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Author Topic: Supplies.  (Read 2953 times)

Qloos

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Supplies.
« on: May 24, 2011, 10:21:14 PM »


Sorry, couldn't help myself.


How do I want supplies to work in Starfarer?  At bare bones minimum, I want my supplies to be vulnerable to attack at all time.  That is to say, I want to specify which ship/station/planet is storing these supplies to the letter, and if that holding is disabled, conquered or captured, then I lose those supplies. 
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Blips

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Re: Supplies.
« Reply #1 on: May 24, 2011, 11:10:06 PM »

Logistics of supply transportation (both military and civilian) is something that I always want - especially in space games!
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Avan

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Re: Supplies.
« Reply #2 on: May 24, 2011, 11:22:23 PM »

Indeed: this would be quite cool

(also, conversely, so would raiding an enemy's supply depot)

Archduke Astro

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Re: Supplies.
« Reply #3 on: June 25, 2011, 01:43:44 AM »

Keeping the supplies as concrete entities that can be destroyed and must be defended? Yes! And not just doing so at a planetary surface or orbital base, but also the time-honored staple of naval wargaming: the convoy raid.
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We thought our last moment had come
when we got a message up the voice pipe
saying that 'A' Turret magazine was on fire.....