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News:

Starsector 0.9.1a is out! (05/10/19); Blog post: Personal Contacts (08/13/20)

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What kind of faction should i make next?

A pirates faction
A alien faction
Another main faction
A unknown faction (Post suggestion)

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Author Topic: The TimCORP Mod (Version 1.6,we need a new spriter, works with .52a)  (Read 153699 times)

Upgradecap

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Bump for version 1.0, the mod is finally released :D
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jet36

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Currently, not all are overpowered, and if they are, I always make sure that they get a  weakness, they always have a weakness :)

Well the carrier ship you had could take on a few onslaughts at a time, its flux dissipation is insanely high. Although since its your mod i can see how you would want your ships to be better, i would probably do the same but it isn't as fun.
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Upgradecap

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Oh, there will be rebalancing later on, main focus now is getting the ships ready and having a diversity of them. But balance isint completely destroyed :D.
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Upgradecap

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Most bugs are fixed by now, but if there are any, please reply so I find them.
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Calodine

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Can't say as to it being a bug, but the omega has 80000 hangar space. That's rather a lot for a cheap destroyer :P

Oh, and while it's a compatibility thing with more weapons (Though they ARE way to cheap anyway), the shipbuilder convoys can and will drop off hulls are the vanilla bases. You can buy a carrier dreadnought hull for a whopping 364 credits :P
« Last Edit: March 19, 2012, 05:12:39 AM by Calodine »
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Upgradecap

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Can't say as to it being a bug, but the omega has 80000 hangar space. That's rather a lot for a cheap destroyer :P

Oh, and while it's a compatibility thing with more weapons (Though they ARE way to cheap anyway), the shipbuilder convoys can and will drop off hulls are the vanilla bases. You can buy a carrier dreadnought hull for a whopping 364 credits :P
they will be hunted down and destroyed :D

How...... Thanks for reporting these bugs,
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Erick Doe

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I'd love to see some more gameplay videos from Acidzombie.
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Upgradecap

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I'd love to see some more gameplay videos from Acidzombie.
You liked those? :D, I'll ask him to do more (are you playing the mod?)
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Erick Doe

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Yes, I tried a previous version. It only had a few ships in it though.
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Upgradecap

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You should try the latest, unless you are hands full with coding. The latest version adds a planet, and numbers of ships :)
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XpanD

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Random descriptions.csv corrections follow:

Code
"zeta","SHIP","The newest design to get incorporated into the TimCORP fleets, the Zeta is quite a nimble frigate, used for escort roles.

It packs little power to challenge larger ships, but it can quickly take out incoming missiles, and guard bigger ships from fighter and bomber threats. It can engage opponents on its own with the medium energy mount, though this is not recommend by Fleet Command.",

Code
"echo_pulse","WEAPON","Utilizing the most advanced of experimental technologies and exploiting vast amounts of energy reserves, the Echo Pulse Cannon is a weapon meant to provide capital ships that can meet its flux demands with an alarming amount of damage per shot.

Designed by the TimCORP Experimental Design Detachment codenamed ""Weasel Works"", the Echo Pulse Cannon utilizes further advancements of tried and tested Pulse and Brane technologies. Furthermore the armament makes use of experimental Anti-Matter Echo theories which exploit the reaction between matter and anti-matter to maintain relative stability for a projectile so powerful that it would simply disintegrate upon being fired. This enables the phase projectile to maintain stability for a crucial few seconds before the echo effect wears off and the beam dissipates.

The result is a projectile with excellent range and devastating firepower, able to easily overwhelm the shields of most ships and deliver serious structural damage to whatever it hits. The weapon is theoretically able to fire a continuous beam, but because of the outrageous energy demands and the horrific stress on the weapon platform itself, the weapon was wisely limited to firing a single pulse every six seconds as to allow safe firing.

That said the weapon is still very flux-demanding and in practice only the largest of capital ship power generators can handle it. The weapon platform also demands significant ship estate, and despite the extremely durable and reliable materials used on the weapon itself, it is still vulnerable to direct attack.

Meant to be used on the leading flagship of entire factions, the Echo Pulse Cannon deters even the most skilful and daring of Fleet Admirals from direct engagement.","Assault",

Code
"gamma","SHIP","A high-tech dreadnought, the Gamma-class offers unexpected versatility for the fleet point requirement it poses. It features more armor and flux capacity than the Terra, at the cost of hull integrity.

A very recent design from the TimCORP, The Gamma is still in the process of proving its worth on the field. Even though it is new on the field, it can quickly disintegrate enemy fleets into mere particles, especially as this is one of the few ships that can actually accommodate the Echo Pulse Cannon.",

Code
"cityworld","PLANET","An Imperial core planet, responsible for the majority of Imperial production, agriculture and population within this sector. These planets can be artificially constructed, but most are usually barren or desolate planets terraformed at will from TimCORP and populated in mere months.",

Code
"ksi","SHIP","Effective against every ship known to the TimCORP at this time, the Ksi is the culmination of many cycles of work put into it by the Experimental Design detachments. Large flux reserves and good generators top it off.",,

I'm still not entirely happy with these descriptions (but I don't have the mod installed to make further corrections right now), but they should be a fair bit better than what was in place before. An important thing to remember is to keep the perspective of these descriptions the same - having one description be written from the "I own this thing" perspective and another one from the "This thing is my enemy" one just looks messy.
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Upgradecap

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They look good there, though.  Thanks :)
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rada660

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upgradecap! im not proud of you!  >:(

you force put a pulse laser in a small energy slot on the gamma dreadnought! :P its on the bow of the ship left side
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Upgradecap

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upgradecap! im not proud of you!  >:(

you force put a pulse laser in a small energy slot on the gamma dreadnought! :P its on the bow of the ship left side
I'm sorry :(, it shall be fixed as soon as possible (damn these bugs to oblivion :D)
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rada660

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and for the leviathan... i feel its too small, for what its muster ( *** high armor/HP ) almost one shot Echo pulse ( maybe..... decrease the dmg output of this thing..... supercharged on 1 volley i one shooted an onslaught that i boosted >_> )

i would say its should have the length of the Joyeuse super dreadnought ( even myself i fell like this one should be name a leviathan )

especially when the terra is longer ( so technically bigger ) that is only a dreadnought :P

any plan in making the Ksi bigger than the Terra, least so its have its real name of being a leviathan :P
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