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Author Topic: Starsector Ship Tiers  (Read 152386 times)

Megas

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Re: Starsector Ship Tiers
« Reply #75 on: February 09, 2015, 07:19:10 PM »

Xyphos can tank better than other stock fighters and are good at zapping unshielded targets, namely other fighters.  They also do not rely on ammo.  Tanky and ammoless means fewer Xyphos replacements are using flight decks.  They are great for fleets that have few flight decks and rely on bigger ships for damage.  For example, Odyssey flagship with a few Xyphos wings to capture points and to distract the enemy while the Odyssey annihilates the enemy with plasma cannons.

Their offense are not good as other fighters, though.  If I want to rely on fighter wings to destroy fleets, I would use a combination of Broadswords, Thunders, and Daggers.  Maybe a few Talon wings too because Vulcans are devastating against targets that lost armor.
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Dri

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Re: Starsector Ship Tiers
« Reply #76 on: February 10, 2015, 09:06:10 AM »

Xyhpos comes with a Phase Beam but in the patch notes its now Phase Lance - wonder if it'll be a powerful buff to them.
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Cosmitz

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Re: Starsector Ship Tiers
« Reply #77 on: February 10, 2015, 05:16:42 PM »

They flux themselves out after a shot and then just 'whimper' the beam a bit once in a while. Don't know if this is an improvement.
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Protonus

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Re: Starsector Ship Tiers
« Reply #78 on: February 10, 2015, 06:40:39 PM »

I was shy at first when posting on this forum.

Still am right now, but I expect the tier of my ships should surround 1-3, revolving 2... barely, I think. But the designs are rarely tested (by others) and are even not shown to me even it was shared.

If ever my mod comes to popularity I might be able to see my ships one day be at the board.

Edit: PS: Ironic enough, EI's ships play cheap tricks to any upcoming enemies, forcing them to attack drones instead of hosts.

Edit: Turns out, I was wrong. Most of my ships only got to tier 3, and some of them reached 2.
« Last Edit: February 14, 2015, 08:50:47 AM by Protonus »
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Jay2Jay

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Re: Starsector Ship Tiers
« Reply #79 on: February 11, 2015, 08:29:23 PM »

My ship's "average" should round out to about tier 3 more or less until I get to making my own ships. Then it may rise a bit.
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"The greatest pleasure is to vanquish your enemies and chase them before you, to rob them of their wealth and see those dear to them bathed in tears, to ride their horses and clasp to your bosom their wives and daughters." ~Ghengis Khan

FabianClasen

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Re: Starsector Ship Tiers
« Reply #80 on: February 23, 2015, 11:44:51 PM »

First i want to express my gratitude for this great list. It helped me a lot when i first tried ss+/factions.

I have one idea for improvement though, and that is making carriers a category. Right now, they are mixed with the respective ship size i think. They really deserve a disambiguation.
For example the Heron is listed under cruisers, and the Condor is listed as a destroyer. Now, while they may technically belong to those categories, you will never compare those against an enforcer, but rather against each other.

Of course there are quite a many specialized ships out there and i am not making a point, that everything should be picked apart, but carriers stand out a bit more than any other (combat)role in this game.
« Last Edit: February 23, 2015, 11:52:15 PM by FabianClasen »
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Aeson

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Re: Starsector Ship Tiers
« Reply #81 on: February 24, 2015, 03:21:33 PM »

Quote
I have one idea for improvement though, and that is making carriers a category. Right now, they are mixed with the respective ship size i think. They really deserve a disambiguation.
For example the Heron is listed under cruisers, and the Condor is listed as a destroyer. Now, while they may technically belong to those categories, you will never compare those against an enforcer, but rather against each other.
I disagree with your claim that you'll never compare a Heron or a Condor to an Enforcer. Every time you add a ship to a fleet, you evaluate whether that ship fits the composition you want better than the other available ships. Which is better, a Heron or a Venture? The answer depends on what else is in the fleet, how you want to use the fleet, and how you want to develop the fleet. If there's only one fighter group, say a Xyphos Wing, then the Venture is arguably a more suitable carrier and is probably a better choice right now, due to being a heavier warship, but if you want the fleet to transition to a more fighter-based force the Heron is probably the better choice for the long run.

