Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Pages: 1 ... 3 4 [5] 6 7 ... 12

Author Topic: [0.8.1a] Save Transfer 1.11.8 (DEAD)  (Read 149573 times)

Blaze

  • Commander
  • ***
  • Posts: 219
    • View Profile
Re: [0.7.1a] Save Transfer 1.7.1
« Reply #60 on: January 01, 2016, 06:18:26 PM »

Think I found something. Attempting to transfer an officer with a portrait in a mod that is no longer in use causes a crash when viewing the officer list.
Logged

Dark.Revenant

  • Admiral
  • *****
  • Posts: 2806
    • View Profile
    • Sc2Mafia
Re: [0.7.1a] Save Transfer 1.7.1
« Reply #61 on: January 01, 2016, 07:29:40 PM »

Think I found something. Attempting to transfer an officer with a portrait in a mod that is no longer in use causes a crash when viewing the officer list.

That seems impossible.  There are multiple fail-safe procedures for portraits, to the point where I couldn't possibly make it any safer.
Logged

Dark.Revenant

  • Admiral
  • *****
  • Posts: 2806
    • View Profile
    • Sc2Mafia
[0.7.1a] Save Transfer 1.7.2
« Reply #62 on: January 01, 2016, 07:55:13 PM »

Sigh.  This fix is a hack that shouldn't need to be necessary (but is), and could possibly break again with future Starsector versions.


We also recommend Version Checker to notify you when an update is ready.

Changes
Version 1.7.2:
- Fixed officer portrait saving when switching mods
Logged

Dark.Revenant

  • Admiral
  • *****
  • Posts: 2806
    • View Profile
    • Sc2Mafia
[0.7.1a] Save Transfer 1.7.3
« Reply #63 on: January 30, 2016, 05:55:36 PM »

New options available!


We also recommend Version Checker to notify you when an update is ready.

Changes
Version 1.7.3:
- Added options flags to the LoadSave command, allowing customization of what is saved
Logged

Very Good

  • Ensign
  • *
  • Posts: 16
    • View Profile
Re: [0.7.1a] Save Transfer 1.7.3
« Reply #64 on: February 10, 2016, 04:32:46 PM »

New options available!


We also recommend Version Checker to notify you when an update is ready.

Changes
Version 1.7.3:
- Added options flags to the LoadSave command, allowing customization of what is saved

How i use this option?
Logged

Dark.Revenant

  • Admiral
  • *****
  • Posts: 2806
    • View Profile
    • Sc2Mafia
[0.7.2a] Save Transfer 1.8.0
« Reply #65 on: March 03, 2016, 08:04:31 PM »

Notice: This version of Save Transfer should allow saving in 0.7.1a, but loading will probably crash it.  It, of course, should work for both saving and loading in 0.7.2a.


We also recommend Version Checker to notify you when an update is ready.

Changes
Version 1.8.0:
- Support for Starsector 0.7.2a
- Attempt to save player-faction Nexerelin markets
Logged

Dark.Revenant

  • Admiral
  • *****
  • Posts: 2806
    • View Profile
    • Sc2Mafia
[0.7.2a] Save Transfer 1.9.0
« Reply #66 on: March 26, 2016, 07:50:07 PM »

Added Nexerelin support: saves player-captured markets, faction-captured markets, inter-faction relationships, and alliances.  Alliance names are not saved due to Nexerelin limitations.


We also recommend Version Checker to notify you when an update is ready.

Changes
Version 1.9.0:
- Saves Nexerelin market capture states (for all factions)
- Saves Nexerelin inter-faction relationship levels
- Saves Nexerelin alliances (except names)
Logged

Marcus Garvey

  • Ensign
  • *
  • Posts: 16
    • View Profile
Re: [0.7.2a] Save Transfer 1.9.0
« Reply #67 on: March 26, 2016, 11:09:21 PM »

Is there any way to make this all configurable? I haven't looked at the files in awhile and can't right now but the biggest thing I like about the save transfer mod is the ability to take a character and their fleet, officers, etc and transplant them to a completely fresh slate.
Logged

Dark.Revenant

  • Admiral
  • *****
  • Posts: 2806
    • View Profile
    • Sc2Mafia
Re: [0.7.2a] Save Transfer 1.9.0
« Reply #68 on: March 26, 2016, 11:16:49 PM »

Yes, there's a bunch of option flags for the LoadSave command that let you choose what gets loaded in.  Type "LoadSave -help" to see them.
Logged

Taverius

  • Captain
  • ****
  • Posts: 471
  • Mistake not ...
    • View Profile
Re: [0.7.2a] Save Transfer 1.9.0
« Reply #69 on: March 27, 2016, 02:34:52 AM »

Nex support, cool. Thanks D.R!
Logged
No faction is truly established without a themed Buffalo (TAG) variant.

Ahne

  • Captain
  • ****
  • Posts: 321
    • View Profile
Re: [0.7.2a] Save Transfer 1.9.0
« Reply #70 on: March 27, 2016, 02:37:07 AM »

Quote
Changes
Version 1.9.0:
- Saves Nexerelin market capture states (for all factions)
- Saves Nexerelin inter-faction relationship levels
- Saves Nexerelin alliances (except names)


great!
Logged

Schwartz

  • Admiral
  • *****
  • Posts: 1452
    • View Profile
Re: [0.7.2a] Save Transfer 1.9.0
« Reply #71 on: April 03, 2016, 05:10:26 PM »

Is there a way to join saves? It appears as though loading one save, depositing all your stuff, then loading another will preserve the ships from both saves, but not the items.
Logged

Dark.Revenant

  • Admiral
  • *****
  • Posts: 2806
    • View Profile
    • Sc2Mafia
Re: [0.7.2a] Save Transfer 1.9.0
« Reply #72 on: April 03, 2016, 07:15:29 PM »

Nope, it only supports transfers.
Logged

Dark.Revenant

  • Admiral
  • *****
  • Posts: 2806
    • View Profile
    • Sc2Mafia
[0.7.2a] Save Transfer 1.9.1
« Reply #73 on: April 22, 2016, 08:06:41 PM »


We also recommend Version Checker to notify you when an update is ready.

Changes
Version 1.9.1:
- Support for Ship/Weapon Pack
- Saves player fleet location
Logged

Dark.Revenant

  • Admiral
  • *****
  • Posts: 2806
    • View Profile
    • Sc2Mafia
[0.7.2a] Save Transfer 1.10.0
« Reply #74 on: September 17, 2016, 07:39:28 PM »


We also recommend Version Checker to notify you when an update is ready.

Changes
Version 1.10.0:
- Started change tracking
- Crash fix
Logged
Pages: 1 ... 3 4 [5] 6 7 ... 12