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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [Important!] Modded System Requirements  (Read 513179 times)

Surge

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Re: Out of Memory? Use 64-bit Java! (Instructions Inside)
« Reply #135 on: June 04, 2015, 05:56:57 PM »

So I can just save the modifed vmpaarams file as a .txt or something right? it's already in as an unspecified generic file, and notepad won't allow me to save it as such. notepad++ won't allow me to save it at all too, so I'm not feeling confident about this.
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Dark.Revenant

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Re: Out of Memory? Use 64-bit Java! (Instructions Inside)
« Reply #136 on: June 04, 2015, 06:42:24 PM »

File extensions are meaningless as far as contents are concerned.  Just rename it to vmparams.
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Shlubb

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Re: Out of Memory? Use 64-bit Java! (Instructions Inside)
« Reply #137 on: July 14, 2015, 09:59:58 AM »

When I download java it doesn't give me a folder that I could put into the file to replace the jre one how do I get that?
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Black Crag

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Re: Out of Memory? Use 64-bit Java! (Instructions Inside)
« Reply #138 on: August 18, 2015, 09:50:33 AM »

Does it still work? i have the same problem as the one above me.
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Dark.Revenant

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Re: Out of Memory? Use 64-bit Java! (Instructions Inside)
« Reply #139 on: August 18, 2015, 06:17:41 PM »

When you install it, there should be a Java folder in Program Files or /opt or /usr or wherever you installed it.
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Black Crag

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Re: Out of Memory? Use 64-bit Java! (Instructions Inside)
« Reply #140 on: August 19, 2015, 12:07:50 PM »

When you install it, there should be a Java folder in Program Files or /opt or /usr or wherever you installed it.
Oh, thanks dude, i found it. Good guide btw
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Nemerid

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Re: Out of Memory? Use 64-bit Java! (Instructions Inside)
« Reply #141 on: August 19, 2015, 08:05:35 PM »

I have followed the instructions here to the letter, even tried repeating them, yet when I click the starsector executable, the game will not open (nothing seems to happen).  ???
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Death_Silence_66

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Re: Out of Memory? Use 64-bit Java! (Instructions Inside)
« Reply #142 on: August 20, 2015, 10:03:38 AM »

I am having the same issue. When I edit the vmparams file the game will not launch.
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Death_Silence_66

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Re: Out of Memory? Use 64-bit Java! (Instructions Inside)
« Reply #143 on: August 20, 2015, 10:05:51 AM »

Wait, never mind. Apparently, setting the min and max memory with Xms2g and such will not work. I had to do Xms2048m. Will that yield similar results?
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Black Crag

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Re: Out of Memory? Use 64-bit Java! (Instructions Inside)
« Reply #144 on: August 20, 2015, 12:30:18 PM »

Wait, never mind. Apparently, setting the min and max memory with Xms2g and such will not work. I had to do Xms2048m. Will that yield similar results?
Test launching with starsector.bat.  if you can't find it, go into starsector-core and find a file with the name "starsector" hover over it and see if it says something like "windows batch file" or whatever and
start it from there.
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Black Crag

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Re: Out of Memory? Use 64-bit Java! (Instructions Inside)
« Reply #145 on: August 20, 2015, 01:06:49 PM »

also, i've done all the steps and it still only uses like 1.8gb or something. I have it selected to 4gb. I have no idea why its not working, here is my starsector.bat if it would help.

..\jre\bin\java -Djava.library.path=native\windows -Xms1024m -Xmx1024m -Dcom.fs.starfarer.settings.paths.logs=. -Dcom.fs.starfarer.settings.paths.saves=../saves -Dcom.fs.starfarer.settings.paths.screenshots=../screenshots -Dcom.fs.starfarer.settings.paths.mods=../mods -classpath janino.jar;commons-compiler.jar;commons-compiler-jdk.jar;starfarer.res.jar;starfarer.api.jar;starfarer_obf.jar;jogg-0.0.7.jar;jorbis-0.0.15.jar;json.jar;lwjgl.jar;lwjgl_util_applet.jar;jinput.jar;lwjgl_test.jar;log4j-1.2.9.jar;lwjgl_util.jar;fs.sound_obf.jar;fs.common_obf.jar;xstream-1.4.2.jar com.fs.starfarer.StarfarerLauncher

And here's my vmparams

-server -XX:CompilerThreadPriority=1 -XX:+CompilerThreadHintNoPreempt -Djava.library.path=native\\windows -Xms4g -Xmx4g -classpath janino.jar;commons-compiler.jar;commons-compiler-jdk.jar;starfarer.api.jar;starfarer_obf.jar;jogg-0.0.7.jar;jorbis-0.0.15.jar;json.jar;lwjgl.jar;jinput.jar;log4j-1.2.9.jar;lwjgl_util.jar;fs.sound_obf.jar;fs.common_obf.jar;xstream-1.4.2.jar -Dcom.fs.starfarer.settings.paths.saves=..\\saves -Dcom.fs.starfarer.settings.paths.screenshots=..\\screenshots -Dcom.fs.starfarer.settings.paths.mods=..\\mods -Dcom.fs.starfarer.settings.paths.logs=. com.fs.starfarer.StarfarerLauncher
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Nemerid

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Re: Out of Memory? Use 64-bit Java! (Instructions Inside)
« Reply #146 on: August 20, 2015, 08:24:22 PM »

I have followed the instructions here to the letter, even tried repeating them, yet when I click the starsector executable, the game will not open (nothing seems to happen).  ???

