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Starsector 0.9.1a is out! (05/10/19); Blog post: Skills and Story Points (07/08/19)

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Author Topic: [0.8.1a] Save Transfer 1.11.8 (DEAD)  (Read 95251 times)

Drone_Fragger

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Re: [0.65.2a] Save Transfer Mod 1.4
« Reply #30 on: February 22, 2015, 01:49:34 PM »

Turns out I installed Console and then forgot to enable it somehow, disregarded my question :v
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EvilWaffleThing

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Re: [0.65.2a] Save Transfer Mod 1.4
« Reply #31 on: March 04, 2015, 10:09:36 PM »

So I ended up getting a bunch of weapons and a few ships i didn't have. Most notably an Unsung (Neutrino mod capital) and a Phased cannon array (Neutrino mod large energy)
I just gave them to the omnifactory but it was still quite a surprise.
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Dark.Revenant

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Re: [0.65.2a] Save Transfer Mod 1.4
« Reply #32 on: March 04, 2015, 10:12:21 PM »

Neutrino puts a bunch of free stuff in an abandoned station.
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Nanao-kun

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Re: [0.65.2a] Save Transfer Mod 1.4
« Reply #33 on: March 04, 2015, 10:15:45 PM »

Neutrino puts a bunch of free stuff in an abandoned station.
Oh, so that's why I always get that extra Prototype Lamia from Scy and that smaller shuttle ship I forgot the name of.
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Dark.Revenant

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[0.65.2a] Save Transfer Mod 1.4.1
« Reply #34 on: March 26, 2015, 11:40:58 PM »


We also recommend Version Checker 1.4b to notify you when an update is ready.

Changes
Version 1.4.1:
- Storage now gets erased when you transfer in, to avoid duplicates piling up
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Midnight Kitsune

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Re: [0.65.2a] Save Transfer Mod 1.4.1
« Reply #35 on: March 27, 2015, 04:48:46 PM »


We also recommend Version Checker 1.4b to notify you when an update is ready.

Changes
Version 1.4.1:
- Storage now gets erased when you transfer in, to avoid duplicates piling up
Welp, not gonna update now...
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Stop trying to balance the game around a few minmaxers...
Programming is like sex:
One mistake and you have to support it for the rest of your life.

Tired of having your game crash because of out of date mods? Then click here!
Spoiler
Get Version Checker today! Now with 90% less hassle! Simply toss it into your mod folder, activate the mod like a normal one and BINGO you will now be informed of any and all updates when you start SS campaign up!
[close]

Dark.Revenant

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Re: [0.65.2a] Save Transfer Mod 1.4.1
« Reply #36 on: March 27, 2015, 07:12:30 PM »

Why? All this affects is predefined storage, like the Unsung in the random Neutrino empty system.
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Midnight Kitsune

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Re: [0.65.2a] Save Transfer Mod 1.4.1
« Reply #37 on: March 27, 2015, 08:00:09 PM »

Why? All this affects is predefined storage, like the Unsung in the random Neutrino empty system.
Sooo all of my stuff in the abandoned terraforming facility will still be there?
Logged
Stop trying to balance the game around a few minmaxers...
Programming is like sex:
One mistake and you have to support it for the rest of your life.

Tired of having your game crash because of out of date mods? Then click here!
Spoiler
Get Version Checker today! Now with 90% less hassle! Simply toss it into your mod folder, activate the mod like a normal one and BINGO you will now be informed of any and all updates when you start SS campaign up!
[close]

Dark.Revenant

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Re: [0.65.2a] Save Transfer Mod 1.4.1
« Reply #38 on: March 27, 2015, 08:25:23 PM »

It will get transferred into your cargo, like normal.
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TheHengeProphet

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Re: [0.65.2a] Save Transfer Mod 1.4.1
« Reply #39 on: March 28, 2015, 12:27:41 PM »

All of my fleet cargo was gone when I transferred in, which was rather unfortunate as it left me with a large, stripped fleet and not a weapon to my name by which to defend myself.  I tried using the storage command, but the place was empty.

