We seem to be about to have the exact same discussion on two different threads so I'm going to make my opinion plain here.
As someone who loves this game I'll say one thing: When I started playing this game, back just before the campaign mode was a thing. It felt too simple, it felt too simple when the campaign came out. It still feels too simple to this day. Starsector has the opportunity to become a deep complex 2d rpg that will be a classic for generations of gamers. What it's lacking, and slowly moving away from, is clear, unique, and engaging differences between the different styles of play, right now, in this patch, I can outfit a bunch of my ships however I like, and they'll more or less achieve/do the exact same things when I'm not micro managing them.
What I'd like to see is the game shift into a situation where simply changing the load out on ships changes the way the ai handles not only the ships themselves, but the way they engage with fleets and the way ai captains appproach engagements. Furthermore I'd like to see a situation where deciding which weapon to use on a mount is a definite and meaningful choice, instead of just an aesthetic one. For instance right now apart from the very nitty gritty of fights so close they could go either way, I see no reason to equip a needler over a conventional autocannon, it's just worse. Likewise I see no reason to use ballistic ships as a whole, with the removal of ballistic ammunition limits they fill the exact same role as energy boats loaded with strike weapons. The only difference is we trade armour for shields, and shields can be regenerated.
The only reason I'd ever take ballistic heavy ships now is for the novelty of it. Before it was a concise, and viable decision. But with the changes to missiles and ballistic weapons I may as well just take an energy boat (i.e high tech) I think they look better, and they fulfill the exact same role, and do it better.
Before the patch when energy weapons only really got into their stride after the fight had started and flux had built up a bit, and ballistic weapons were for that first engage, and hitting so hard with that first engage that nothing came back from it. Now with similar damage output, and ammunition quickly running out and forcing me to retreat from a fight I find myself having to use ballistic boats in an almost identical fashion to energy ones, quick strikes that do a little bit of damage, before backing off to let my flux, sorry, I meant ammo, regen to a usable point. No longer can I co in hard with my ballistic ships, fire a heavy salvo that overwhelms my opponent's shields, and keep firing until they, and all their buddies are dead.
It's a disappointment, and a really sad loss for the uniqueness of the game.
EDIT: Also, while I'm thinking about it, some of the best games ever made, and some of the most popular, have hugely deep game mechanics that require hundreds and hundreds of hours of play to truly master. A step away from that can only be a bad thing.