Scion CollectiveRequires LazyWizard's
LazyLib Download here The Scion Collective is an AI that controls an entire network of fleets and stations. It was born of the AI wars and when the others were wiped out, the Tri Tachyon continued development of this one in secret. It grew out of their control, captured their ships, killed their crews and began to expand. Since then it has been hidden in a distant corner of the sector, slowly developing it's technology and growing more powerful. Finally it's ready to return to mainstream space, and assimilate all technology in the galaxy.
The Mod contains an entirely new faction called the Scion Collective. Their ships (of which there are four different fighter wings, three frigates, four destroyers, three cruisers, two capitals.) focus on long ranged, but comparatively low damage weapons, powerful shields, and anti missile pd screens. Their technology hasn't developed to the point of sustained beam weapons, but their burst beam technology is advanced enough to still be a significant threat. Expect a mixture of ballistic and energy projectile weapons, burst beam weapons, and swarm style missiles that focus on hunting down other missiles and fighters.
So... happy hunting!
LGreymark
(Small edit, the faction is still very friendly towards the player. This is mostly to facilitate people testing the ships if they don't want to use the console because at present there is no expedient way to gain reputation with them. It's easy enough to make them hostile, just attack one of their fleets.)
Changelog
Spoiler
V0.8.3: Another cruiser added, another destroyer, many balance changes, the Genesis system now has three additional faction stations (Hegemony, Tri Tach and Luddic Church(path? I always forget which is which)) so that they are in near constant battle with the scion forces.
V0.8.2: Two new ships, six(ish) new weapons, cost values included in stores now. Campaign integration basically complete. Now working on balance.
V0.8.1: A couple new ships and weapons. New download link.
V0.8: Sprite style change, ship rework, 12 new ships, 11 new weapons.
V0.7: Full campaign support, reworked (though still in need of balance) ships and weapons, new ship: Intervention Prototype Destroyer
V0.6: Complete rework including 13 new ships/wings and 6 new weapons with more updates coming soon.
V0.4: New ships! Tomb fast attack destroyer, Zombie freighter, Ghoul cruiser sized assault carrier
V0.3: New sprites for all the current ships added
V0.2: Three new ships and two fighter wings (Will O Wisp, Phantom, Crypt, Revenant and Litch)
V0.1(Unshared): Banshee and Space station added to campaign as well as the portraits and back coding