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Author Topic: [0.8.1a] Red (0.7) Mod - July 20, 2018  (Read 118824 times)

DrakonST

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Re: [0.8.1a] Red (0.6.1) and Blue (0.2) Mod - April 7, 2018
« Reply #255 on: April 09, 2018, 03:00:26 AM »

One planet moves so quickly that the NPC fleet can't catch up in any way. In Nexerelin it leads to accumulation of a large number of the minning fleets.
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Protonus

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Re: [0.8.1a] Red (0.6.1) and Blue (0.2) Mod - April 7, 2018
« Reply #256 on: April 09, 2018, 03:09:24 AM »

It's because I haven't placed the configurations Nexerelin yet. Mining values and faction selection aren't set yet. I'll put it up soon.
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DrakonST

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Re: [0.8.1a] Red (0.6.1) and Blue (0.2) Mod - April 7, 2018
« Reply #257 on: April 09, 2018, 04:01:36 AM »

It's because I haven't placed the configurations Nexerelin yet. Mining values and faction selection aren't set yet. I'll put it up soon.
But why this planet flies so quickly?

Also, Concerning balance of the ships everything is good. But weapons... Why it SO overpowered? A supermortar with 15 OP and range 900 and 300+ DPS eat 50 Flux, its very, very abnormally. Or kinetic shotguns, have a wery good damage but are too flux-effective. Why we need a Neelders with 15 OP if we have more powerful, flux-effective cannons with 10 OP(or 11, i forgot this).

And other extreme big dual drivers, 500 DPS with 800 Flux and 25OP it doesn't make sense, this will be a more flux effective(like a 600-700 Flux) or lover OP cost.

These guns allow to do the ship a more powerful and at the same time not to overheat this ship.
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Protonus

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Re: [0.8.1a] Red (0.6.1) and Blue (0.2) Mod - April 7, 2018
« Reply #258 on: April 09, 2018, 06:41:23 AM »

Right. I haven't thoroughly checked all the script that may have issues, this may include this auxiliary planet that I haven't paid much attention of, thank you for that.

Additionally, the Hyvel cannon is intended to be a heavier variant of the high velocity cannon and since Mjolnir doesn't use Kinetic damage, I assume it would fill in the role as a Kinetic variant. As for the rest, with the Hyvel, they will be addressed shortly once I'm done testing with Nexerelin code.
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RandomnessInc

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Re: [0.8.1a] Red (0.6.1) and Blue (0.2) Mod - April 7, 2018
« Reply #259 on: April 09, 2018, 07:21:37 AM »

Good to see this back, I was worrying that it was dead, and the Blue are out, which is welcome addition.
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Protonus

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Re: [0.8.1a] Red (0.6.1) and Blue (0.2.1) Mod - April 9, 2018
« Reply #260 on: April 09, 2018, 08:18:30 AM »

Thanks. I'm looking into the two factions and see how they go.

Blue: Download
Version 0.2.1
Spoiler
Quote
   Additions:
      Gattler, a heavy rotary-vulcan designed to take out missiles and fighters, and large ships that try to ram close to its host.
      Sunder (XLU) class gunship destroyer has been added for deployment.
   Ship changes:
      Anthracite:
         Ship class description changed from "Juggernaught" to "Overslaught".
      Sulfate:
         Top speed decreased from 40 to 35.
         Turn acceleration decreased from 6 to 5.
         Ordnance points increased from 110 to 120.
         Maximum wing capacity increased from 2 to 3.
         Fixed OP costs used in the variants.
      Brass:
         Ordnance points decreased from 55 to 50.
   Weapon changes:
      Bracken Assault Mortar:
         Range decreased from 900 to 800.
         Delay between shots increased from 2 to 2.5 seconds.
         Minimum spread increased from an angle of 5 to 15.
         Maximum spread increased from an angle of 15 to 30.
         Spread Decay decreased from an angle of 5 to 1 per second.
         Flux per shot increased from 120 to 720.
      Light Shotcannon:
         Credit cost decreased from 400 to 300.
         Damage per pellet decreased from 30 to 25.
         Flux per shot increased from 90 to 150.
      Heavy Shotcannon:
         Damage per pellet decreased from 40 to 30.
         Flux per shot increased from 210 to 390.
      Superheavy Shotcannon:
         Damage per pellet decreased from 50 to 35.
         Flux per shot increased from 720 to 1350.
      Hyvel Twin Driver:
         Turn Rate decreased from 7 to 5.
         EMP per pellet decreased from 200 to 100.
         Flux per shot increased from 400 to 500.
   Misc:
      Fixed Gerfix planet in Nemvis for moving too fast, annual rotation time from 60 days (Okay.) to 2560 days.
      Removed some unintended data.
   Nexerelin:
      Faction compatibility added.
[close]
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Protonus