Resupplying my weaponry has proven to be quite the adventure, though!
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Dark.Revenant

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[0.65.2a] Save Transfer Mod 1.4.2
« Reply #40 on: March 28, 2015, 12:57:14 PM »

Can't believe I missed that.


We also recommend Version Checker 1.4b to notify you when an update is ready.

Changes
Version 1.4.2:
- Fixed missing cargo
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Nanao-kun

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Re: [0.65.2a] Save Transfer Mod 1.4.2
« Reply #41 on: March 29, 2015, 10:36:24 AM »

I've been wondering, does this work between different Nexerelin saves?
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Dark.Revenant

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Re: [0.65.2a] Save Transfer Mod 1.4.2
« Reply #42 on: March 29, 2015, 10:56:54 AM »

Yes
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OOZ662

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Re: [0.65.2a] Save Transfer Mod 1.4.2
« Reply #43 on: April 01, 2015, 12:15:28 AM »

SS+*, II*, BRDY, Common Radar, the Libs. Freshly downloaded Console Commands and Save Transfer. Asterisked mods needed updating, so used Save Transfer. Started with an all-BRDY fleet, ended with everything proper except three copies of the same Cetonia (freighter), possibly around 200 extra elite crew (I had some in Blackrock's storage, I don't think that many, but entirely possible I'm wrong), and all weapons are missing; the terraforming station is empty.

I have backup copies of the pre-update mod folders, save, and Save Transfer output if you want me to debug or send you something.

EDIT: Went back in time to check. 109 elite crew in cargo, 81 in Blackrock storage became 352 (109+81*3). 954 food in Blackrock storage was also deleted. The triplicated ship was in Blackrock storage as well; this leads me to think that and the crew inflation is caused by Blackrock (planet), Lodestone (moon) and Port Augustmoon (station orbiting Lodestone) all being one "entity," i.e. they share a market no matter which is docked at like the Imperium capital. Can't explain the complete wipe of weapons and food stockpile.
« Last Edit: April 01, 2015, 12:46:14 AM by OOZ662 »
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It is law that any specific ship you want will not be available. If it is available, it will be gone by the time you're capable of buying it.

Midnight Kitsune

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Re: [0.65.2a] Save Transfer Mod 1.4.2
« Reply #44 on: April 01, 2015, 03:09:26 AM »

SS+*, II*, BRDY, Common Radar, the Libs. Freshly downloaded Console Commands and Save Transfer. Asterisked mods needed updating, so used Save Transfer. Started with an all-BRDY fleet, ended with everything proper except three copies of the same Cetonia (freighter), possibly around 200 extra elite crew (I had some in Blackrock's storage, I don't think that many, but entirely possible I'm wrong), and all weapons are missing; the terraforming station is empty.

I have backup copies of the pre-update mod folders, save, and Save Transfer output if you want me to debug or send you something.

EDIT: Went back in time to check. 109 elite crew in cargo, 81 in Blackrock storage became 352 (109+81*3). 954 food in Blackrock storage was also deleted. The triplicated ship was in Blackrock storage as well; this leads me to think that and the crew inflation is caused by Blackrock (planet), Lodestone (moon) and Port Augustmoon (station orbiting Lodestone) all being one "entity," i.e. they share a market no matter which is docked at like the Imperium capital. Can't explain the complete wipe of weapons and food stockpile.
You sure you have the latest version of Save transfer?
Logged
Stop trying to balance the game around a few minmaxers...
Programming is like sex:
One mistake and you have to support it for the rest of your life.

Tired of having your game crash because of out of date mods? Then click here!
Spoiler
Get Version Checker today! Now with 90% less hassle! Simply toss it into your mod folder, activate the mod like a normal one and BINGO you will now be informed of any and all updates when you start SS campaign up!
[close]
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