Whoops, I forgot to change the maximum memory allocation for my Java, I set it above what I'm using for starsector, and now it works perfectly.
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Dark.Revenant

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Re: Out of Memory? Use 64-bit Java! (Instructions Inside + Video)
« Reply #147 on: August 30, 2015, 01:47:56 PM »

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Toxcity

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Re: Out of Memory? Use 64-bit Java! (Instructions Inside + Video)
« Reply #148 on: October 05, 2015, 06:40:43 PM »

I just updated to Windows 10 64-bit, and for some reason whenever I replace the 32-bit java in the Starsector folder with the 64-bit java I downloaded, I get this error:

Spoiler
0    [main] INFO  com.fs.starfarer.StarfarerLauncher  - Starting Starsector 0.65.2a-RC2 launcher
0    [main] INFO  com.fs.starfarer.StarfarerLauncher  - Running in C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core
0    [main] INFO  com.fs.starfarer.StarfarerLauncher  - OS: Windows 10 10.0
0    [main] INFO  com.fs.starfarer.StarfarerLauncher  - Java version: 1.8.0_60 (64-bit)
16   [main] INFO  com.fs.starfarer.launcher.ModManager  - Found mod: blackrock_driveyards [C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Blackrock Drive Yards]
16   [main] INFO  com.fs.starfarer.launcher.ModManager  - Found mod: Imperium [C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Interstellar Imperium]
31   [main] INFO  com.fs.starfarer.launcher.ModManager  - Found mod: lw_lazylib [C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\LazyLib]
31   [main] INFO  com.fs.starfarer.launcher.ModManager  - Found mod: shaderLib [C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\ShaderLib]
31   [main] INFO  com.fs.starfarer.launcher.ModManager  - Found mod: shadow_ships [C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\shadow_ships]
31   [main] INFO  com.fs.starfarer.launcher.ModManager  - Found mod: dr_ssp [C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Starsector Plus]
31   [main] INFO  com.fs.starfarer.launcher.ModManager  - Found mod: THI [C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Tiandong Heavy Industries 1.0.1]
63   [main] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [data/config/settings.json]
438  [main] INFO  com.fs.starfarer.StarfarerLauncher  - Found display mode: 320x240, 40Hz, 32bpp
438  [main] INFO  com.fs.starfarer.StarfarerLauncher  - Found display mode: 320x240, 60Hz, 32bpp
438  [main] INFO  com.fs.starfarer.StarfarerLauncher  - Found display mode: 320x200, 60Hz, 32bpp
438  [main] INFO  com.fs.starfarer.StarfarerLauncher  - Found display mode: 320x200, 40Hz, 32bpp
438  [main] INFO  com.fs.starfarer.StarfarerLauncher  - Found display mode: 400x300, 40Hz, 32bpp
438  [main] INFO  com.fs.starfarer.StarfarerLauncher  - Found display mode: 400x300, 60Hz, 32bpp
438  [main] INFO  com.fs.starfarer.StarfarerLauncher  - Found display mode: 512x384, 60Hz, 32bpp
438  [main] INFO  com.fs.starfarer.StarfarerLauncher  - Found display mode: 512x384, 40Hz, 32bpp
438  [main] INFO  com.fs.starfarer.StarfarerLauncher  - Found display mode: 640x480, 60Hz, 32bpp
438  [main] INFO  com.fs.starfarer.StarfarerLauncher  - Found display mode: 640x480, 40Hz, 32bpp
438  [main] INFO  com.fs.starfarer.StarfarerLauncher  - Found display mode: 640x400, 40Hz, 32bpp
438  [main] INFO  com.fs.starfarer.StarfarerLauncher  - Found display mode: 640x400, 60Hz, 32bpp
438  [main] INFO  com.fs.starfarer.StarfarerLauncher  - Found display mode: 800x600, 40Hz, 32bpp
438  [main] INFO  com.fs.starfarer.StarfarerLauncher  - Found display mode: 800x600, 60Hz, 32bpp
438  [main] INFO  com.fs.starfarer.StarfarerLauncher  - Found display mode: 1024x768, 60Hz, 32bpp
438  [main] INFO  com.fs.starfarer.StarfarerLauncher  - Found display mode: 1024x768, 40Hz, 32bpp
438  [main] INFO  com.fs.starfarer.StarfarerLauncher  - Found display mode: 1280x720, 40Hz, 32bpp
438  [main] INFO  com.fs.starfarer.StarfarerLauncher  - Found display mode: 1280x720, 60Hz, 32bpp
438  [main] INFO  com.fs.starfarer.StarfarerLauncher  - Found display mode: 1360x768, 40Hz, 32bpp
438  [main] INFO  com.fs.starfarer.StarfarerLauncher  - Found display mode: 1360x768, 60Hz, 32bpp
438  [main] INFO  com.fs.starfarer.StarfarerLauncher  - Found display mode: 1366x768, 40Hz, 32bpp
438  [main] INFO  com.fs.starfarer.StarfarerLauncher  - Found display mode: 1366x768, 60Hz, 32bpp
1453 [Thread-5] INFO  com.fs.starfarer.StarfarerLauncher  - Running with the following mods (in order of priority):
1453 [Thread-5] INFO  com.fs.starfarer.StarfarerLauncher  -     $tarsector+ [id: dr_ssp] [version 2.10.0+] (from C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Starsector Plus)