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[0.8.1a] Red (0.6.1) and Blue (0.3/0.3.1) Mod - April 14, 2018
« Reply #261 on: April 11, 2018, 09:16:49 PM »

This next update pretty much tackles some of ship changes, the home system and its diluted market.

Blue: Download
Version 0.3
Spoiler
Quote
   Additions:
      Onslaught (XLU) capital battleship has been deployed.
      Colossus (XLU) mining cruiser has been deployed.
      Added Light Triple Autocannon to the arsenal.
   Home Sector changes (may break saves):
      Nemvis and Phosmon are now separate star systems.
      Vargan market size and population changed from 6 to 7.
      Tanfos III (in Nemvis) now has Tanfos V's market conditions, the latter's market has been removed.
      Lubrin (in Phosmon) is now a military base.
   Ship changes:
      XLU Weapons Overhaul mod:
         Price increased from 0 to 12,000.
         Fixed description of Flux Dissipation reduction from "Half" to "33%".
      Hammerheavy:
         Siege variant:
            Small missile mount count reduced from 5 to 2.
            Medium missile mount added from 0 from 1.
         Guard variant:
            Switched frontal Medium hardpoint from Missile to Energy.
      Kaolinite:
         Vanilla armor increased from 1750 to 1800.
         XLU armor increased from 1800 to 1850.
      Azurim:
         Skeleton crew reduced from 250 to 150.
         Crew capacity reduced from 300 to 240.
      Carbide:
         Cargo capacity increased from 700 to 800.
      Cobalt:
         Turn acceleration reduced from 10 to 5.
      Galinstan:
         Changed designation from Cruiser Barge to Heavy Cruiser.
         Cargo capacity reduced from 500 to 300.
      Oxide:
         Added Civilian tag in its role.
      Cobble:
         Cargo capacity increased from 240 to 350.
      Buffalo (XLU):
         Cargo capacity increased from 480 to 540.
      Gaul:
         Top speed reduced from 110 to 100.
         Acceleration reduced from 100 to 85.
         Deceleration reduced from 70 to 60.
         OP capacity reduced from 70 to 55.
         Fleet point cost reduced from 9 to 8.
         Flux capacity increased from 2800 to 3000.
         Flux dissipation increased from 250 to 280.
      Lithos:
         Fuel capacity increased from 45 to 60.
         Fuel consumption increased from 1.5 to 2.
   Weapon changes:
      Momus Assault Gun:
         Range decreased from 900 to 800.
      Bracken Mortar:
         Sprite coloration change.
[close]


Edit:
Don't know posting redundantly would be good, so this page is edited instead.

Blue: Download
Version 0.3.1 - Short patch
Spoiler
Quote
   Additions:
      Added Uranium, a juggernaught-class Tanker that has enough fuel to supply a small armada. Careful driving is heavily advised.
   Ship changes:
      Juggernaught Classification Hullmod:
         Added additive range values with regards to ship modules depending on their size to match the weapon ranges of their host ship.
      Bromius credit cost increased from 36,000 to 42,000.
      Butane credit cost increased from 16,000 to 20,000.
      Colossus (XLU) credit cost reduced from 52,000 to 44,000.
      Duralumin credit cost increased from 16,000 to 56,000.
      Scheelite credit cost increased from 20,000 to 46,000.
   Weapon changes:
      Hypervelocity Flak:
         Credit cost increased from 1,800 to 2,000.
      Phalanx Machine Gun:
         Projectile Speed increased from 700 to 800.
         Projectile Hitpoints increased from 30 to 40.
      Superheavy Shotcannon:
         Projectile Hitpoints reduced from 40 to 20.
   Misc:
      Redundant clutter has been cleaned. (For now.)
[close]
« Last Edit: April 14, 2018, 03:46:21 AM by Protonus »
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Takion Kasukedo