Also, there is at least one situation in which you will compare dedicated carriers to non-carriers. Let's say that I go to the shop and want to add a bit of direct combat power to my fleet, and I also want to add a flight deck or two. Let's further assume that I have 10 logistics available and plenty of crew already available as well as as much money as I could ever need, and the shop I went to has a Heron, an Enforcer, a Condor, and two Gemini available. My logistical budget will fit either the Heron or any two of the destroyers. Herons make decent light cruisers and have two flight decks, Enforcers are heavy destroyers, Gemini make decent support destroyers in addition to being escort carriers. Do I go for a Heron, an Enforcer and a Gemini, an Enforcer and a Condor, a Gemini and a Condor, or two Gemini? Any of these combinations can fit the bill for adding direct combat power and at least one flight deck to the fleet, though the most appropriate choices are probably the Heron and the Enforcer/carrier pairings. Don't simply assume that the Enforcer and an escort carrier fit the requested addition to the fleet better; you might be surprised at how well the Heron can perform in a direct combat role when it's built correctly.
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shingekinolinus

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Re: Starsector Ship Tiers
« Reply #82 on: March 07, 2015, 03:11:37 AM »

Having the hyperion as a flagship is a great idea. Say for example, when your conquest is struggling against an onslaught
you can easily teleport to the back, switch to AMBs and shout "prepare your ***holes"

if you have enough missile tech, you can even get four reapers on this badass, which can kill any ship (except paragon) insanely easy

Most recently, however, I've switched to Afflictor and I believe it is a better choice.

If you have enough level (and a lot of OP), you can fit it with 2 reapers (4 if missile tech), 3 AMBs, augmented engines, and even auxiliary thrusters.
with the rest spent on max flux capacity and dissipation.

This way, I can use phase to fly past an entire armada (like its not even there), snipe a few buffalos, hounds and devastate the onslaughts before retreating to safety at a speed of 250 (300 w/ boost) and venting flux.

I find the cloak useful specifically in cases when you don't want to be caught in the explosion of larger ships.
The cloak activates faster than the teleporter.

comparing to the hyperion, it also has considerably more armor, hull and flux level.

The hyperion is superb however for capturing nav buoys and pursuing frigates, so I still need a few of them in my fleet, but I'll just leave them to the AI.
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Megas

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Re: Starsector Ship Tiers
« Reply #83 on: March 07, 2015, 06:27:28 AM »

What makes Hyperion good, as a flagship, is it can teleport away to fool the AI to lower its shields, anytime, without fail.  Then teleport back to enemy, fire, and hit the ship before it can raise its shields.  Because of this trick, Hyperion (piloted by player) can solo fleets that destroyers or even some cruisers cannot.  Enemy Paragon with Combat 10 is brutally hard, but a Hyperion flagship can put it out of its misery.

What makes Hyperion good, as AI, is it can capture points much faster than any other ship, and is smart enough to not die if it has an effective configuration.
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FabianClasen

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Re: Starsector Ship Tiers
« Reply #84 on: March 08, 2015, 05:58:55 AM »

Are you guys sure, the thunder wing is still top notch?
After the recent nerf, where it returns to reload after the first missile salvo, i do not think it is on the top anymore.
The early return keeps it from successfully hunting down fast craft with its ion cannon. It also blocks flight decks early on in order to rearm.
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Gothars

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Re: Starsector Ship Tiers
« Reply #85 on: March 08, 2015, 06:13:52 AM »

That's a bug, fixed for the next version. I'd not recommend Thunders at the moment.
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Histidine

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Re: Starsector Ship Tiers
« Reply #86 on: March 13, 2015, 07:40:18 PM »

Hmm, Martyr isn't listed yet.

The way the Saltare variant mows down enemy frigates and even destroyers in my new Nexerelin playthrough makes me believe it should be Tier 1, although its weaknesses (no zero flux bonus, considerable maintenance costs) may bump it down a notch.
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Wyvern

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Re: Starsector Ship Tiers
« Reply #87 on: March 20, 2015, 09:54:06 AM »

Incidentally, with ballistic ammo no longer being limited - and the Mjolnir cannon being usable - I now agree that the Dominator is a solid tier 3 ship; it's still rather poor at dealing with fighters or frigates, but it does very nicely against anything else that's not an Onslaught.
(While I still like my Apogee, the removal of bonus damage from flux hurt it a fair bit; one of my current favorite tactics is to deploy a beam Sunder to wipe out fighters and frigates, then retreat that and bring in a Dominator to clean up everything else.)

I also think the recent changes should bump the Conquest up to tier 2.
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Serenitis

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Re: Starsector Ship Tiers
« Reply #88 on: March 21, 2015, 02:34:42 AM »

I'm finding the Apogee to be very underwhelming.
It can't focus fire well at all, has awful turret positions and coverage, and the hardpoint rich layout relies on the almost entirely absent maneuverabilty.
The only thing it is good at is tanking stuff on those shields.

Dominator is just all round much nicer to fight in. Better PD. Better potential spike damage. Can dash into / out of trouble. Can carry Reapers.

Preferences. Preferences everywhere.
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orost

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Re: Starsector Ship Tiers
« Reply #89 on: March 21, 2015, 04:40:03 AM »

The Apogee shines when combined with a mod that adds high-power, high-OP weapons that can make the most out of its limited slots. An Apogee equipped with Templar weapons is a terror.
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