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Do you prefer fighting or helping the Crystanite?

Helping; the trinkets haven't done anything wrong!
- 14 (40%)
Depends; what pays more at the moment?
- 15 (42.9%)
Fighting; those xeno should be crushed like the glass they are!
- 6 (17.1%)

Total Members Voted: 35


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Author Topic: The Crystanite (Version 1.10b Hotfix) [0.8.1a compatible]  (Read 126907 times)

Nicke535

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Re: The Crystanite (Version 1.4) [0.65.2 compatible]
« Reply #90 on: June 19, 2015, 06:24:39 AM »

I changed my mind; i will put up a larger patch (probably within a week) since i came up with some other things i wanted to add.

Also, quick question spartan117pr, since you obviously have played as the Crystanite a long time; how do you feel about the acceleration/deceleration of other ships? You mentioned the Thor, but have you encountered problems with any other ships?

spartan117pr

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Re: The Crystanite (Version 1.4) [0.65.2 compatible]
« Reply #91 on: June 19, 2015, 10:15:33 AM »

Looking at the ship list I have played with about half or maybe little bit more than half of the possible Crystanite ships and the Thor is really the only ship I have used where I was just holding down reverse and it felt like ages before I could come to a stop.  The Arkship has been a much more maneuverable ship compared to the Thor, but I have always used the maneuvering jets modification. Not sure if that helps with braking or just turning.  But ya the acceleration/deceleration on all the other ships seemed fine if not really good.
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Histidine

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Re: The Crystanite (Version 1.4) [0.65.2 compatible]
« Reply #92 on: June 20, 2015, 07:23:44 AM »

Crash on new game:

Code
ERROR com.fs.starfarer.combat.D  - java.lang.RuntimeException: Spec of class [com.fs.starfarer.loading.specs.PlanetSpec] with id [crys_yukari_prime] not found
java.lang.RuntimeException: Spec of class [com.fs.starfarer.loading.specs.PlanetSpec] with id [crys_yukari_prime] not found
at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
at com.fs.starfarer.combat.entities.terrain.Planet.<init>(Unknown Source)
at com.fs.starfarer.campaign.CampaignPlanet.<init>(Unknown Source)
at com.fs.starfarer.campaign.CampaignPlanet.<init>(Unknown Source)
at com.fs.starfarer.campaign.BaseLocation.addPlanet(Unknown Source)
at data.scripts.world.baka.crys_BakaGen.generate(crys_BakaGen.java:57)
at data.scripts.world.crystaniteGen.generate(crystaniteGen.java:17)
at data.scripts.CrystaniteModPlugin.initCrystanite(CrystaniteModPlugin.java:15)
at data.scripts.CrystaniteModPlugin.onNewGame(CrystaniteModPlugin.java:21)
at com.fs.starfarer.campaign.save.CampaignGameManager.o00000(Unknown Source)
at com.fs.starfarer.title.B.dialogDismissed(Unknown Source)
at com.fs.starfarer.ui.oO0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.dismiss(Unknown Source)
at com.fs.starfarer.ui.impl.O0oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.dismiss(Unknown Source)
at com.fs.starfarer.campaign.save.J.actionPerformed(Unknown Source)
at com.fs.starfarer.ui.OOO0.o00000(Unknown Source)
at com.fs.starfarer.ui.null.processInput(Unknown Source)
at com.fs.starfarer.ui.V.super(Unknown Source)
at com.fs.starfarer.B.null.class$super(Unknown Source)
at com.fs.super.oOOO.Ò00000(Unknown Source)
at com.fs.starfarer.combat.D.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
at java.lang.Thread.run(Thread.java:745)
(file search for "crys_yukari" didn't turn up anything for me)
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Nicke535

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Re: The Crystanite (Version 1.4) [0.65.2 compatible]
« Reply #93 on: June 20, 2015, 08:12:38 AM »

Crash on new game:

Code
ERROR com.fs.starfarer.combat.D  - java.lang.RuntimeException: Spec of class [com.fs.starfarer.loading.specs.PlanetSpec] with id [crys_yukari_prime] not found
java.lang.RuntimeException: Spec of class [com.fs.starfarer.loading.specs.PlanetSpec] with id [crys_yukari_prime] not found
at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
at com.fs.starfarer.combat.entities.terrain.Planet.<init>(Unknown Source)
at com.fs.starfarer.campaign.CampaignPlanet.<init>(Unknown Source)
at com.fs.starfarer.campaign.CampaignPlanet.<init>(Unknown Source)
at com.fs.starfarer.campaign.BaseLocation.addPlanet(Unknown Source)
at data.scripts.world.baka.crys_BakaGen.generate(crys_BakaGen.java:57)
at data.scripts.world.crystaniteGen.generate(crystaniteGen.java:17)
at data.scripts.CrystaniteModPlugin.initCrystanite(CrystaniteModPlugin.java:15)
at data.scripts.CrystaniteModPlugin.onNewGame(CrystaniteModPlugin.java:21)
at com.fs.starfarer.campaign.save.CampaignGameManager.o00000(Unknown Source)
at com.fs.starfarer.title.B.dialogDismissed(Unknown Source)
at com.fs.starfarer.ui.oO0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.dismiss(Unknown Source)
at com.fs.starfarer.ui.impl.O0oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.dismiss(Unknown Source)
at com.fs.starfarer.campaign.save.J.actionPerformed(Unknown Source)
at com.fs.starfarer.ui.OOO0.o00000(Unknown Source)
at com.fs.starfarer.ui.null.processInput(Unknown Source)
at com.fs.starfarer.ui.V.super(Unknown Source)
at com.fs.starfarer.B.null.class$super(Unknown Source)
at com.fs.super.oOOO.Ò00000(Unknown Source)
at com.fs.starfarer.combat.D.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
at java.lang.Thread.run(Thread.java:745)
(file search for "crys_yukari" didn't turn up anything for me)

Try redownloading; this error originated two versions ago. I will take an extra look just in case.