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Re: [0.8.1a] Red (0.6.1) and Blue (0.3.1) Mod - April 14, 2018
« Reply #262 on: April 14, 2018, 05:44:14 PM »

This is a list on ships that could probably do with an OP Increase/Decrease. I'm aware Oculus weapons are very OP-light, but some are flux heavy-ish, like the Freya. This needn't change.

Destroyers-----

Spoiler
Tsundere - [+5]. In terms of OP, it seems like the Tsundere may be in a safe spot, until you consider the ships it'd usually face would be that of the like of KE-strong ships or ones capable of keeping up with the Tsundere, like a Medusa, or overdriven Hammerheads, that could smash through the defences if the Tsundere doesn't have a flux-efficient loadout.
[close]

Cruisers--------

Spoiler
Basilisk - [+10/20] This is practically the most flux-intensive ship out of the Oculus cruisers so far, due to the double Freya Cannons. It's likely it may never need said increase, until you consider what hullmods may need to be in place in order for the Basilisk to survive in battle. Considering I never RB my ships unless really necessary, I do intend to fit ITU/HS to the ships when possible, which are 15 for cruisers. This means the Basilisk doesn't have much for flux capacity, and considering the Freya Cannons, it'll overflux very easily. So a raise of 10 or more will ensure that it'll have just that little more to survive a little longer.
[close]
Spoiler
Geyser - [+5/10] Likely down to the ship having bad flux dissipation and being aware to the fact that it is pretty fast, the Geyser is the least likely candidate for the flux increase, therefore it gets a very low number for a flux increase of 5/10. It'll survive a little longer, yes, but it's efficient speed wise anyway.
[close]

Capitals--------

Spoiler
Amina - [+20/-10] The Amina is a VERY good Capital for what it can pull off. You can chase ships effectively in the Amina, you can keep pressure in the Amina, heck, you can downright flank ships in it. This is likely the only candidate on the list that needs a decrease in flux due to it's already pretty capable arsenal. The Amina, while astonishingly good at being utterly capable, is not without a minor downside, which is capacity. It's likely due to the Amina being with two Pixel ++ and a Freya as the large built-in weapons, but the Amina never seems to get enough PD. Or sustained fire.
[close]
Spoiler
Etna - [+25/50] The Big One, and a nearly incapable ship for it's own technicality, you have to play this fast Battleship (haha, battleship) right or suffer harder than a Falcon when your opponents get your ship overloaded. Sure, it's fast, but the peak performance time is lacking, and you can't afford to fully kit it out, without considering the PPT and Range. The speed and sometimes, the range save this ship from total destruction. The severe increase in OP will mean it can stock up in either Flux Capacity/Vents or it can stock on hullmods like HS or ITU and still have some left over for other essentials.
[close]
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DrakonST

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Re: [0.8.1a] Red (0.6.1) and Blue (0.3.1) Mod - April 14, 2018
« Reply #263 on: April 17, 2018, 06:20:31 PM »

Hey, wait a moment, so shouldn't be!
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Protonus

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[0.8.1a] Red (0.6.2) then (0.7) and Blue (0.3.1a) Mod - April 26, 2018
« Reply #264 on: April 17, 2018, 10:46:22 PM »

Looked into some of the ships that needed changes and made some tweaks in order to suit them. Additionally, made some changes to wing availability, reducing some of the built-ins in order to compensate the change.

