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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Author Topic: 65a - UI stops working properly after battle loot screen  (Read 1322 times)

StarSchulz

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65a - UI stops working properly after battle loot screen
« on: October 23, 2014, 08:24:40 PM »

     after a battle, i selected what loot i wanted and hit "G" the hotkey for the confirm and continue button, but after that if i try to open the map, fleet, char. buttons etc, it doesn't show even though the game thinks its being shown, ( it pauses the game and i have to hit esc to "close" the invisible whatever. ) if i hover over an enemy fleet it doesn't show ships either.

     Closing the game fixes it, but it comes back after a battle.




Alex

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Re: 65a - UI stops working properly after battle loot screen
« Reply #1 on: October 23, 2014, 08:28:01 PM »

Thanks for the report - this was reported a couple of days ago and is now fixed.

In the meantime, some workarounds:
1) turn off campaign help when creating the game, or
2) press "take all" when you're taking on too much cargo, and then "don't show again" the ensuing warning, or
3) press escape if it gets into this state, it should make the UI usable again
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Steven Shi

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Re: 65a - UI stops working properly after battle loot screen
« Reply #2 on: October 24, 2014, 05:41:10 AM »

Yes, that's been driving me bonkers too.

Thanks!
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