Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)
Although they look disgusting and amazing and I do appreciate the offer. I am not sure if I want to change my sprites. Mainly because it is something I made and poured many hours into (despite not looking great.)Again I really do appreciate the offer and maybe in the future I will change my mind.
Little mistake:Necro Skinner has now a Burn speed of 19.Maybe a little too much.
Don't know whether its planned or not, but a little Sugestion from me:If possible, make custom Weaponslot covers that look like tumors or something like that.I think it could be very awesome and help differentiate the Faction.
Maybe I will redraw all ship and weapon sprites?
+Nexerelin Corvus mode now works! (thanks to Histidine!)+Added IR Pulse Laser (I) weapon+Added Mining laser (I) weapon+Added GUIDE_POOR to ai hints atropos (Single and dual) (I)+Added 2 portraits*Changed damage/shot Infected swarmer from 10 to 25*Changed mission descriptions of human missions to be more generic.*Changed mission descriptions of infected missions to be more about the infected Sentient hivemind and his/her/it's motivations.*Correcting spelling mistakes and changed/added more flavortext*Changed unconfirmed relations with modded factions to Inhospitable*Various small graphic changes (nothing worth mentioning)
+Compatible with 0.8.1 (Yay)+Added Mjolnir Cannon (I)+Added Guardian system (I)+Added Assault Chaingun (I)+Added Mining Blaster (I)*reworked variants (most ships now use 1 of 3 possible variants. there are exceptions ofcourse)*Reworked (I) Light machinegun *Buffed (I) swarmer damage*Various other small changes*changed large missile mount to medium on reaper*Changed Radikius Custom star to using a vanilla star instead*Changed Cargo consumption to more balanced levels*Changed the orbits of Radikius III, The outer belts and the The independent station-Removed Ant-Hauler (Adding cargo via wings doesn't work anymore :C)-Removed some unnecessary files