Red: Download Check below.
Version 0.6.2
Spoiler
Quote
   Faction Generation:
      Changed starting relations with certain factions.
   Wings:
      General:
         All wings will have reduced OP costs.
         Heavy wing versions are now droppable and are sold in markets but have higher OP than their regular wing sizes.
      Breezes (Drone):
         New sprite and collision overhaul on all variants.
         Breeze wing OP cost reduced from 5 to 2.
         Heavy Breeze wing OP cost reduced from 5 to 3.
         Elite Breeze wing OP cost reduced from 8 to 4.
         Heavy Elite Breeze wing OP cost reduced from 8 to 6.
         Praetorian Breeze wing OP cost reduced from 12 to 6.
         Heavy Praetorian Breeze wing OP cost reduced from 12 to 9.
         Super Breeze wing OP cost reduced from 15 to 8.
         Heavy Super Breeze wing OP cost reduced from 15 to 12.
         Elite and Super Breezes now have an additional Piroutte gun.
         Praetorian and Super Breezes now have Insulated Engine.
      Kaliedo (Drone):
         Kaliedo wing OP cost reduced from 12 to 6.
         Heavy Kaliedo wing OP cost reduced from 12 to 9.
         Elite Kaliedo wing OP cost reduced from 18 to 10.
         Heavy Elite Kaliedo wing OP cost reduced from 18 to 15.
      Cancer (Drone):
         Cancer wing OP cost reduced from 12 to 6.
         Heavy Cancer wing OP cost reduced from 12 to 9.
         Elite Cancer wing OP cost reduced from 18 to 10.
         Heavy Elite Cancer wing OP cost reduced from 18 to 15.
         Praetorian Cancer wing OP cost reduced from 24 to 14.
         Heavy Praetorian Cancer wing OP cost reduced from 24 to 20.
      Tick (Drone):
         Tick wing OP cost reduced from 6 to 4.
         Elite Tick wing OP cost reduced from 12 to 8.
         Praetorian Tick wing OP cost reduced from 18 to 14.
         Heavy Praetorian Tick wing OP cost increased from 18 to 20.
         All Shiredain cannons in all variants are reduced from 2/2/4 to 1/1/2.
      Scarabee:
         Heavy Scarabee wing OP cost increased from 8 to 16.
         Heavy Scarabee wing Refit Time increased from 24 to 36.
         Heavy Praetorian Scarabee wing OP cost increased from 14 to 28.
         Heavy Praetorian Scarabee wing Refit Time increased from 32 to 48.
   Ships:
      General:
         Most of the ships will have their most of their built-in wings removed in order to compensate the reduced OP used in wings.
      Palette:
         New sprite overhaul.
         Praetorian variant has been deployed.
      Chimera:
         New sprite overhaul.
         Praetorian variant has been deployed.
      Ginette:
         OP capacity increased from 30 to 35.
         Maximum speed increased from 150 to 160.
         Fleet point cost reduced from 6 to 5.
      Tsundere:
         Flux Dissipation increased from 300 to 350.
      Super Chimera:
         New sprite and collision overhaul.
         Hangar bay count reduced from 3 to 2.
         Added 1 additional Small Energy mount.
      Geyser:
         New sprite overhaul.
         Replaced 3 Small Energy mounts with 1 Medium Energy mount.
         Added 2 Small Missile mounts.
         Added 2 Engine placements (sided with middle section).
      Basilisk:
         Sprite overhaul.
         Added 1 built-in Blita.
      Etna:
         Replaced 2 Small Missile Mounts by 2 Medium Missile Mounts.
         OP capacity increased from 110 to 120.
         Flux Dissipation increased from 500 to 600.
      Sabrina:
         Fixed weapon platform modules being missing in action.
      Amina:
         OP capacity reduced from 185 to 165.
   Weapons:
      Added Nicor, an extended triple-barreled Pixie cannon, used in main warships.
      General:
         Most of the sprites have their color Red saturation decreased.
[close]

Blue: Download
Version 0.3.1a - Hotfix
Spoiler
Quote
   Faction Generation:
      Changed starting relations with certain factions.
   Weapon changes:
      Colossus Mining Blaster:
         Fixed Built-in status.
[close]

If there are any issues, feel free to leave message. ;)


