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Author Topic: Documentation: DamagingProjectileAPI  (Read 1216 times)

Debido

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Documentation: DamagingProjectileAPI
« on: July 31, 2014, 02:09:19 PM »

   /**
    * @return whether the projectile has started fading out due to exceeding its maximum range.
    */
   boolean isFading();


I would suggest have the addendum

   /**
    * @return whether the projectile has started fading out due to exceeding its maximum range OR the projectile has impacted an entity
    */
   boolean isFading();
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