I've been working on a total conversion mod, largely inspired by the Escape Velocity games by Ambrosia Software, and I've run into a bit of a design-wise dead-end. Specifically, one of the things I found fun about those games was the way you could - with a fair bit of effort - take a civilian cargo hauler and convert it into a passable warship (at the cost of a fair bit of its cargo space).
But I'm having trouble re-creating that feel in Starsector; so far the best mechanism I've found is to use the "skins" feature and make several versions of the same base hull with varying cargo space / ordnance points... but that loses a lot of the feel; it's no longer "Hey, I figured out how to turn this Transporter into a pocket warship by tuning up the engines and filling its cargo hold with missiles!", just "Oh, the developer made a combat-variant of this ship. Okay."
Anyone have any ideas or suggestions?