Edit:
Home system has been moved, so it may break saves.
Red: Download
Version 0.7
Spoiler
Quote
   Faction:
      Atalie Pax star system has been moved from (-1700, -800) to (-5000, 13200).
      Atalie II-B is a now military base.
      Haelim star system has been added in (-4200, 7000), a remote mining and military logistics outpost.
      Oculian Cookies are now forbidden in Lanestate Union and Templar territories. (Heathens shall shove their cookies down their throats!)
      Berserk Complexes:
         Crew production increased 3x times more.
         Berserk Complexes now produce Liquid Glutton, a peculiar substance that is illegal to many parts of the sector.
   Ships:
      General:
         All capital ships have increased Base Supply costs above the lower ship size hardlimit.
      Elite Drone hullmod overhauled to follow suit with Praetorian hullmod.
      Palette:
         Praetorian variant cost increased from 5,000 to 25,000.
      Chimera:
         Praetorian variant cost increased from 2,000 to 10,000.
      Chimly:
         Sprite and collision overhaul.
      Chimly C:
         Sprite and collision overhaul.
      Beatrix:
         Now comes with a built-in Integrated Targetting Unit hullmod.
      Nadia:
         Sprite, collision and weapons overhaul.
         Ordnance points increased from 150 to 155.
         (Praetorian) Ordnance points increased from 175 to 180.
         Number of hangars changed from 3 (1) to 3 (0).
         (Praetorian) Number of hangars changed from 3 (1) to 3 (0).
         Base Supply cost per month increased from 17 to 25.
         Base Mass increased from 1500 to 2400.
      Kuria:
         Sprite, collision and weapons overhaul.
         Number of hangars increased from 5 (2) to 6 (2).
         Fleet point cost reduced from 24 to 22.
         (Praetorian) Fleet point cost reduced from 40 to 38.
         Base Supply cost per month increased from 19 to 32.
         Base Mass increased from 1700 to 2700.
      Amina:
         Sprite, collision and weapons overhaul.
         Ordnance points increased from 165 to 170.
         Base Supply cost per month increased from 21 to 30.
         Base Mass increased from 2000 to 3000.
      Doruntina:
         Base Supply cost per month increased from 18 to 28.
      Libra:
         Base Supply cost per month increased from 18 to 26.
      Etna:
         Base Supply cost per month increased from 13 to 22.
      Sabrina:
         Base Supply cost per month increased from 20 to 30.
         Base Mass increased from 1500 to 2500.
      Pandora:
         Sprite, collision and weapons overhaul.
         Ordnance points increased from 210 to 235.
         Base Supply cost per month increased from 35 to 56.
         Fleet point cost increased from 40 to 45.
         Mass increased from 3500 to 5000.
         Burn speed reduced from 8 to 7.
         Pandora now comes with a Flandrey cannon built-in.
         Advanced Turrey Gyros is no longer a built-in hullmod.
         Ship System is changed from "Reserved Wing" to "Targetting Feed".
   Weapons:
      Flandrey Beam Cannon:
         Damage type is changed from Energy to High Explosive.
         Damage per second increased from 1050 to 1250.
         Flux per second increased from 1050 to 1500.
         Range reduced from 1800 to 1400.
         (Nexerelin) Mining strength increased from 10 to 25.
[close]

