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Author Topic: [Important!] Modded System Requirements  (Read 517847 times)

Nick XR

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Re: Out of Memory? Use 64-bit Java! (Instructions Inside + Video)
« Reply #285 on: January 09, 2017, 02:21:13 PM »

Yeah, try the 'craptop' shader option to see if that helps.  But mostly make sure SS is using the gfx card and not the integrated gfx.  Integrated graphics uses system memory which could be causing the memory related issues you're seeing here.  I think I've seen other posts of people having issues with getting SS to use add-in vs integrated.

blaa

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Re: Out of Memory? Use 64-bit Java! (Instructions Inside + Video)
« Reply #286 on: January 09, 2017, 02:24:04 PM »

I don´t even have an integrated card ^^
Also all solutions besides it being java are highly unlikely, why should my gfx card suddenly be at fault when it can render the game perfectly fine with 32bit java?

I got one of the messages now, it disappeared too fast so I didn´t see it properly, it went smth like this:

JvM heap is 79% full(?), 29MiB over limit- increase memory allocation or risk save corruption.



Is this a warning I have to take seriously? I´m pretty sure it said 79% and 29MiB over limit, is that still acceptable or will it 100% lead to corruption?
Some games give such warnings very liberally/well in advance so I´m not sure....
« Last Edit: January 09, 2017, 02:42:01 PM by blaa »
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Midnight Kitsune

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Re: Out of Memory? Use 64-bit Java! (Instructions Inside + Video)
« Reply #287 on: January 09, 2017, 02:41:51 PM »

That is a warning added by one of the SS+ mods and yes you should take it seriously as the close it gets to 100%, the higher the chance for save corruption.
Are you sure you got Java 1.7 (JRE 7) and not 1.8 (JRE 8 )? JRE 8 had so many issues, Alex dropped back to 7 after trying it. You can check by starting up the SS launcher and then opening the log file. It should tell you what JRE version and bit level that you are using
Also, try looking in the device manager under Display Adapters, as that should reveal whether you have one card or two. Yes I know you said you have only one but many issues are with SS using the integrated card.
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blaa

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Re: Out of Memory? Use 64-bit Java! (Instructions Inside + Video)
« Reply #288 on: January 09, 2017, 03:42:26 PM »

Yeah ok I´ll take it seriously alright, just got an out of memory error while trying to save the game  ::)

Yes I even tried both u79 and u80.

God damnit. I wonder what something like ~25-50 MiB over limit translates to?
Would it be enough to disable some faction mod? Or would it have to be something big like Nexerelin?

It´s hard to test casue the error occurs only after some time playing the game

2    [main] INFO  com.fs.starfarer.StarfarerLauncher  - Java version: 1.7.0_79 (64-bit)
« Last Edit: January 09, 2017, 03:47:10 PM by blaa »
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Midnight Kitsune

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Re: Out of Memory? Use 64-bit Java! (Instructions Inside + Video)
« Reply #289 on: January 09, 2017, 03:50:54 PM »

Yeah ok I´ll take it seriously alright, just got an out of memory error while trying to save the game  ::)

Yes I even tried both u79 and u80.

God damnit. I wonder what something like ~25-50 MiB over limit translates to?
Would it be enough to disable some faction mod? Or would it have to be something big like Nexerelin?

It´s hard to test casue the error occurs only after some time playing the game

2    [main] INFO  com.fs.starfarer.StarfarerLauncher  - Java version: 1.7.0_79 (64-bit)
How many faction mods are you using?
And are you still having the FPS issue?
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TJJ

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Re: Out of Memory? Use 64-bit Java! (Instructions Inside + Video)
« Reply #290 on: January 10, 2017, 02:55:38 AM »

The size of this thread alone, should be proof enough that the VM selection, and parameters need integrating into the launcher.
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Dark.Revenant

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Re: Out of Memory? Use 64-bit Java! (Instructions Inside + Video)
« Reply #291 on: January 10, 2017, 03:09:36 PM »

Yes, while this may lead to more bandwidth costs for Alex, we will need a 32/64 selector with VM options as part of the final launcher.

