Fractal Softworks Forum

Please login or register.

Login with username, password and session length

Author Topic: When push comes to shove...  (Read 3709 times)

Thaago

  • Global Moderator
  • Admiral
  • *****
  • Posts: 7214
  • Harpoon Affectionado
    • View Profile
When push comes to shove...
« on: March 12, 2016, 08:07:48 PM »

Fun fact: When the Scarab has its time dilation field going, it can push other ships incredibly well. The damage is low, but thats ok, because it means your shield doesn't build up too much flux.

Where it really shines is moving enemy ships into a big cluster of your own ships. I've done this to enemy Eagles - get to the other side, activate the time field, and just shove them into a death ball of my allies. I can't wait to see if it also works on capitals!
Logged

Midnight Kitsune

  • Admiral
  • *****
  • Posts: 2847
  • Your Friendly Forum Friend
    • View Profile
Re: When push comes to shove...
« Reply #1 on: March 12, 2016, 08:59:57 PM »

Scarab nerf in 3...2...1...
Logged
Help out MesoTroniK, a modder in need

2021 is 2020 won
2022 is 2020 too

c plus one

  • Commander
  • ***
  • Posts: 174
  • 'Make Jumpgates Great Again!'
    • View Profile
Re: When push comes to shove...
« Reply #2 on: March 13, 2016, 12:10:27 AM »

Scarab nerf in 3...2...1...

Nooooooooo!  :P
Logged
Quote from: Lopunny Zen
you are playing them wrong then..

Don't tell me I'm playing anything wrong in a singleplayer sandbox game. Just don't.

Achataeon

  • Commander
  • ***
  • Posts: 169
  • ~stare~
    • View Profile
Re: When push comes to shove...
« Reply #3 on: March 13, 2016, 08:29:58 AM »

Heh. That push/shove thing actually saved my ships plenty of times when I arrived just in time to push/shove them out of the way of Reapers coming at them. I think that it should be changed a bit though. Unless it's working as intended. (I assume that the momentum of the Scarab increases threefold when Temporal Shelling?)
Logged
"On average, a human has one breast and one testicle"
- Vsauce, Michael here

StarSchulz

  • Captain
  • ****
  • Posts: 458
    • View Profile
Re: When push comes to shove...
« Reply #4 on: March 14, 2016, 02:20:40 AM »

It works like a kind of magnet, i was throwing wrecks around like projectiles!

xenoargh

  • Admiral
  • *****
  • Posts: 5078
  • naively breaking things!
    • View Profile
Re: When push comes to shove...
« Reply #5 on: March 14, 2016, 04:10:01 PM »

You guys should quit writing posts about the awesome weird things you've learned to do with the new toys, so that Alex won't take them away, lol.

 That is truly hilarious though; I'd have never thought about using the Scarab to move stuff around like that, hah.
Logged
Please check out my SS projects :)
Xeno's Mod Pack

Megas

  • Admiral
  • *****
  • Posts: 12156
    • View Profile
Re: When push comes to shove...
« Reply #6 on: March 14, 2016, 08:17:18 PM »

Noticed that... feature, much to my chagrin.  I try to flank the enemy, but sometimes I end up slamming into him and taking him with me for a ride.

I would rather see the Scarab (if I am piloting it) instagib the enemy, than move it around while slowly whittling its health with IR pulse lasers.  But I cannot knock the Scarab too much because it is a fine substitute for Tempest, at least for pursuit.
Logged