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Starsector 0.9.1a is out! (05/10/19); Blog post: Raiding for Fun and Profit (11/27/19)

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Author Topic: [0.8.1a] Save Transfer 1.11.8 (DEAD)  (Read 100678 times)

Harmful Mechanic

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Re: [0.8.1a] Save Transfer 1.11.8 (DEAD)
« Reply #165 on: November 06, 2019, 04:04:50 PM »

Good on you, tiger, go get 'em.
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People need societies, but they don't necessarily need nations.

I_is_nublet

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Re: [0.8.1a] Save Transfer 1.11.8 (DEAD)
« Reply #166 on: November 06, 2019, 05:10:10 PM »

2 days and 28 lines of code later it works
Nice! Mind posting it here?
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Randy

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Re: [0.8.1a] Save Transfer 1.11.8 (DEAD)
« Reply #167 on: November 10, 2019, 06:50:25 PM »

2 days and 28 lines of code later it works
Nice! Mind posting it here?

i dont think i can or would be allowed
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SCC

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Re: [0.8.1a] Save Transfer 1.11.8 (DEAD)
« Reply #168 on: November 10, 2019, 11:25:21 PM »

Have you asked DR directly about that?

duendeinexistente

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Re: [0.8.1a] Save Transfer 1.11.8 (DEAD)
« Reply #169 on: November 16, 2019, 12:08:28 PM »

Please upload the updated version, maybe transferring all storage to some storage in the central section of the map... maybe let the player choose which faction has them so relationships don't *** you over.
A solution to the colonies not existing could be to simply giving the player a choice to pick which planets are given all the infrastructure of old ones, or are simply replaced by the colonies? A more immediate alternative would be to simply give the player their cost in cash, but that doesn't account for the time they take to be built again.
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