Another edit:
Significant changes to the XLU.
Blue: Download
Version 0.4 - Armada Overhaul, some ships removed, most ships refitted.
Spoiler
Quote
   Faction:
      Spawning Captain behavior traits changed.
   Ships:
      XLU Armorclad Works:
         Now gives an additional 30% supply cost/repair per month for all ships with the hullmod.
         All ships with the increased supply cost will have their base reduced accordingly.
      XLU Weapons Overhaul:
         Now restricted to only ships with Armorclad Works.
      Juggernaught Classification:
         Now gives an additional 20% supply cost/repair per month for all ships with the hullmod. (Stack multiplicatively with Armorclad Works.)
      The following ships will be removed in this current patch (THIS WILL BREAK SAVES):
         Lithos, Hammerhead (and XLU), Hammerheavy, Hammerheavy Guard, Hammerheavy Strike, Tumbaga, Iodine, Eagle (and XLU), Haast (and XLU), Galinstan.
      Anthracite:
         Base Supply Demand reduced from 90 to 75.
      Chrominus:
         Sprite, collision and turret placement overhaul.
         Added Heavy Ballistics Integration and Industrial Payload Tracker built-in hullmods.
         Replaced Burn Drive ship system with Power Burn.
         Fleet points increased from 18 to 22.
         Armor increased from 1000 to 1200.
         Maximum Flux increased from 9000 to 10000.
         OP increased from 175 to 270.
         Crew Requirements increased from 200 to 300.
         Crew Capacity increased from 300 to 450.
      Kaolinite:
         Sprite and turret placement overhaul.
         Regular:
            Added Heavy Ballistics Integration built-in.
            Moved "interal" small turrets outward for proper coverage.
            OP increased from 265 to 275.
         XLU:
            OP increased from 260 to 285.
      Gadolinite:
         Sprite, collision, combat role and turret placement overhaul.
         Designation changed from Heavy Battlecruiser to Warsentinel.
         Replaced Manuvering Jets ship system with Reserved Deployment.
         Hull reduced from 17000 to 15000.
         Armor increased from 1300 to 1900.
         Maximum Flux reduced from 22000 to 12000.
         Flux Dissipation increased from 1350 to 800.
         Hangar capacity added from 0 to 2.
         Mass increased from 4000 to 4500.
         Maximum speed reduced from 35 to 20.
         Acceleration reduced from 15 to 10.
         Deceleration reduced from 12 to 6.
         Max Turn Speed increased from 5 to 9.
         Turn Acceleration increased from 3 to 5.
         Shield Arc increased from 90 to 150.
         Shield Efficiency increased from 1.2 to 1.0.
         Crew Requirements increased from 550 to 650.
         Crew Capacity increased from 700 to 900.
         Cargo Capacity increased from 400 to 800.
         Fuel Capacity increased from 480 to 720.
         Burn Drive Speed reduced from 8 to 7.
         Combat Readiness cost reduced from 12 to 10.
         Peak Combat Readiness time increased from 600 to 720.
         Base Supply Demand reduced from 48 to 34.
      Pyroxidate:
         Replaced Burn Drive ship system with Power Burn.
      Rhodochrocite:
         Added Civilian Hull and High-Resolution Sensors hullmods built-in.
      Azurim:
         Center small ballistic turret removed.
         Crew Capacity reduced from 240 to 225.
      Cobalt:
         Sprite, collision and turret placement overhaul.
         Replaced 2 Heavy Mauler built-ins with 2 small hybrid turrets.
         Maximum Flux increased from 8000 to 10000.
         OP increased from 185 to 190.
      Duralumin:
         Sprite overhaul.
         Added 1 additional small Hybrid turret.
         OP increased from 105 to 130.
         Supply Demand increased from 12 to 18.
      Ferros:
         Sprite, collision and turret placement overhaul.
         Replaced Power Burn ship system with Manuvering Jets.
         OP increased from 160 to 170.
         Armor increased from 1200 to 1300.
         Maximum reduced increased from 45 to 40.
         Flux Dissipation increased from 500 to 550.
         Mass increased from 1650 to 2200.
      Scheelite:
         Replaced Augmented Drive Field with Civilian Hull built-in.
      Bromius:
         Sprite, collision and turret placement overhaul.
         Replaced 2 large energy hardpoints with 2 medium energy and 1 medium hybrid hardpoints.
      Macrolloy:
         Replaced Burn Drive ship system with Power Burn.
         Replaced 1 medium Missile turret with 1 small Composite turret.
         Replaced 2 small Ballistic turrets with 2 small Energy turrets.
         Armor reduced from 1600 to 1200.
         Hull reduced from 9000 to 8000.
         OP reduced from 170 to 150.
         Acceleration increased from 25 to 35.
         Deceleration increased from 20 to 25.
         Max Turn Speed increased from 10 to 15.
         Crew Requirements reduced from 200 to 150.
         Crew Capacity reduced from 300 to 250.
         Mass reduced from 2400 to 2000.
      Gypsum:
         Sprite, collision and turret placement overhaul.
         Replaced 2 medium ballistic hardpoints witht 8 small ballistic turrets.
         Added 1 additional small missile turret. (totals in 2)
         Replaced Burn Drive ship system with Ammo Feed.
         OP increased from 70 to 85.
         Armor increased from 500 to 600.
         Maximum Flux increased from 3000 to 4500.
         Flux Dissipation increased from 220 to 250.
         Fleet point usage increased from 10 to 13.
         Mass increased from 600 to 650.
         Maximum speed increased from 60 to 70.
         Cargo capacity reduced from 250 to 180.
         Max Turn Speed reduced from 45 to 30.
         Turn Acceleration reduced from 30 to 20.
      Sunder (XLU):
         Armor increased from 350 to 500.
      Buffalo (XLU):
         Added Civilian Hull hullmod built-in.
      Cobble:
         Added Civilian Hull hullmod built-in.
      Nickle:
         Sprite, collision and turret placement overhaul.
         Removed 1 small ballistic turret.
         1 centered small ballistic is converted to a small composite.
         Armor increased from 420 to 500.
         Maximum Flux increased from 2000 to 2400.
         Fleet point usage increased from 7 to 8.
         Mass reduced from 400 to 320.
         Cargo Capacity reduced from 130 to 80.
      Brass:
         Maximum Flux increased from 2500 to 3000.
         Flux Dissipation increased from 200 to 240.
         Maximum speed reduced from 110 to 100.
         Turn Acceleration reduced from 50 to 40.
         Mass reduced from 380 to 340.
      Gaul:
         Sprite, collision and turret placement overhaul.
         Replaced 1 medium Hybrid turret with 1 small composite turret.
         Mass reduced from 320 to 270.
      Zinc:
         Sprite, collision, combat role and turret placement overhaul.
            Zinc is now referenced to the Vigilance combat role but alterations to its arsenal.
         Replaced Power Burn ship system with Fast Missile Racks.
         Replaced 2 medium Ballistic turrets with 3 small Composite hardpoints.
         Replaced 1 small Ballistic turret with 1 small Energy hardpoint.
         Added Omni Shields.
         Hull reduced from 3000 to 2000.
         Armor reduced from 450 to 350.
         Maximum Flux increased from 1800 to 2500.
         Ordnance Points reduced from 60 to 55.
         Mass Points reduced from 360 to 200.
         Crew Requirements reduced from 30 to 20.
         Crew Capacity reduced from 60 to 40.
         Cargo Capacity reduced from 110 to 60.
   Wings:
      Lantaka:
         Added 1 frontal Light Mortar.
         Replaced Light Assault Gun hardpoints with Vulcan Cannon turrets.
[close]
Disclaimer: There are some unmentioned changes that have not been observed.