By the way, 64 bit tends to run very poorly on old (Core2) systems.
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krogoth

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Re: Out of Memory? Use 64-bit Java! (Instructions Inside + Video)
« Reply #292 on: February 02, 2017, 07:14:27 AM »

By the way, 64 bit tends to run very poorly on old (Core2) systems.

Running on i7-6700HQ + GTX1060 FPS on x64 java is around 20-45. Much better in battles.

It's not a C2D issue.
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Iridescens

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Re: Out of Memory? Use 64-bit Java! (Instructions Inside + Video)
« Reply #293 on: April 20, 2017, 06:24:46 AM »

Hello, guys!
Having checked th 0.8 patch notes, I've pinpointed a Java 7 requirement which the game will remind you.
Now-now, my copy of SS is unable to start with Java 7 (u79/u80) x64 (4GB vmparams) completely, it just drops dead upon half-loading the game (didn't get to menu) without any errors. But Java 8 latest update (4GB vmparams) works well with all 'stable' mods.
Spoiler
GraphicsLib
 LazyLib
 TwigLib
 Combat Chatter
 Common Radar
 Console Commands
 Target Practice
 Upgraded Rotary Weapons
 Version Checker
 Autonomous Ships
 Steiner Foundation
 
 Nexerelin
 Starsector Plus
 Audio Plus
 DynaSector
 Ship and Weapon Pack
 Underworld
 
 Blackrock Drive Yards
 Diable Avionics
 Interstellar Imperium
 Junk Pirates
 Knights Templar
 Mayorate
 Scy Nation
 Shadowyards Reconstruction Authority
 Tiandong Heavy Industries
 AI War
 ApproLight
 Metelson industries
 Neutrino Corp.

 Version Checker (latest version almost everything)
[close]
How on earth does this happen? Can anybody confirm such behavior on their rig?
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SafariJohn

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Re: Out of Memory? Use 64-bit Java! (Instructions Inside + Video)
« Reply #294 on: April 20, 2017, 07:24:15 AM »

Is your system 32-bit? Do you have more than 4 GB of RAM (since the OS needs some)?

Just covering the bases. :)
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Iridescens

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Re: Out of Memory? Use 64-bit Java! (Instructions Inside + Video)
« Reply #295 on: April 20, 2017, 08:10:22 AM »

Nope, my rig is Core i7 (Nehalem/first gen) 2,67GHz, 8GB RAM, Win10 x64, really fast SSD. And Java 8 seems to work ok-ish, with occasional crashes or music cut-offs. Better than not-working-at-all Java 7.
From all what I've read it gets down to low-level stuff with class-method calls (am I correct?). But how can't I run 7 and can 8, which is just the opposite of everybody's experience?
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Dark.Revenant

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Re: Out of Memory? Use 64-bit Java! (Instructions Inside + Video)
« Reply #296 on: April 20, 2017, 09:18:10 AM »

Some of those mods (due to the ignorance of the creator) require Java 8.

I know none of the mods recommended on the Dynasector page require it, so you could start there.
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Midnight Kitsune

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Re: Out of Memory? Use 64-bit Java! (Instructions Inside + Video)
« Reply #297 on: April 20, 2017, 10:58:04 AM »

Can you run vanilla on Java 7? Try to install it on like the desktop or something and then run it to see what happens?
Also, how did you add in java 64 bit?
Getting the last few hundred lines of the the log also might be handy even if it didn't pop up with an error

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facc00

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Re: Out of Memory? Use 64-bit Java! (Instructions Inside + Video)
« Reply #298 on: April 22, 2017, 10:30:39 PM »

Bump thanks just getting things reinstalled :)
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WulfofSilver

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Re: Out of Memory? Use 64-bit Java! (Instructions Inside + Video)
« Reply #299 on: April 28, 2017, 07:16:53 PM »

I'm still playing the 7.2 Version, however, I cannot seem to change the allocation without breaking the game as noted in the first post. Anyone have any further suggestions to fix this?
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