1453 [Thread-5] INFO  com.fs.starfarer.StarfarerLauncher  -     Blackrock Driveyards [id: blackrock_driveyards] [version 0.7.4] (from C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Blackrock Drive Yards)
1453 [Thread-5] INFO  com.fs.starfarer.StarfarerLauncher  -     Interstellar Imperium [id: Imperium] [version 1.8.3] (from C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Interstellar Imperium)
1453 [Thread-5] INFO  com.fs.starfarer.StarfarerLauncher  -     LazyLib [id: lw_lazylib] [version 2.0b] (from C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\LazyLib)
1453 [Thread-5] INFO  com.fs.starfarer.StarfarerLauncher  -     Shadowyards [id: shadow_ships] [version 0.5.2.5] (from C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\shadow_ships)
1453 [Thread-5] INFO  com.fs.starfarer.StarfarerLauncher  -     Tiandong Heavy Industries [id: THI] [version 1.0.1] (from C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Tiandong Heavy Industries 1.0.1)
1453 [Thread-5] INFO  com.fs.starfarer.StarfarerLauncher  -     ZZ ShaderLib [id: shaderLib] [version Beta 1.07] (from C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\ShaderLib)
1469 [Thread-5] INFO  com.fs.starfarer.StarfarerLauncher  - Mod list finished
1469 [Thread-5] INFO  com.fs.starfarer.settings.StarfarerSettings  - Loading settings
1485 [Thread-5] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [ABSOLUTE_AND_CWD: null (data/config/settings.json)]
1485 [Thread-5] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [DIRECTORY: C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Starsector Plus (data/config/settings.json)]
1500 [Thread-5] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [DIRECTORY: C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Blackrock Drive Yards (data/config/settings.json)]
1500 [Thread-5] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [DIRECTORY: C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Interstellar Imperium (data/config/settings.json)]
1500 [Thread-5] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [DIRECTORY: C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\shadow_ships (data/config/settings.json)]
1500 [Thread-5] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [DIRECTORY: C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Tiandong Heavy Industries 1.0.1 (data/config/settings.json)]
1500 [Thread-5] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [DIRECTORY: C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\ShaderLib (data/config/settings.json)]
1576 [Thread-5] INFO  com.fs.graphics.OO0O  - Using refresh rate:60
1603 [Thread-5] ERROR com.fs.graphics.OO0O  - Exiting - exception in LWJGL initialization
org.lwjgl.LWJGLException: Pixel format not accelerated
   at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method)
   at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52)
   at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:252)
   at org.lwjgl.opengl.Display.createWindow(Display.java:306)
   at org.lwjgl.opengl.Display.create(Display.java:848)
   at org.lwjgl.opengl.Display.create(Display.java:757)
   at com.fs.graphics.OO0O.ô00000(Unknown Source)
   at com.fs.starfarer.combat.D.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
1608 [Thread-5] ERROR com.fs.starfarer.combat.D  - java.lang.RuntimeException: Exiting - exception in LWJGL initialization
java.lang.RuntimeException: Exiting - exception in LWJGL initialization
   at com.fs.graphics.OO0O.ô00000(Unknown Source)
   at com.fs.starfarer.combat.D.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
Caused by: org.lwjgl.LWJGLException: Pixel format not accelerated
   at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method)
   at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52)
   at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:252)
   at org.lwjgl.opengl.Display.createWindow(Display.java:306)
   at org.lwjgl.opengl.Display.create(Display.java:848)
   at org.lwjgl.opengl.Display.create(Display.java:757)
   ... 4 more
[close]

This only happen when I attempt to use the 64-bit java. If I use the 32-bit that comes with Starsector there are no problems.

I already checked Windows Update (my drivers are up to date).
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Dark.Revenant

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Re: Out of Memory? Use 64-bit Java! (Instructions Inside + Video)
« Reply #149 on: October 05, 2015, 08:29:47 PM »

Are you using Java 7, or are you using Java 8? Try 7, and see if it changes things.
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