Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Pages: 1 ... 4 5 [6] 7

Author Topic: [0.8.1a] Flu-X v1.15 (on haitus/dead mod)  (Read 101723 times)

DrakonST

  • Captain
  • ****
  • Posts: 341
  • Lizard-Wizard
    • View Profile
Re: [0.7.1a] Flu-X Version 0.8 Upgrade Complete
« Reply #75 on: January 27, 2016, 07:00:34 AM »

Although they look disgusting and amazing and I do appreciate the offer. I am not sure if I want to change my sprites. Mainly because it is something I made and poured many hours into (despite not looking great.)
Again I really do appreciate the offer and maybe in the future I will change my mind. ???

Can to you it is worth uniting? passwalker does sprites, and you improve mod. All will benefit from it.

There was a wish that you added impregnable objects the generating fleet? Something it seems "Vengeance Generators" from "AI War" mod. It most of all would approach zombie nation. And it is quite good to receive the "Corvus mode" in Nexerelin.

It would be desirable to see news in game "An infection in Corvus!" ;D
« Last Edit: January 27, 2016, 07:02:58 AM by DrakonST »
Logged
I a Russian. And i communicate with the help of Promt Translate. And I am a color-blind person.

Spoorthuzad

  • Captain
  • ****
  • Posts: 284
  • Looking right into your soul
    • View Profile
Re: [0.7.2a] Flu-X Version 0.9 eye candy
« Reply #76 on: February 27, 2016, 05:34:03 AM »

Update!
Luckily nothing (that I know of) broke with the 0.7.2a update!
This update focuses mostly on new portraits and weapons:
Highlights:
+Added new weapons
+Added 4 portraits (3 Male and 3 Female for now)
+Added a new ship systems

See changelog in OP for all changes!

Enjoy
« Last Edit: February 27, 2016, 05:37:33 AM by spoortje1 »
Logged

DeathRay

  • Ensign
  • *
  • Posts: 40
    • View Profile
Re: [0.7.2a] Flu-X Version 0.9 eye candy
« Reply #77 on: February 29, 2016, 03:41:16 PM »

Little mistake:
Necro Skinner has now a Burn speed of 19.
Maybe a little too much. ;D
Logged

Spoorthuzad

  • Captain
  • ****
  • Posts: 284
  • Looking right into your soul
    • View Profile
Re: [0.7.2a] Flu-X Version 0.9 eye candy
« Reply #78 on: March 01, 2016, 12:05:09 AM »

Little mistake:
Necro Skinner has now a Burn speed of 19.
Maybe a little too much. ;D
Wait what?

Edit- I'll check this out when I get home!
enjoy while it lasts  :P

Spoiler
Edit: Weird the files say burn 10... have to check ingame later

Edit: You might want to either download my mod again and delete the older version or change the files manually.
For me 0.9 ghoul has burnspeed 10 and not 19..
[close]

Edit: Problem solved... I somehow got the ghoul and skinner mixed up... (Yeah I'm a little incompetent sometimes)
Thanks for your help Deathray!

Just redownload the mod and you're good to go
« Last Edit: March 01, 2016, 01:18:12 PM by spoortje1 »
Logged

DeathRay

  • Ensign
  • *
  • Posts: 40
    • View Profile
Re: [0.7.2a] Flu-X Version 0.9 eye candy
« Reply #79 on: March 02, 2016, 12:24:32 PM »

Don't know whether its planned or not, but a little Sugestion from me:
If possible, make custom Weaponslot covers that look like tumors or something like that.
I think it could be very awesome and help differentiate the Faction.
Logged

Spoorthuzad

  • Captain
  • ****
  • Posts: 284
  • Looking right into your soul
    • View Profile
Re: [0.7.2a] Flu-X Version 0.9 eye candy
« Reply #80 on: March 03, 2016, 06:37:14 AM »

Don't know whether its planned or not, but a little Sugestion from me:
If possible, make custom Weaponslot covers that look like tumors or something like that.
I think it could be very awesome and help differentiate the Faction.

Hmm, I'll see if I can do anything like that and if it isn't too confusing/ugly.
Noted. Thanks for the suggestion  ;)
« Last Edit: March 03, 2016, 08:32:43 AM by spoortje1 »
Logged

Spoorthuzad

  • Captain
  • ****
  • Posts: 284
  • Looking right into your soul
    • View Profile
Re: [0.7.2a] Flu-X Version v0.9.1 (nexerelin fix)
« Reply #81 on: March 06, 2016, 06:01:47 AM »

Small update.
This update is needed to play the latest nexerelin version!

