Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Pages: 1 ... 14 15 [16]

Author Topic: Mod Troubleshooting Guide (Read BEFORE posting!)  (Read 149443 times)

Histidine

  • Admiral
  • *****
  • Posts: 4682
    • View Profile
    • GitHub profile
Re: Mod Troubleshooting Guide (Read BEFORE posting!)
« Reply #225 on: February 14, 2024, 10:38:57 PM »

Yeah two folders (jars/ and sounds/) are missing from your Nex install. The downloaded .zip might have been corrupted?

Download and reinstall again from here
Logged

DestKnght

  • Ensign
  • *
  • Posts: 3
    • View Profile
Re: Mod Troubleshooting Guide (Read BEFORE posting!)
« Reply #226 on: February 14, 2024, 11:23:58 PM »

Yep. That solved it. I was missing the files like you said. Thank you for helping me.
Logged

laserbreak

  • Ensign
  • *
  • Posts: 5
  • I'M GOING *** INSANE
    • View Profile
Re: Mod Troubleshooting Guide (Read BEFORE posting!)
« Reply #227 on: February 15, 2024, 11:53:21 PM »

https://pastebin.com/C5U4ia97

Got a NullPointerException, on 0.95.1a-RC6, no idea what's causing it since I think I did everything and added all the stats in. Need assistance.
Logged

aquilifer94

  • Ensign
  • *
  • Posts: 1
    • View Profile
Re: Mod Troubleshooting Guide (Read BEFORE posting!)
« Reply #228 on: February 16, 2024, 01:33:35 AM »

 Hi, my game keeps crashing and I don't know what to do. Here is the log.
Logged

Histidine

  • Admiral
  • *****
  • Posts: 4682
    • View Profile
    • GitHub profile
Re: Mod Troubleshooting Guide (Read BEFORE posting!)
« Reply #229 on: February 16, 2024, 08:02:12 PM »

https://pastebin.com/C5U4ia97

Got a NullPointerException, on 0.95.1a-RC6, no idea what's causing it since I think I did everything and added all the stats in. Need assistance.
Some mod has a weapon with an invalid projectile spec, or similar.

Hi, my game keeps crashing and I don't know what to do. Here is the log.
Same error as the one here, but no way to figure out which mod is causing it. I can say that the reports on this seem fairly recent (within the last couple of months) so any mod that released or updated in that time frame might cause it.

Starsector 0.97 also might fix it I think? Consider an update at some point.
Logged

laserbreak

  • Ensign
  • *
  • Posts: 5
  • I'M GOING *** INSANE
    • View Profile
Re: Mod Troubleshooting Guide (Read BEFORE posting!)
« Reply #230 on: February 18, 2024, 10:34:08 PM »

https://pastebin.com/C5U4ia97

Got a NullPointerException, on 0.95.1a-RC6, no idea what's causing it since I think I did everything and added all the stats in. Need assistance.
Some mod has a weapon with an invalid projectile spec, or similar.

Hi, my game keeps crashing and I don't know what to do. Here is the log.
Same error as the one here, but no way to figure out which mod is causing it. I can say that the reports on this seem fairly recent (within the last couple of months) so any mod that released or updated in that time frame might cause it.

Starsector 0.97 also might fix it I think? Consider an update at some point.

It's probably my own, I used the railgun projectile for another custom railgun of mine, would using a custom projectile solve this issue?
Logged

Histidine

  • Admiral
  • *****
  • Posts: 4682
    • View Profile
    • GitHub profile
Re: Mod Troubleshooting Guide (Read BEFORE posting!)
« Reply #231 on: February 19, 2024, 06:57:12 PM »

Using a vanilla projectile sounds like it's less likely to break than a custom one if anything

Best I can suggest is check the weapon files carefully; make sure all IDs match (case sensitive) and such. Post the files in the modding questions thread or on the unofficial Discord server if you're still having trouble.
Logged

imperium-spacer

  • Ensign
  • *
  • Posts: 1
    • View Profile
Re: Mod Troubleshooting Guide (Read BEFORE posting!)
« Reply #232 on: February 21, 2024, 08:50:56 AM »

