Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Pages: 1 [2] 3 4 ... 12

Author Topic: [0.8.1a] Save Transfer 1.11.8 (DEAD)  (Read 149566 times)

Dark.Revenant

  • Admiral
  • *****
  • Posts: 2806
    • View Profile
    • Sc2Mafia
Re: [0.65.1a] Save Transfer Mod 1.3 (Salvage obsolete save files!)
« Reply #15 on: January 23, 2015, 04:30:19 PM »

Any chance of adding support for the Omnifactory? Maybe not its inventory but at least the stuff it is producing.

That's not possible, unfortunately.
Logged

Dark.Revenant

  • Admiral
  • *****
  • Posts: 2806
    • View Profile
    • Sc2Mafia
[0.65.1a] Save Transfer Mod 1.3.1 (Salvage obsolete save files!)
« Reply #16 on: January 24, 2015, 04:58:50 PM »


We also recommend Version Checker 1.3 to notify you when an update is ready.

Changes
Version 1.3.1 (January 24, 2015):
- Fixed a bug where repeated use of "copysave" would duplicate storage items
Logged

Dark.Revenant

  • Admiral
  • *****
  • Posts: 2806
    • View Profile
    • Sc2Mafia
[0.65.1a] Save Transfer Mod 1.3.2 (Salvage obsolete save files!)
« Reply #17 on: January 27, 2015, 12:06:45 AM »


We also recommend Version Checker 1.3 to notify you when an update is ready.

Changes
Version 1.3.2 (January 27, 2015):
- Omnifactory is now saved (hackish approach, but works in most cases)
Logged

Histidine

  • Admiral
  • *****
  • Posts: 4661
    • View Profile
    • GitHub profile
Re: [0.65.1a] Save Transfer Mod 1.3.2 (Salvage obsolete save files!)
« Reply #18 on: January 28, 2015, 03:56:17 AM »

Would it be feasible to put stuff gathered from storage in the Abandoned Terraforming Station instead of the fleet? My compulsive weapon hoarding came back to bite me when I ended up with over 6000 units of items in cargo upon save transfer.
Logged

Blaze

  • Commander
  • ***
  • Posts: 219
    • View Profile
Re: [0.65.1a] Save Transfer Mod 1.3.2 (Salvage obsolete save files!)
« Reply #19 on: January 28, 2015, 04:19:20 AM »

You can dock with the abandoned station at any time by typing in "storage" in the console.
Logged

Agalyon

  • Commander
  • ***
  • Posts: 248
    • View Profile
Re: [0.65.1a] Save Transfer Mod 1.3.2 (Salvage obsolete save files!)
« Reply #20 on: January 31, 2015, 09:29:04 PM »

Is this supposed to dump your entire storage across all containers into your fleet/inventory when you transfer? I don't think it actually had any negative side effects, but it was... interesting to see. Good thing I like to buy small transports for no reason.

EDIT: It also doesn't seem to save your bounty progression, which also doesn't really matter, but I figured I'd say it in case you didn't know.
« Last Edit: February 05, 2015, 04:22:09 PM by HeartofDiscord »
Logged

Dark.Revenant

  • Admiral
  • *****
  • Posts: 2806
    • View Profile
    • Sc2Mafia
Re: [0.65.1a] Save Transfer Mod 1.3.2 (Salvage obsolete save files!)
« Reply #21 on: February 07, 2015, 01:52:03 PM »

It only saves things I specifically make it save.  Bounty progression I skipped because it's really implementation-dependent.  It would have to work differently in SS+, Vanilla, Ironclads, etc.
Logged

Dark.Revenant

  • Admiral
  • *****
  • Posts: 2806
    • View Profile
    • Sc2Mafia
[0.65.1a] Save Transfer Mod 1.3.3
« Reply #22 on: February 07, 2015, 09:58:46 PM »


We also recommend Version Checker 1.3 to notify you when an update is ready.

