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Author Topic: Oculus - Combat Movie Camera 0.6.2aRC3-0.2a  (Read 2775 times)

Debido

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Oculus - Combat Movie Camera 0.6.2aRC3-0.2a
« on: October 09, 2014, 06:24:09 AM »

Oculus - Combat Movie Camera 0.2a

Need to make a demo reel for your mod?
Annoyed how you're anchored to a ship entity?
Frustrated with how the camera moves as you try to zoom in on a far away object when you're panning far away?
Wish you could just move your cursor where you need to go and the camera just goes there?
You want to make the mod movie/trailer without actually interfering with it?

Well fret no more, for this will help you achieve that.
Instructions:
  • Spawn or add the ship variant known as "shuttlepod_xfer" to a mission definition
  • Make sure you add the oculus hull mod
  • Make sure you spawn as the one in control of the ship
  • Press F11 to remove the game UI

It has been reported that there may be issues with some custom weapon AI targetting it. I cannot test every custom AI with every mod ever made ever, but if you do find a weapon that you think is targetting this camera/shuttle ship, please let me know.

If you find any bugs please let me know.

Edit: turns out some of those missiles really were targeting me some times, not just a figment of my imagination. Spot the error:: if (MissileAPI instanceof GuidedMissileAI). Yep... Alright will need to look at that tomorrow. Don't they cannot hit you or damage to you.

Also just to tell you what this mod is not

  • Some sort of drone for your ship
  • A ship enhancement
  • A mod addon on or mod content it's a utility to help with the camera

Have fun! A report any bugs to this thread.
« Last Edit: October 09, 2014, 07:04:40 AM by Debido »
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Uomoz

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Re: Oculus - Combat Movie Camera 0.6.2aRC3-0.2a
« Reply #1 on: October 09, 2014, 07:02:15 AM »

Oh cool! Was this made for DR's tournament?
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Debido

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Re: Oculus - Combat Movie Camera 0.6.2aRC3-0.2a
« Reply #2 on: October 09, 2014, 07:08:43 AM »

Oh cool! Was this made for DR's tournament?

Yes, though it had been discussed a bit prior. There was Moreommediate need for it for the tournament. Though until now couldn't confirm issue with MissileAI in code. Fixing the issue with MissileAI hunting for it should be an easy fix now I've realised my mistake. Need sleep first.... Hopefully then it can be used..
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LazyWizard

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Re: Oculus - Combat Movie Camera 0.6.2aRC3-0.2a
« Reply #3 on: October 09, 2014, 12:44:13 PM »

Fixing the issue with MissileAI hunting for it should be an easy fix now I've realised my mistake. Need sleep first.... Hopefully then it can be used..

Unfortunately we can't detect custom guided missile AIs in .6.2a using instanceof GuidedMissileAI. It will only return true for vanilla guided missiles due to custom missile AI being stored in a wrapper. This will be fixed in .65a.
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Debido

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Re: Oculus - Combat Movie Camera 0.6.2aRC3-0.2a
« Reply #4 on: October 09, 2014, 01:00:13 PM »

Well that is good to hear, I was thinking I would need to be even more devious to get the concept to work. Was thinking of spawning a missile with a lifetime of 99,000 and move that around.
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Debido

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Re: Oculus - Combat Movie Camera 0.6.2aRC3-0.2a
« Reply #5 on: October 23, 2014, 09:06:22 PM »

Update: 0.65a has been released but currently the API method required to have a genuinely 'free' camera is not functioning yet, Alex is going to try and get it working some time. So hopefully in the next month or two the API issues will be resolved and I will do what will probably be a final release.
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