Interstellar Imperium crashing game
While using the ship Olympus-class ship, pressing the option Consider your military option crashes the game as in Java have stop responding. Storing the ship solves the issue and allows the battle to commence. But whenever the ship is in my fleet it crashes my game when I start a siege. Works in void battles but not working during siege battles. I'm guessing its because of the reduce 2000 fuel in orbital bombardment and the ground invasion bonus. Any help would be much appreciated cauz I really wanna wipe out a station with a big boi missile. Thank you for your time!
Logged

Histidine

  • Admiral
  • *****
  • Posts: 4682
    • View Profile
    • GitHub profile
Re: Mod Troubleshooting Guide (Read BEFORE posting!)
« Reply #233 on: February 21, 2024, 02:24:24 PM »

Make sure Interstellar Imperium, Nexerelin, and Starship Legends (if you're using that) are all up to date.

It's possible there's still a fourth (or more) mod that's conflicting with II, so if the problem persists you could upload the modlist + save somewhere and I might see if I have time to diagnose the issue.
Logged

Aku1a

  • Ensign
  • *
  • Posts: 6
    • View Profile
Re: Mod Troubleshooting Guide (Read BEFORE posting!)
« Reply #234 on: March 24, 2024, 04:21:34 PM »

So not sure if this is the right place for this but I've tried my hand at adding my own ship in the game. Everything seems fine except when i go to make it. When hovering over the little preview sprite of my ship on the custom production tab where it would normally give stats like flux dissipation readiness instead i get a null pointer exception and crash.

Log
Spoiler
221458 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.loading.specs.D.o00000(Unknown Source)
   at com.fs.starfarer.loading.specs.D. 00000(Unknown Source)
   at com.fs.starfarer.loading.specs.oooo.super(Unknown Source)
   at com.fs.starfarer.campaign.ui.trade.B.  O000(Unknown Source)
   at com.fs.starfarer.campaign.ui.trade.B.<init>(Unknown Source)
   at com.fs.starfarer.campaign.ui.trade.B.<init>(Unknown Source)
   at com.fs.starfarer.ui.impl.ooOo.o00000(Unknown Source)
   at com.fs.starfarer.ui.impl.StandardTooltipV2$2.beforeShown(Unknown Source)
   at com.fs.starfarer.ui.thissuper.showTooltip(Unknown Source)
   at com.fs.starfarer.ui.O0Oo.super.new(Unknown Source)
   at com.fs.starfarer.ui.O0Oo.processInput(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.o000.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.o000.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.o000.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.o000.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.campaign.ui.U.processInput(Unknown Source)
   at com.fs.starfarer.campaign.command.N.processInput(Unknown Source)
   at com.fs.starfarer.ui.m.o00000(Unknown Source)
   at com.fs.starfarer.ui.o0O0.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.g$Oo.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.o000.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.o000.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.g.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.o000.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.o000.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.o000.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.o000.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.o000.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.o000.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.o000.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.o000.processInputImpl(Unknown Source)
   at com.fs.starfarer.campaign.command.CustomProductionPanel.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.o000.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.o000.processInputImpl(Unknown Source)
   at com.fs.starfarer.campaign.command.OOoO.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.o000.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.o000.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.o0OO.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.o000.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.o000.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.O.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.L.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.o000.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.o000.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.processInput(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.super(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]


it obviously has something to do with missing files, at least i think. I just don't know what files are missing that i have to make.
Logged

Histidine

  • Admiral
  • *****
  • Posts: 4682
    • View Profile
    • GitHub profile
Re: Mod Troubleshooting Guide (Read BEFORE posting!)
« Reply #235 on: March 24, 2024, 05:48:39 PM »

You're probably better off asking in a modding thread (the misc modding questions thread on this forum, or #modmaking_and_spriting on the unofficial Discord server)

Anyway the ship spec is broken in some way, verify that all needed values in the .ship file and ship_data.csv are present and correct, and all ID references match (case sensitive).
(Also when testing, it'll likely be faster to check in the codex rather than loading a game and entering custom production)
Logged

Aku1a

  • Ensign
  • *
  • Posts: 6
    • View Profile
Re: Mod Troubleshooting Guide (Read BEFORE posting!)
« Reply #236 on: March 24, 2024, 06:21:12 PM »

I'll do that, and I did notice it was missing from the codex.
Logged
Pages: 1 ... 14 15 [16]