This is nice; while I haven't played with the mod in-game yet*, I am planning a faction of ships that rely on armor and hull regeneration instead of shields; having an example of this will be useful.
_____
* In part because my normal play style regards taking damage to armor at all as a sign that I goofed; if my shields can't take the hit, I shouldn't have been there. Though, hm. I have a small pile of Templar ships lying around; regenerating armor would be really useful for them, since they don't have conventional shields...