Nicke535

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Re: The Crystanite (Version 1.4) [0.65.2 compatible]
« Reply #94 on: June 23, 2015, 01:11:04 AM »

Ok Histidine, it was a fault on my side. I forgot to fix that issue, and it somehow runs on my personal build (leftover files?)

Expect a patch that fixes this within 24 hours.

Nicke535

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Re: The Crystanite (Version 1.4) [0.65.2 compatible]
« Reply #95 on: June 23, 2015, 10:21:27 AM »

New version (this time without game-breaking bugs!)

The Crystanite Version 1.45 : Patchwork Crystal

Not much to say about this one. I played around with some semi-complicated scripts, but nothing concrete came out of it.

Full changelog below.

Code
Version 1.45: Patchwork Crystal
Additions:
*Support for Nexerelin Corvus Mode
*Added the Retro-Fitted Discomfort beam, it is not yet available in the campaign
*Added the Grainplanter-class Gun Vessel, a pirate version of the Seeder-class (it is not availible in the campaign, either)
Changes:
*The Discomfort Overcharger now produces many small lasers, instead of one vibrating (thanks Tartiflette for the code!)
Bugfixing:
*Fixed "crys_yukari_prime not found" exception on new game
*Fixed insane collision damage recieved by crystanite vessels
*Small other bugfixes

Blaze

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The Overcharger is great, Haystacks shred fighters and anything without shields (or narrow shields and slow turn rates). I sent a pair of them against a Dominator and they turned it into mincemeat.

Perhaps consider reducing the range of Discomfort beams a bit, an ITU kicks it to 990 (1000+ on non-frigate ships) range, which basically turns it into a hitscan tactical laser with almost 2x the DPS.

One issue I notice is that AI Pins seem to keep their Active Armor System online all the way until they hit 95%-ish flux and then vent; even if there isn't an enemy nearby.

Now that it's feasible to run a fleet with these ships; I must say: If you like running large fleets, but hate all the micromanagement that comes with it; use these ships. If you lose a ship, it's as easy as buying another one and clicking twice to load a variant. No need to carry around replacement weapons, and though they're not as flexible as other ships; there's ships for most roles.
« Last Edit: August 03, 2015, 07:36:15 PM by Blaze »
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Mealstrom

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so will this mod get updated or is it abandoned?
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Nicke535

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so will this mod get updated or is it abandoned?

It will be updated. I actually have a fully working copy on my machine, i just wanted to tweak a few things before the next release. I will probably get it up this weekend.

Nicke535

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Re: The Crystanite (Version 1.5) [0.7.1a compatible!]
« Reply #99 on: December 19, 2015, 04:27:28 AM »

Sorry for the INCREDIBLY long delay. I have been pretty busy with school, moving and other matters, so i have not been able to work on the mod as much as i want to. However, here it is; the next patch.

The Crystanite Version 1.5 : Lost, Found and Repurposed Crystal
Download the Crystanite for Starsector 0.7.1

The new Patch includes starsector 0.7.1a support, and a new minor faction; the Crystanite Pirates. They are practically pirates, but with the exception that they have managed to loot crystanite vessels and modify them. They have their base on a fringe planet in the Baka system.

Also, minor balancing has been done across the board.

Full changelog:
Code
Version 1.5: Lost, Found and Repurposed Crystal
Additions:
*Support for Starsector 0.7.1a
*Added Crystanite Pirates, a small pirate faction with hybrid crystanite-domain ships
*New minor features in the Baka system, will work more on this later
Changes:
*Reworked burn levels and fleet composition; crystanite fleets now favour few but larger ships in fleets
*Made the Crystanite flag more flag-ish
Balancing:
*The Thor-class no longer only fires on full charge with its Tanngrisnir Emitters; instead, it fires at 75% charge, but deals reduced damage dpending on charge level.
Bugfixing:
*Small other bugfixes
Known Problems:
*Some of the Crystanite hullmods are no longer incompatible with vanilla hullmods. This is unintended, and can cause balance issues. Working on a fix.

SpaceRiceBowl

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Re: The Crystanite (Version 1.5) [0.7.1a compatible!]
« Reply #100 on: December 19, 2015, 09:35:52 AM »

Getting an error trying to extract your mod from the zip file, says that its either damaged or in an unknown format
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Blaze

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Re: The Crystanite (Version 1.5) [0.7.1a compatible!]
« Reply #101 on: December 19, 2015, 01:08:22 PM »

Sounds like a botched download to me, and trust me, I know those.

Try downloading it again.
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SpaceRiceBowl

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Re: The Crystanite (Version 1.5) [0.7.1a compatible!]
« Reply #102 on: December 19, 2015, 03:19:26 PM »

Nope, still won't work for me. For some reason it downloads a Zip inside of a Zip folder
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Blaze

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Re: The Crystanite (Version 1.5) [0.7.1a compatible!]
« Reply #103 on: December 19, 2015, 03:24:03 PM »

Yeah it's Mod.zip->Crystanite.zip->Crystanite folder for some reason.

Try extracting mod.zip; trying to get straight to the crystanite mod folder probably trigger the OS's file name size limit.
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hunters1

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Re: The Crystanite (Version 1.5) [0.7.1a compatible!]
« Reply #104 on: December 19, 2015, 04:18:26 PM »

file is fine downloaded it and extracted it and it also ran
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