Version changelog: v0.9.1

*Changed Infected weapons/skins name to (weapon/skin name)(I)
*Reduced weapon damage and/or range of infected weapons significantly
*Reduced burnspeed ghoul from 10 to 9

-Removed "Necro" from all ship class names and variants (names were too long)
« Last Edit: April 20, 2016, 03:26:16 AM by spoortje1 »
Logged

DrakonST

  • Captain
  • ****
  • Posts: 341
  • Lizard-Wizard
    • View Profile
Re: [0.7.2a] Flu-X Version v0.9.1 (nexerelin fix)
« Reply #82 on: August 04, 2016, 07:58:07 AM »

Maybe I will redraw all ship and weapon sprites?
Logged
I a Russian. And i communicate with the help of Promt Translate. And I am a color-blind person.

Spoorthuzad

  • Captain
  • ****
  • Posts: 284
  • Looking right into your soul
    • View Profile
Re: [0.7.2a] Flu-X Version v0.9.1 (nexerelin fix)
« Reply #83 on: October 05, 2016, 09:01:39 AM »

Maybe I will redraw all ship and weapon sprites?

Well I won't stop you. In fact I would love to see someone else's take on this.
« Last Edit: October 05, 2016, 09:11:34 AM by spoortje1 »
Logged

Spoorthuzad

  • Captain
  • ****
  • Posts: 284
  • Looking right into your soul
    • View Profile
Re: [0.7.2a] Flu-X Version v1.0 (Corvus mode activated!)
« Reply #84 on: January 15, 2017, 07:42:12 AM »

Well hello everyone! It's been a while. Here is a little update.

Changelog version v1.0 (Corvus mode activated)

Code
+Nexerelin Corvus mode now works! (thanks to Histidine!)
+Added IR Pulse Laser (I) weapon
+Added Mining laser (I) weapon
+Added GUIDE_POOR to ai hints atropos (Single and dual) (I)
+Added 2 portraits

*Changed damage/shot Infected swarmer from 10 to 25
*Changed mission descriptions of human missions to be more generic.
*Changed mission descriptions of infected missions to be more about the infected Sentient hivemind and his/her/it's motivations.
*Correcting spelling mistakes and changed/added more flavortext
*Changed unconfirmed relations with modded factions to Inhospitable
*Various small graphic changes (nothing worth mentioning)

Here is the Download v1.0
Logged

Weltall

  • Admiral
  • *****
  • Posts: 774
    • View Profile
Re: [0.7.2a] Flu-X Version v1.0 (Corvus mode activated!)
« Reply #85 on: February 10, 2017, 09:45:28 PM »

YES! Corvus mode is here! Thanks as always spoortje1! I came back wanting to play Corvus mode, so this is great to see for sure =)
Logged
Ignorance is bliss..

RandomnessInc

  • Commander
  • ***
  • Posts: 145
    • View Profile
Re: [0.7.2a] Flu-X Version v1.0 (Corvus mode activated!)
« Reply #86 on: June 05, 2017, 06:17:28 PM »

Anyone Here?
Logged
May the fry be with you.

Spoorthuzad

  • Captain
  • ****
  • Posts: 284
  • Looking right into your soul
    • View Profile
[0.7.2a] Flu-X Version v1.0 (Corvus mode activated!)
« Reply #87 on: June 10, 2017, 01:48:30 PM »

Yes! I am indeed still here..... very VERY late... but still here.
Anyway. This update makes it compatible with 0.8.1a and with Nexerelin! (atleast I think so.... I've been testing like crazy and everything seems to work....)

Changelog version v1.1 (Weapon and 0.8.1a update)

Code
+Compatible with 0.8.1 (Yay)
+Added Mjolnir Cannon (I)
+Added Guardian system (I)
+Added Assault Chaingun (I)
+Added Mining Blaster (I)

*reworked variants (most ships now use 1 of 3 possible variants. there are exceptions ofcourse)
*Reworked (I) Light machinegun  
*Buffed (I) swarmer damage
*Various other small changes
*changed large missile mount to medium on reaper
*Changed Radikius Custom star to using a vanilla star instead
*Changed Cargo consumption to more balanced levels
*Changed the orbits of Radikius III, The outer belts and the The independent station

-Removed Ant-Hauler (Adding cargo via wings doesn't work anymore :C)
-Removed some unnecessary files

Here is the Download v1.1
Enjoy :)
« Last Edit: June 10, 2017, 01:56:25 PM by spoortje1 »
Logged

Troika

  • Commander
  • ***
  • Posts: 118
    • View Profile
Re: [0.8.1a] Flu-X Version v1.1 (Weapon and 0.8.1a update)
« Reply #88 on: June 11, 2017, 12:59:43 PM »

It might be neat if at some point you reskinned this so all the 'infected' red bits glowed and pulsed a little.
Logged

Absolutecero

  • Ensign
  • *
  • Posts: 30
    • View Profile
Re: [0.8.1a] Flu-X Version v1.1 (Weapon and 0.8.1a update)
« Reply #89 on: June 11, 2017, 08:11:22 PM »

You may have not noticed but the infected atropos missle is better then the base games one.
Logged
Pages: 1 ... 4 5 [6] 7