If there are any issues, feel free to leave message. ;)
« Last Edit: July 20, 2018, 09:39:13 AM by Protonus »
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Fatman_D

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Re: [0.8.1a] Red (0.7) Mod - July 20, 2018
« Reply #265 on: November 26, 2018, 09:29:46 AM »

Great mod, enjoyed your work.
Btw, the 0.9a is out, can we scrap those robo-brains for our colonies development one day? XD
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Lesolan

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Re: [0.8.1a] Red (0.7) Mod - July 20, 2018
« Reply #266 on: January 02, 2019, 07:39:32 AM »

Any idea on an ETA for .9?
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Protonus

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Re: [0.8.1a] Red (0.7) Mod - July 20, 2018
« Reply #267 on: January 03, 2019, 02:03:23 AM »

It's being looked at, but it isn't really much a surprise when it comes out. Bugs, compatibility and overlaps.
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GerdyBird43

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Re: [0.8.1a] Red (0.7) Mod - July 20, 2018
« Reply #268 on: September 18, 2019, 04:28:04 AM »

Im having a problem with this mod. I doubt this will be read but every time I try to start the game with this mod on the game closes out and I receive a message saying - ( Fatal: Weapon spec [ob_doris_shield_standard] not found! Check starsector.log for more info. ) I need help.
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Takion Kasukedo

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Re: [0.8.1a] Red (0.7) Mod - July 20, 2018
« Reply #269 on: September 19, 2019, 03:44:26 AM »

You're using the wrong version and it hasn't been updated yet. Protonus is working on it though. Patience is key.
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Y'know, Mojito's are pretty rad.

[Attempting to redo Discount Ships. Works on variants/new Gladiator Society Bounties in their past-time.]
[Unsure if rights are held for TL. Contact Thule for more info.]
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