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Topic: Supplies. (Read 2953 times)
Qloos
Commander
Posts: 137
Supplies.
«
on:
May 24, 2011, 10:21:14 PM »
Sorry, couldn't help myself.
How do I want supplies to work in Starfarer? At bare bones minimum, I want my supplies to be vulnerable to attack at all time. That is to say, I want to specify which ship/station/planet is storing these supplies to the letter, and if that holding is disabled, conquered or captured, then I lose those supplies.
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Blips
Commander
Posts: 246
Re: Supplies.
«
Reply #1 on:
May 24, 2011, 11:10:06 PM »
Logistics of supply transportation (both military and civilian) is something that I always want - especially in space games!
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Avan
Admiral
Posts: 1399
Pioneer of Starfarer Modding
Re: Supplies.
«
Reply #2 on:
May 24, 2011, 11:22:23 PM »
Indeed: this would be quite cool
(also, conversely, so would raiding an enemy's supply depot)
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My mod for starfarer:
http://fractalsoftworks.com/forum/index.php?topic=977.0
Archduke Astro
Captain
Posts: 456
99 AU from anywhere
Re: Supplies.
«
Reply #3 on:
June 25, 2011, 01:43:44 AM »
Keeping the supplies as concrete entities that can be destroyed and must be defended? Yes! And not just doing so at a planetary surface or orbital base, but also the time-honored staple of naval wargaming:
the convoy raid
.
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We thought our last moment had come
when we got a message up the voice pipe
saying that 'A' Turret magazine was
on fire
.....
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