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Author Topic: Need Mod Help: Eve Mod crashing the game?  (Read 3981 times)

Aftermath

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Need Mod Help: Eve Mod crashing the game?
« on: October 29, 2014, 03:32:48 AM »

Hello, my name is Aftermath. I recently aquired Starsector as an preview copy so i can cover it. However, i think a highly moddable game should be modded alot in order to test how mods work with it.
I downloaded the Eve online mod. While i do know that there was a fairly large patch not too long ago, i hope itt wouldve still worked. That is not the case. If i load it, it says "Fatal Ship huill specc [Buffallo] not found! Check starsector.log for more info."

Here is tehe part of the log


4061 [Thread-5] ERROR com.fs.starfarer.loading.ShipHullSpreadsheetLoader  - Ship hull spec [omen] not found in ship_data.csv
4061 [Thread-5] ERROR com.fs.starfarer.loading.ShipHullSpreadsheetLoader  - Ship hull spec [piranha] not found in ship_data.csv
4061 [Thread-5] ERROR com.fs.starfarer.loading.ShipHullSpreadsheetLoader  - Ship hull spec [hermes] not found in ship_data.csv
4061 [Thread-5] ERROR com.fs.starfarer.loading.ShipHullSpreadsheetLoader  - Ship hull spec [trident] not found in ship_data.csv
4061 [Thread-5] ERROR com.fs.starfarer.loading.ShipHullSpreadsheetLoader  - Ship hull spec [wolf] not found in ship_data.csv
4061 [Thread-5] ERROR com.fs.starfarer.loading.ShipHullSpreadsheetLoader  - Ship hull spec [venture] not found in ship_data.csv
4061 [Thread-5] ERROR com.fs.starfarer.loading.ShipHullSpreadsheetLoader  - Ship hull spec [atlas] not found in ship_data.csv
4062 [Thread-5] INFO  com.fs.starfarer.loading.ShipHullSpecLoader  - Loading hull skin [E:\Starsector\starsector-core\data\hulls\skins\buffalo_d.skin]
4062 [Thread-5] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [E:\Starsector\starsector-core\data\hulls\skins\buffalo_d.skin]
4069 [Thread-5] ERROR com.fs.starfarer.combat.D  - java.lang.RuntimeException: Ship hull spec [buffalo] not found!
java.lang.RuntimeException: Ship hull spec [buffalo] not found!
   at com.fs.starfarer.loading.return.o00000(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.super(Unknown Source)
   at com.fs.starfarer.loading.ShipHullSpecLoader.new(Unknown Source)
   at com.fs.starfarer.loading.ShipHullSpecLoader.Ó00000(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.if(Unknown Source)
   at com.fs.starfarer.loading.void.o00000(Unknown Source)
   at com.fs.super.A.Ò00000(Unknown Source)
   at com.fs.starfarer.combat.D.super(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)




How can i make it work?
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Cycerin

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Re: Need Mod Help: Eve Mod crashing the game?
« Reply #1 on: October 29, 2014, 03:58:16 AM »

Even the biggest mods are currently in alpha versions due to the new huge patch. That mod is unsupported with the new patch.
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Aftermath

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Re: Need Mod Help: Eve Mod crashing the game?
« Reply #2 on: October 29, 2014, 04:14:32 AM »

oh okay. are there any total conversation or just great mods in general that are worth checking out?
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ValkyriaL

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Re: Need Mod Help: Eve Mod crashing the game?
« Reply #3 on: October 29, 2014, 04:19:22 AM »

Example of mods.
http://fractalsoftworks.com/forum/index.php?topic=4018.0
http://fractalsoftworks.com/forum/index.php?topic=6442.0
http://fractalsoftworks.com/forum/index.php?topic=3491.0


Utility
http://fractalsoftworks.com/forum/index.php?topic=7679.0
http://fractalsoftworks.com/forum/index.php?topic=7958.0
http://fractalsoftworks.com/forum/index.php?topic=5444.0
http://fractalsoftworks.com/forum/index.php?topic=7526.0

while some of these might not work ATM due to the patch, they are a much better representation of what you can expect from the modding scene than a mod that simply is an import of ripped sprites with rushed content.

TBH, if you want to review the game, play vanilla as the developer intended the game to be, its a much better representation of the game than any mod.
« Last Edit: October 29, 2014, 04:21:23 AM by ValkyriaL »
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Aftermath

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Re: Need Mod Help: Eve Mod crashing the game?
« Reply #4 on: October 29, 2014, 04:26:08 AM »

make no mistake, i dont wanna review the game saying "yea its good wqith this mod"

i have around 150 hours with the vanilla game so far and my main save file is pretty far.

What i was going at is :
I wanted to see how mods change the came so i can drop a line or two abou the moddability and what they can potentially change.
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Debido

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Re: Need Mod Help: Eve Mod crashing the game?
« Reply #5 on: October 29, 2014, 04:57:51 AM »

To answer the question on modability. The game is VERY modable, one of the most modable games out there. The API is vast, with something like over 200 class objects to uniquely modify the game experience, and another 200 core/example class object implementations to say nothing of the number of methods and attributes that can be modified in real time.

There are numerous types of mods people have made, from overhauls that make the game with Star Trek or EVE ships and weapons. To re-creating something massive like Star Control 2. Some enhance the vanilla experience with Uomoz's Starsector or Starsector+, or significantly overhaul the game visuals with Shader model GPU effects as with Starsector+ with ShaderLib.

Then there are crazy/strange things you can do, someone created a Nyan cat ship with a rainbow engine trail, I think there was a dubstep beam weapon (which was cool) and a there are a whole bunch of features, weapons, and dynamic special effects people have created that are too long to even list..

A personal favourite of mine is the Starsector+ arcade mode, changing the game from an RTS combat game to a fully fledged arcade with dynamic and randomly created ships that increase in difficulty in level, mook types, a score counter, power ups and unique bosses that spawn at various stages with unique weapons and abilities.

It's a better question as to what can you not mod in this game, and right now, that isn't a lot.
« Last Edit: October 29, 2014, 11:44:59 AM by Debido »
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celestis

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Re: Need Mod Help: Eve Mod crashing the game?
« Reply #6 on: November 17, 2014, 11:31:32 AM »

A bit late, but the mod has recently got a patch allowing to play with 0.65.1a: see here
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