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Author Topic: Diable Avionics (v.1.05)[0.65.1a]  (Read 67197 times)

FlashFrozen

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Diable Avionics (v.1.05)[0.65.1a]
« on: August 03, 2014, 11:25:46 PM »



Newer version available here by Tartiflette:









Lore
TO: CITIZENS OF SECTOR 7
(And to whom else it may concern)


PURSUANT TO CLAUSE 9.1.1 of agreement dated 83.06.01 made between yourself (as contractee) and DOMAIN OF MAN (as registered owner of SECTOR 7) and these habited systems including but not limited to: Corvus, Askonia, Arcadia, Eos, Magec, Gneiss, and Valhalla have been repossessed and any interest therein is determined absolutely.

All enquiries relating to property should be addressed to: Junior Treasury Accountant Cristo

Any persons entering these systems, attempting to enter or assisting others to enter without the registered owner's permission will be
TERMINATED with prejudice.


Dated 233.06.01

 >Download>>>    http://www.mediafire.com/download/689jq1dndcdx5r1/Diable+Avionics+1.05.zip    <<<Download<

Newer version available here by Tartiflette:




Fightercraft
Spoiler
- Warlust - - Strife - - Frost -


[close]

Frigates
Spoiler
- Draft - - Vapor - - Shear _


[close]

Destroyers
Spoiler
- Calm - - Hayle -


[close]

Cruisers
Spoiler
- Gust - - Haze -


[close]

Capitals
Spoiler
- Storm - - Maelstrom -


[close]

Arsenal


- Small Missiles -
- Thunderbolt SRM - - Micro Missile Launcher


- Medium Missiles -
- Thunderbolt SRM Pod - - Plover -



- Small Ballistic -
- IBIS - - Recson S -


- Medium Ballistic -
- Recson V - - Grave HMG -


- Medium Energy -
- State -


- Large Energy -
- Heavy Thermal Pulse Cannon - - Uhlan Siege Laser -


Credit to team

-Tartiflette for taking up the update for 0.7
-Debido for general expertise and for his modification of Xangle13's OnHit Script
-Cycerin for still helpful scripts
-Mesotronik for help here and there and his custom missile ai
-And to whoever else that might of 'contributed' I thank you too :D

Standalone Download here - http://www.mediafire.com/download/689jq1dndcdx5r1/Diable+Avionics+1.05.zip

Code
Version 1.05
-Added Maelstrom
-Added Uhlan Siege Laser

Version 1.0
-Campaign support

Version 0.75
-Added Vapor Frigate
-Added Hayle Destroyer
-Added Haze Cruiser
-Added Frost Wanzer
-Added State, Plover
-Updated Strife Sprite,
-Updated Grave HMG sprite
-Reduced Calm speed, durability,
-Lowered number of fleets spawned
-Activated hostilities
« Last Edit: December 01, 2015, 07:31:45 PM by FlashFrozen »
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Okim

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Re: Diable Avionics (v. 0.5)
« Reply #1 on: August 04, 2014, 02:30:05 AM »

These two wide flat-looking panels in front of Calm are drones, aren't they? Nice idea.

Overall your ships look cool. I especially like how HTPC is placed on the port of the Gust. I wonder how it looks in action.

Speaking of other guns I must confess that they look a bit low-quality compared to the ships. Probably it is just my current laptop to be blamed for visuals.

I`d like to play test it a bit, but without all the other mods. Is it possible?

Gotcha!

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Re: Diable Avionics (v. 0.5)
« Reply #2 on: August 04, 2014, 04:08:16 AM »

Nice work. :) I really like the Storm. It is magnificent!
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CrazyDave

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Re: Diable Avionics (v. 0.5)
« Reply #3 on: August 04, 2014, 05:03:08 AM »

brilliant work; easily some of the best i have seen on the forums!
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Zudgemud

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Re: Diable Avionics (v. 0.5)
« Reply #4 on: August 04, 2014, 07:08:33 AM »

Real goddamn pretty, now make me able to play with them!
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Cycerin

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Re: Diable Avionics (v. 0.5)
« Reply #5 on: August 04, 2014, 08:16:40 AM »

Cool, like a natural evolution of Neutrino style sprites. What's the gameplay concept? Fighters and missiles? Those triangular details look like they are supposed to open up and spew missiles.
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MShadowy

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Re: Diable Avionics (v. 0.5)
« Reply #6 on: August 04, 2014, 08:30:29 AM »

Gorgeous ships, yeah.  Definitely looking forward to seeing these (apparently) legalistic jerks roving around the sector doing piracy in high spaceattempting to enforce their contractual ownership of the sector.
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FlashFrozen

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Re: Diable Avionics (v. 0.5)
« Reply #7 on: August 07, 2014, 07:30:43 AM »

-snipsnip-
I`d like to play test it a bit, but without all the other mods. Is it possible?

http://www.mediafire.com/download/ahg2bcdvg4apm24/Diable+Avionics+0.5f.zip

For a Basic working version, Probably still many things to add before it can be called a full featured mod, but eh.

Feedback on loud sounds preferred. I'd assume the HTPC could use some reducing but at the same time, ooo it's fun to fire.
« Last Edit: January 10, 2015, 12:33:31 PM by FlashFrozen »
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PCCL

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Re: Diable Avionics (v. 0.5f)
« Reply #8 on: August 07, 2014, 02:26:40 PM »

just looking at the sprites, seems as though there's very few weapon mounts there for example a CRUISER only has 4 small slots, and the carrier has no visible mounts at all (that I can find).

Is this balanced in some way?
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FlashFrozen

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Re: Diable Avionics (v. 0.5f)
« Reply #9 on: August 07, 2014, 03:17:20 PM »

Might just be easier to show you.

https://www.youtube.com/watch?v=we-rtBByDMQ&feature=youtu.be

The aim is vanilla midline.
Most ships prefer hardpoints over turret mounts.
« Last Edit: August 07, 2014, 03:34:45 PM by FlashFrozen »
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Nanao-kun

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Re: Diable Avionics (v. 0.5f)
« Reply #10 on: August 07, 2014, 03:24:11 PM »

These are great.
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CrazyDave

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Re: Diable Avionics (v. 0.5f)
« Reply #11 on: August 07, 2014, 08:12:51 PM »

just wondering, what kind of ship composition will this faction use? is it a very uniform and standard setup, so each fleet is very similar? or will there be variations in composition, so different kinds of frigates/destroyers etc?
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FlashFrozen

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Re: Diable Avionics (v. 0.5f)
« Reply #12 on: August 07, 2014, 08:37:25 PM »

At the moment there isn't too much variation, but there are differing loadouts set up so there will be differences in how they are dealt with and how effective they are.
In general the ships will have some form of base armament that will be shared across the hull regardless of variant but may differ in amount between variants.

I've kept the ship selection small as Idk if there's a need for a large selection yet, maybe there'll be more later.
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CrazyDave

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Re: Diable Avionics (v. 0.5f)
« Reply #13 on: August 07, 2014, 08:42:16 PM »

alrighty then, sounds good to me. :)
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kazi

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Re: Diable Avionics (v. 0.5f)
« Reply #14 on: August 07, 2014, 10:11:37 PM »

Ooh, looking forward to seeing these guys in action. As usual, I like the art style! My only criticism is that the sprites don't seem very "deep" (the red paneling is the main offender). I might add a little bit of hard shading on the left and right edges of the paneling to make it look like the ships go into the screen a bit more. The fighters seem a little hard to differentiate at a glance.
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