Sooo, new version, new compability issues. Everyone is happy.
This is from a Spawnpoint that used to work.
protected CampaignFleetAPI spawnFleet() {
//if ((float) Math.random() < 0.5f) return null;
---> String type = null;
float r = (float) Math.random();
Yeah, that little line causes me much grief. In the last version it were fine to give it a null value, now I have no idea what to enter in the string value. The vanilla factions have things like "patrol" or "guard" entering these things dosen't work as my faction does not have a variable set up for those values (duh).
So where does one set up a "guard"-fleet? I'm pretty damn sure I've looked everywhere.
(PS: the pesky independents does have a null value, I just notised...)
EDIT: I just notised that the color did not work (derp), it's about the line with the arrow.