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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Author Topic: Stars in Shadow  (Read 7174 times)

PCCL

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Stars in Shadow
« on: December 03, 2014, 10:18:28 PM »

saw this randomly today:

http://starsinshadow.com/media_gallery.html

the ships here look oddly familiar...... anyone remember which mod it's from?
« Last Edit: December 03, 2014, 10:24:39 PM by gunnyfreak »
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sirboomalot

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Re: Stars in Shadow
« Reply #1 on: December 03, 2014, 10:46:49 PM »

The ships seem to have been used in the Hawken fleet mod.


http://fractalsoftworks.com/forum/index.php?topic=5738.0
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PCCL

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Re: Stars in Shadow
« Reply #2 on: December 03, 2014, 10:57:53 PM »

that's it, thanks ;D
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JohnDoe

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Re: Stars in Shadow
« Reply #3 on: September 15, 2016, 09:46:10 AM »

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c0nr4d1c4l

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Re: Stars in Shadow
« Reply #4 on: September 17, 2016, 09:01:28 PM »

Hmmm.... looks like NGO ships.

Yep they were the origin of Ahne's ships. (With pemissions of course)

Honestly the game looks pretty awesome!
« Last Edit: September 17, 2016, 09:17:36 PM by c0nr4d1c4l »
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Bastion.Systems

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Re: Stars in Shadow
« Reply #5 on: November 20, 2016, 10:03:47 AM »

Brought it, it's pretty sweet if you like MoO2 or SotS. It's not really finished but the devs. are updating often and are open to feedback.
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Chronosfear

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Re: Stars in Shadow
« Reply #6 on: January 19, 2017, 11:38:55 AM »

It seems the game left early access stage and is out now.

Also I would love to get some feedback (finished version) from guys here since I not 100% convinced yet.  ;)
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Sarissofoi

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Re: Stars in Shadow
« Reply #7 on: January 23, 2017, 08:06:38 AM »

Its MoO 2 lite.
Streamlined planet development, no goverments, no custom races, noheroes, limited ship designs like SotS but simpler.
UI is still lacking.
What new?
Minerals needed to produce stuff(like in Stellaris).
Not exactly great but not terrible. Have some charm and ships look cool.
Any more questions?

Nick XR

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Re: Stars in Shadow
« Reply #8 on: January 23, 2017, 09:59:00 AM »

I've played it twice through now.  The AI seems pretty poor and the game is "streamlined" vs MOO2.  No spies, no leaders, no race design.  But combat, man, it is just like MoO2 and great for it. 

Regarding it being "streamlined", I would argue it's the same complexity as MoO2, but it just removes non-choices from the game.  By non-choices I mean "Do I get autominers, or the other tech"  That's not a choice, you get the autominers. Anyone who's played MoO2 more than once knows most of the tech nodes aren't a choice, there's an obvious best, then everything else.  Maybe if you're going beams vs missiles you make different choices, but that's about it.  So SiS removes the non-choices to leave you with spending your time doing the 4x thing.

Overall I really like it, it scratches the MoO2 itch, sort of.  It's not a buggy trash heap like StarDrive 2 (so much potential wasted!), but it also isn't crazy expansive like Distant Worlds.

So if you liked designing and fighting with ships in MoO2, you'll love SiS.

Chronosfear

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Re: Stars in Shadow
« Reply #9 on: January 23, 2017, 10:46:56 AM »

So it really sounds like MoO2 Lite.
Had fun for years with it and still play it now and then.

Also playing Stellaris and Distant Worlds ( with many automatics on ) ^^

I really had fun with Star Drive , though Star Drive 2 was a disappointment.

I like the graphics of SiS.
What about planetary building ? I´ve seen 5 types of building in early access ( farm, factory, mine, market and defense or something ) is that still all?
Weak AI, so I think it cheats on high difficulty? or how is that balanced ?

And thanks for your response.
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Sarissofoi

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Re: Stars in Shadow
« Reply #10 on: January 23, 2017, 01:39:51 PM »

Lab, mine, farm, market, factory.
Population and labs generate research for free.
Markets, pops and trade(based on planets,markets and need freighters) generate cash used for upkeep and instant buy&mercenaries&slaves.
Mine gather minerals used for military and ship production. Global stockpile. Early shortages.
Food is flow resource, used for feeding pops or boosting growth. Cant be stockpiled.
Production come from factories and pops but mostly used for ships as cash is plenty and most buildings will be bought.

Planetary defence is separate and can have up to 3 slots based on tech.
There are also orbitals structures, basic/defence/shipyard.
Planetary and orbital defences are weak compared to fleets as they have limited firepower(cant stack), range and there is need for anti planetary weapons(like bombs) and attacker can concentrate fleet against separate targets.

simply offence>defence
There is little chance that after losing main fleet AI(or player if AI have superior fleet) will recover as production take time and minerals are the biggest bottleneck.
Races have their own ship setups that can be equipped with armaments similar to SS or SotS but more limited.

Its easy to snowball as infra and grounds upgrades upgrades from tech are free and instant. Ship upkeep is also really low.
Its kinda like first baby 4x. With not polished mechanics. Still better than SD.