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Author Topic: Starsector Ship Tiers  (Read 152437 times)

Thaago

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Re: Starsector Ship Tiers
« Reply #210 on: November 20, 2015, 09:39:26 PM »

@The Soldier

I'm finding missiles in general to be better this release because of officers (missiles without officers are ok, missiles with an L10 MS officer are delicious). Good for Dominators - imagine that Dominator build with +50% damage to the missiles along with ridiculous speed :D.

I also think Dominators have the potential to get another boost this version by staking the +50% and +75% maneuverability unlocks (on top of the usual skill). Add thrusters and I imagine the things can spin like tops now (haven't tested yet).
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TJJ

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Re: Starsector Ship Tiers
« Reply #211 on: November 21, 2015, 02:14:05 AM »

Not sure I like the Conquest being burn speed 7; I always felt the uniqueness of the conquest was its "capital firepower in a cruiser package".
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Galwail

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Re: Starsector Ship Tiers
« Reply #212 on: December 21, 2015, 07:25:57 AM »

Why is Hyperion rated so high? I could field a destroyer like Medusa for the same price ???
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Dri

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Re: Starsector Ship Tiers
« Reply #213 on: December 21, 2015, 08:34:04 AM »

Because of its insane Teleport ship system - load it with reapers and AM blasters, teleport behind the target and then near instantly stuff their tailpipe with 10k+ damage. Did it somehow survive? Finish it off with heavy blasters.
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Cik

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Re: Starsector Ship Tiers
« Reply #214 on: December 21, 2015, 08:37:33 AM »

hyperion is the silliest ship in the game because it is completely impossible to deal with for anything that isn't another hyperion

hyperion can engage and disengage at will, packs enough punch to destroy capitals and can always be in the rear arc of anything it chooses.
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Cik

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Re: Starsector Ship Tiers
« Reply #215 on: December 21, 2015, 08:40:29 AM »

Not sure I like the Conquest being burn speed 7; I always felt the uniqueness of the conquest was its "capital firepower in a cruiser package".

it should be faster. on the capital scale it's just not strong enough to compete, and the whole point of a battlecruiser is superior speed to it's bigger brothers while still being able to melt ships that are smaller than it.

buff to burn 8 pls.
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Megas

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Re: Starsector Ship Tiers
« Reply #216 on: December 21, 2015, 08:41:21 AM »

Quote
I also think Dominators have the potential to get another boost this version by staking the +50% and +75% maneuverability unlocks (on top of the usual skill). Add thrusters and I imagine the things can spin like tops now (haven't tested yet).
It does.

The main benefit of stacking both perks is you do not need to spend lots of OP for Auxiliary Thrusters anymore if the ship turns fast enough.  For example, I used to always put Auxiliary Thrusters on an Odyssey.  Now, with both perks, it turns fast enough that I no longer need the hullmod, and I can spend 30 or 35 more OP on better weapons.

It is like getting ITU for bigger ships, you save OP by getting ITU instead of DTC.

However, battleships still benefit from both Auxiliary Thrusters and +125% maneuverability from both perks.  If you want to solo fleets with a battleship, being able to turn fast enough to face fast frigates like Hounds and Tempests is good.


Re: Hyperion
What makes the Hyperion so good, at least as a playership, is it can bypass enemy shields very easily.  See a nasty enemy ship with tough shields?  Teleport where there are no shields (or back off until it drops shields, then teleport), fire (mining or heavy) blasters, then teleport away, vent, repeat.  In 0.65, it could solo nearly every fleet.  In 0.7+, Hardened Subsystems does not slow down CR decay as much, so it probably cannot solo as much as it used to.
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Galwail

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Re: Starsector Ship Tiers
« Reply #217 on: December 21, 2015, 09:46:51 AM »

Thanks for the replies about the Hyperion. I have considered buying it as an AI controlled escort frigate, but the maintenance and deployment cost just seemed insane. Have to try it as a player controller ship sometimes  ;D
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TaLaR

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Re: Starsector Ship Tiers
« Reply #218 on: December 21, 2015, 10:34:53 AM »

Hyperion was good when it had almost no cool down on teleportation. Maybe not balanced, but certainly fun.

As it is now it's fairly limited: for example you jump on a Paragon - ok, your first shot bypasses it's shield... but now you have to survive several seconds of barrage before teleporter is up again. At best you will use most of your flux for shielding instead of offence, at worst just get blasted to pieces. Old Hyperion could chain bypass shield and then jump out of reach to vent, current one can't.

EDIT: disregard that, huge teleporter cooldown is SS+ thing, Vanilla is more manageable.
« Last Edit: December 21, 2015, 10:39:52 AM by TaLaR »
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Dri

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Re: Starsector Ship Tiers
« Reply #219 on: December 21, 2015, 10:39:24 AM »

Talar, the mere fact that the Hyperion (A FRIGATE) can feasibly get some shots in on a Paragon speaks for itself. :P
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SpacePoliticianAndaZealot

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Re: Starsector Ship Tiers
« Reply #220 on: December 21, 2015, 10:51:31 AM »

Wow, completely forgot about this thread.

Why this isn't a sticky?
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Aeson

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Re: Starsector Ship Tiers
« Reply #221 on: December 21, 2015, 11:04:02 AM »

Talar, the mere fact that the Hyperion (A FRIGATE) can feasibly get some shots in on a Paragon speaks for itself. :P
Many frigates can feasibly get in some shots at a Paragon. Omni shields mostly deploy centered on the line connecting the center of your ship to the center of their ship, so you can generally shoot around the edge while it's deploying, and there are a number of frigates capable of closing to within firing range before getting killed. What distinguishes the Hyperion isn't so much that it can get shots off against a Paragon's hull as that it can feasibly defeat a Paragon without need for supporting ships in the hands of a not-particularly-skilled but reasonably careful player.
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Clockwork Owl

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Re: Starsector Ship Tiers
« Reply #222 on: December 21, 2015, 07:03:02 PM »

Talar, the mere fact that the Hyperion (A FRIGATE) can feasibly get some shots in on a Paragon speaks for itself. :P
And more importantly, survive after that.
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Megas

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Re: Starsector Ship Tiers
« Reply #223 on: December 22, 2015, 06:01:30 AM »

I just checked Hyperion in a mission in 0.7.1a, it seems to teleport as quickly as it did in 0.65; no cooldown as far as I can see.

Hyperion could solo the monstrous Paragon with Combat 10 back in 0.65.  No other standard frigate or even destroyer could do that - they lacked the shot range (and not enough mobility to compensate), firepower to breach shields, or both!
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Mazrix

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Re: Starsector Ship Tiers
« Reply #224 on: December 22, 2015, 08:58:42 AM »

This list seems to be terribly out of date, seeing that Shepherd is at T4 instead of T1 :V

No seriously, I've seen my AI (non-officer) ships completely deny a Hyperion with one. It's a fire-support ship pretty much second to none.
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