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News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: Textures Pack for New Systems  (Read 54786 times)

Xanderzoo

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Re: Textures Pack for New Systems
« Reply #15 on: June 10, 2015, 07:37:11 AM »

Sure, no problem. :)
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Tartiflette

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Re: Textures Pack for New Systems
« Reply #16 on: November 30, 2015, 05:03:25 AM »

Bump because I noticed some duplicate textures starting to crop up in various mods, thus needlessly increasing the amount of memory the game require. Given the rising issues with RAM when using a lot of mods, I figured I could provide an archive with all the planets, rings and halo textures already named and ready to use. Extract the archive in your mod's graphics folder (they should end next to your personal sub-folder), delete the textures you aren't using, do not rename those you keep and it should slightly improve the games performances.
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