Changes
Version 1.3.3 (February 7, 2015):
- Bounty levels now transfer (works for vanilla and SS+; does nothing otherwise)
- Hopefully fixed rare error that caused some items to not transfer
Logged

Agalyon

  • Commander
  • ***
  • Posts: 248
    • View Profile
Re: [0.65.1a] Save Transfer Mod 1.3.3
« Reply #23 on: February 08, 2015, 05:50:56 AM »

Just moved from a non SS+ save to one with, and my omnifactory wasn't saved at all. Anything I can do to fix that?
Logged

Dark.Revenant

  • Admiral
  • *****
  • Posts: 2806
    • View Profile
    • Sc2Mafia
Re: [0.65.1a] Save Transfer Mod 1.3.3
« Reply #24 on: February 08, 2015, 12:42:28 PM »

Just moved from a non SS+ save to one with, and my omnifactory wasn't saved at all. Anything I can do to fix that?

Works for me.  Are you sure it had stuff in production?  All this mod does is save the Omnifactory's cargo; if it had no cargo, it won't have any weapons/ships when you come back.
Logged

Agalyon

  • Commander
  • ***
  • Posts: 248
    • View Profile
Re: [0.65.1a] Save Transfer Mod 1.3.3
« Reply #25 on: February 08, 2015, 03:43:41 PM »

Just moved from a non SS+ save to one with, and my omnifactory wasn't saved at all. Anything I can do to fix that?

Works for me.  Are you sure it had stuff in production?  All this mod does is save the Omnifactory's cargo; if it had no cargo, it won't have any weapons/ships when you come back.
Well, It had stuff both in the separate storage and already made, if that's what you're asking. Didn't save any of it. I could try it again on a fresh save and see if it works real quick.
EDIT: Nevermind, updated to 1.3.3 and it worked just fine. I'm an idiot. Thanks for anyway for your time.
« Last Edit: February 08, 2015, 04:18:55 PM by HeartofDiscord »
Logged

Dark.Revenant

  • Admiral
  • *****
  • Posts: 2806
    • View Profile
    • Sc2Mafia
[0.65.2a] Save Transfer Mod 1.4
« Reply #26 on: February 14, 2015, 12:52:10 AM »


We also recommend Version Checker 1.4b to notify you when an update is ready.

Changes
Version 1.4 (February 14, 2015):
- Nonessential cargo (anything but ships, supplies, crew, and fuel) gets dumped into the console storage instead of the player's fleet on load
- Some miscellaneous improvements you probably won't notice
« Last Edit: February 15, 2015, 12:51:23 PM by Dark.Revenant »
Logged

orost

  • Captain
  • ****
  • Posts: 436
    • View Profile
Re: [0.65.2a] Save Transfer Mod 1.4
« Reply #27 on: February 22, 2015, 06:18:17 AM »

Is it supposed to preserve the location of the Omnifactory? Because it didn't in my case, it moved from Corsica Beta to Tartessus.
Logged

Drone_Fragger

  • Lieutenant
  • **
  • Posts: 73
    • View Profile
Re: [0.65.2a] Save Transfer Mod 1.4
« Reply #28 on: February 22, 2015, 10:14:27 AM »

How do I find out what key my console is set to? I tried ctrl-backspace as suggested by rhe defaults but it doesn't seem to open the console and I am unsure what key it is otherwise.
Logged

Dark.Revenant

  • Admiral
  • *****
  • Posts: 2806
    • View Profile
    • Sc2Mafia
Re: [0.65.2a] Save Transfer Mod 1.4
« Reply #29 on: February 22, 2015, 12:02:17 PM »

Ctrl-backspace is the default key.  If that doesn't work, it's probably not installed correctly or there's something wrong with your keyboard.

Is it supposed to preserve the location of the Omnifactory? Because it didn't in my case, it moved from Corsica Beta to Tartessus.

No.
Logged
Pages: 1 [2] 3 4 ... 12