Bump because I noticed some duplicate textures starting to crop up in various mods, thus needlessly increasing the amount of memory the game require. Given the rising issues with RAM when using a lot of mods, I figured I could provide an archive with all the planets, rings and halo textures already named and ready to use. Extract the archive in your mod's graphics folder (
they should end next to your personal sub-folder), delete the textures you aren't using, do not rename those you keep and it should slightly improve the games performances.