Hmmm, I see what you mean now with the map. I can certainly limit the randomisation parameters so that it stays within the Intel map.
Also I have developed the randomiser a little bit more so...well...you'll see soon enough, if you like the fact that the trade routes changes on each load, what if they changed....all the time?
As for randomising without devmode, I see where you're coming from. I think it might be possible to say, add a space station at the centre of the hyperspace map, and in an interaction dialogue you can request a new randomised system.
However I've never touched interaction dialogue scripts before, I think I'll need someone's help to do that.