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Documentation: DamagingProjectileAPI
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Topic: Documentation: DamagingProjectileAPI (Read 1216 times)
Debido
Admiral
Posts: 1183
Documentation: DamagingProjectileAPI
«
on:
July 31, 2014, 02:09:19 PM »
/**
* @return whether the projectile has started fading out due to exceeding its maximum range.
*/
boolean isFading();
I would suggest have the addendum
/**
* @return whether the projectile has started fading out due to exceeding its maximum range
OR the projectile has impacted an entity
*/
boolean isFading();
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Documentation: DamagingProjectileAPI