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News: Starsector 0.8a is out (hotfix is up!) ; New blog post: Ship’s Log of Salvage Dave’s Final Mission (3/29/17)
 
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Author Topic: [0.7.2a] Metelson industries: in a REDACTED mood... a3.1.2 11/21/16  (Read 75107 times)
cjusa
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« Reply #270 on: April 13, 2017, 12:00:37 PM »

The Acutor cleaned up well. It looks like I'll have to take another look at this mod.
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« Reply #271 on: April 13, 2017, 11:07:06 PM »

I've played the restructured faction a bit, and while I don't have the time to currently outline each given aspect; I'll go ahead and jot down the more glaring aspects:

1. Is the Stinulf supposed to have a phase teleporter? This might make up for its vastly degraded speed compared to the regular wolf, but the description says it's an electronics downgrade whereas the phase teleporter is Hyperion-level in technology.

2. The Kasta is a kinetic missile, but uses the heatseeker ai. So it spins behind and strikes the engine, which tends to not be shielded; negating the kinetic bonus.

3. The Actel should probably get a hullmod that disables the addition of ITU or DTS.

4. The Obex's mining laser affects the AI so it rarely uses its Molaris blaster. Also said blaster does not have a mining bonus; though this may be intentional since it's a 3-fighter wing now.

Also, the Varingur is misspelt "Varingurt".
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Azmond
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« Reply #272 on: April 14, 2017, 10:39:07 PM »

1. Is the Stinulf supposed to have a phase teleporter? This might make up for its vastly degraded speed compared to the regular wolf, but the description says it's an electronics downgrade whereas the phase teleporter is Hyperion-level in technology.

Belive it or not, yes. It lost a LOT of it's mobility when the speed was taken out, making it quite vulernable. Given that I'm not fully aware of the Tech-levlels to such a degree I'll change the Desc slightly for the next patch. I'll also tweek the System so it's not as long. Currently it's at 800 Su i think as far as range goes with about 3 charges.

2. The Kasta is a kinetic missile, but uses the heatseeker ai. So it spins behind and strikes the engine, which tends to not be shielded; negating the kinetic bonus.
It is meant to do that, yes. It's PD-fodder and Cheesing a portion of the AI. If the ship in question continues to move, it will liekly be hit by the missles or they'll continue to circle. The idea is for distraction more than anything and it does that just fine. Smiley

3. The Actel should probably get a hullmod that disables the addition of ITU or DTS.
That would be a good idea... As mcuh as it'd be hard to use it at that range, it would just as easy for it to break things instead. So, that'll be worked on, likely I'll cannabilize something.

4. The Obex's mining laser affects the AI so it rarely uses its Molaris blaster. Also said blaster does not have a mining bonus; though this may be intentional since it's a 3-fighter wing now.
Yes, that is Intentional. Considering the fact that you will have about 12 hammers being thrown at you for a full wing, and a potential follow up on the blaster!!!  I think limitations are in order with that... the Obex is scray enough, are you trying to tell me it ISN'T scary enough!? xD Cause it is as far as I'm concerned.


Edit:: Vargingurt...  Varginurt! Now part ofa healthy breakfeast while supplies last! Cheesy

Edit EDIT::  I was working on a different variation of the Phase Skimmer and thought THAT was what was in the file, so... NO It was meant to have something else that I described however, in my haste, I didn't check that. It's the devils in the details.
« Last Edit: April 15, 2017, 09:46:45 PM by Azmond » Logged

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Azmond
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« Reply #273 on: April 16, 2017, 10:45:54 AM »

In a system near you!



So In this Patch we have a few things that're fixxed and hopfully things that will work properly. I have not implimneted the ITU/DTS block to the Actel yet, but, that'll be for later.
=================

4/16/2017::

Ships--
   mi_wolf (stiulv) given Maneuvering Jets and small buff to stats to compensate for Mobility loss making the ship viable for combat again.
      Speed from 110 to 120
      armor from 180 to 220
      Flux from 1800 to 1950
      Dissipation from 140 to 150

Ship-systems--
   
   Rostor Fields nerfed slightly and given charges to avoid becoming overpowered.   

Descriptions--
   Varingurt is no longer on sale and has been removed from production. (Spelling error for Varingur fixxed)

Weapons--
   Kasta-MRSM given a buff:
       EMP set to 10
      Damage from 50 to 55
   Mining Lance OP added from 10 to 11



« Last Edit: April 16, 2017, 10:48:46 AM by Azmond » Logged

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Azmond
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« Reply #274 on: April 24, 2017, 01:48:37 PM »

To those who are wondering if Metelson's will be coming out sometime soon it will need to be given some time- primarily for my own fun and then some.  The mod will come out sometime this summer and will feature a few far-flung outposts (read salvaging centers) hand-placed with randomized items in-system for any sector generation. So, below is a small list of what I have in mind, that may or may not come to fruition and needs me to work on. Likely this summer I'll be taking less classes at school and focusing on the mod, or my blood will become coffee and music will be blarring in my ears.

=======================
TODO and ideas::
=======================
+Populate and create star-systems for use in campaign (only 2 planned, however, more can be made closer to the home-worlds.
+Re-balance fighters for new mechanics
+Adjust Rock and related markets to account for new system information.

++!!!SHIPS IN GENERAL!!!++
+++Adjust certain weapons to account for Salvage operations and so on.
+++Adjust ships for Breakage
+++Adjust ships for vanilla balances
+Replace Thrudgelmir / Drengur
+Add 5 new ships/ship series:
++Pala mk3  (hehehe, excited for this one.)
++Venture MI-Variant
++MASA series
++Varginur inspired vessels  (have a few ideas...)
++Actel R70 (it's not as bad as it sounds, maybe.... I hope not, not, maybe. Heehee.)
+++Cannibalize Vanilla ships (avoid spoiling REDACTED for self...)

++!!!SHIP SYSTEMS!!!++
+++Change drone systems if need-be.
+++Cannibalize Vanilla systems and code with caution. (All hail the backup-system!!!)
+++Triple-check Rostor Fields to avoid Mora tedium... (the buzzing still rings in m'ears!)
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