 2500 to 600.
            Deceleration reduced from 800 to 400.
            Turn Acceleration reduced from 1100 to 300.
         Mirvs:
            Damage increased from 50 to 125.
            Mirvs per shot reduced from 18 to 16.
            Max flight time increased from 2.5 to 8.
            Split range reduced from 1200 to 800.
            Max Speed reduced from 800 to 400.
            Spread Speed increased from 1000 to 1200.
            Max Turn Speed increased from 70 to 150.
            Turn Acceleration reduced from 700 to 120.
[close]

Another soft launch.
A high value bounty and a buff(?) to Etna.
Red: Download RAR / ZIP
Version 0.8.3a
Spoiler
Quote
   Vayra's Sector:
      High Value Bounty: The Elizabeth the second appears in the Persean sector searching its way back to its home planet. The Tri-Tachyon will pay a sizeable bounty and its remains once the mission is done.
   Ships:
      Wing Overclock:
         AI changed to activate the ability immediately when prompting an attack.
         Speed bonus now only works on Oculian fighters.
      Etna:
         Replaced Temporal Shell with Temporal Overclock, that slows the ship briefly before releasing a stronger Temporal shell.
   Fixes:
      Replaced the unmentioned semi-colons within the Nexerelin files.
[close]
« Last Edit: July 22, 2020, 05:01:21 AM by Protonus »
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