Ack! Me sides, me poor sides!
I did wonder why that hullmod didn't show up when installed, good thing is that I can remove it by stripping the ship.
Was basically my dumb luck noticing that hullmod first, thought it as a new addition as I've not seen it before but I did get the idea that it mainly adds more energy weapon damage only.
By the way I used the Console Commands' AllHullMods command and is probably why I got it, usually ship specific hullmods don't get added so I agree.
Thanks for the in-game warning though, usually when my hull points start going down fast I'm barely able to keep watching what is shot at me and so I notice missiles first. Exactly the reason I find Temporal Shell so useful as my thinking is slow and it makes it easier for me to see what's going on and plan ahead without pausing the game.
And I know what it feels like to mess something in a mod up and notice some stupid error much later on, it's why I burst out laughing right now because I know more or less what one feels like in such situation. At first it's not funny at all but later on thinking back it suddenly can become hysterical. Like the times I'm tired and wanna find out why the heck a game keeps crashing still and then about 2 hours later I'm like;
"Argh, this small bloody thing! *headdesk*" ..it happens.
EDIT: Thinking of creating a secondary character just to experience the game as a Metelson's miner, salvager, freelance mercenary and an explorer combined. What makes me relate to Metelson ships and weaponry is that they are quite close to default game weapons and putting some default weapons on the Metelson ships fits like a glove due to their paint schemes matching more or less together quite well like chaingun, high-velocity driver, mauler and a few others.
As for the look of the ships, Metelson's own unique designs that look like mish-mash variations of spheres and oval shaped hulls which makes sense for them to be able to take more natural punishment and yet they are still awesome to see, its this practical look-wise thing I like about them, heck I find so many factions in their own way likeable that sometimes I have a hard time to decide who to join with! Pretty much anything that isn't Sindrian Diktat, Luddic Church, Luddic Path, and the infamous Templars.
Tri-Tachyon and Hegemony are kinda in my grey list. Metelson though made me wanna try out a bigger fleet consisting of tanky escorts and other faster storage ships, which is a first, tbh. usually I just have two or three ships and not +8 of them like I ended up doing in 0.7 of the game. Tiandong has similar effect on me but their slow speed is why it's rather painful to catch faster ships or at all.
Enough said for now as I have some Templars to maim, Luddic Path to kill and Luddic Church to burn.