Mod pros and cons~! For poops an gigglesPros Simple to pick up and install
Small and manageable
Ships are varied and have a style aiming for Vanilla
NEXCELERIN SUPPORTED
Generally Midline with a great focus on Frigates and Destroyers
cons The Mod does NOT add- nor aim -to add significantly flashy affects, effects, or ships, an can be somewhat boring.
The Mod tries to be small.
Very VERY crew strict, would recommend Blast-Doors as well as a Shuttle to hold crew. The Pala, Mudder, Mite, and Roma work well for this, as well as certain larger ships.
Change LogSpoiler
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++++ Change Log starting from 4/16/2017 onward ++++
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Changes as of: 03/25/2020
Nexerlrin support offcially set up again. Let me know if anything screws up please!
As of 03/12/2020::
Final set up for the new release. Mainly typos and making sure code isn't broken. Please let me know if you have any glaring issues or problems.
As of 10/09/19::
Major changes-
. Several ships have been removed.
Pala MKL, Grancursor, and Cringer as well as several developmental ships that may be released later or for memetic/genuine reasons.
. Fleet Composition edited to be a mixture of a neutral fleet with Metelson vessels.
. Many, many lines placed into rules. If any errors are seen in spelling that is not intentional (EG, "Y'all've ye' ya' Hey'a etc etc.) please message me in the forums or in the UNoffical Starsector Discord.
. Market conditions readjusted slightly and Rock ring-system toned down somewhat (only ONE asteroid-ring is needed Azmond, holy crap).
. Added a new outpost in Tyle called Voutyro that orbits around Kardara (may develop this into a seprate planet with a moon).
. . . Probably a butt-ton of other stuff I've honestly forgotten.
02/09/18::
Thrudgelmir- sheilds normalized to upkeep of 1 and Effenciy of .6
Hull increased to 16000 from 12000
Armor from 1250 to even 1300
Turrets and load-outs edited
Drengur- Upkeep cahnged to 30 an 30 for delopment and upkeep/month
all other stats unchanged
Acutor-
Hull lowered to a more reasonable level from 18000 to 11000
no further bug-fixxes. . . ATM.
12/18/2017::
Adjusted all Deployment costs/Repairs normalized, OP normalized and ship Variants adjusted for new OP stats.
New usable ships:
Scab - Cargo pod basically, marginally better than the Mudder in terms of usability for cost.
Added Ship Ustos- ***NOT IMPLIMENTED***, but can be obtained in Console commands with mi_ustos_standard all Meletson ships will have the prefix mi_SHIPNAME_standard for the basic type.
All ships have received a once-over and balance change in some way. I lost count and haven't the faintest what all the changes are.
8/12/2017::
All CR normalized on Metelson vessels.
All ships- save for one -have been given normal CR stats
A lot has been done to the ships either to give them more load-outs that're worth a damn, or otherwise.
Some load-outs are suicide or otherwise rare to see.
Ye' have been warned and keep on your toes.
Rostor Field's have been lowered to only 5 ships in the metelson fleet. Replacements have been made to the others.
Rostor Fields no longer have individual boosts to speed.
Rostor Fields now have the same cool-down and regen as the Damper Field.
Actel H35 now set in standard fleet generation as a "2", meaning it's more rare to actually see (hopefully) Likewise, fleet generation has been normalized copying the Nueteral fleet generation.
Actel h35 speed has been lowered to 60 from
Actel hull has been lowered to 3000 from
Actel CR lowered to 300 from 400
Actel Cannon nerfed and flux generation increased
Standard cannon has a default spread of 8 from 10
Actel Canopy has a a max spread of 12 from 15.
Both cannons have had an increase to their cool-down phase and flux generation.
Both cannons have a projectile speed of 800 from 1000 making the shot easier to dodge for smaller targets.
(unless it's point blank which, yeah, good luck...)
Obex- NERFED, no longer is it a flying Hammer barrage.
removed one hammer torpedo and replaced the Mining laser and Molaris Blaster with a single Maser.
Securi-
CR reduced from 575 to 300
Hull reduced from 4250 to 3000
Armor reduced from 600 to 400
Turn-rate lowered from 60 to 20
Speed unchanged
Flux reduced from 6000(!!!) to 4250
Shield arc reduced from 220 to 200
Pala:L
Speed reduced from 170 to 165
Acceleration reduced from 175 to 150
Shield arc reduced from 270 to 220
Thrudgelmir
Fleet points increased to 20
NEXE: mining strength reduced from 125 to 75
NEXE:
Additional mining weapons added-
Molaris Blaster mining strength set to 5. Half of the standard mining blaster.
Fighter refit time normalized
All fighters have refit times parallel with vanilla counterparts.
Grudiver is set to 5
Negl is set to 10
Obex and Golgata are set to 15
Actel Egg removed
6/24/2017::
mi_Drengur
turret layout changed
overall nerf and now on par with Odessey
FP unchanged
OP to 212 from 260
Hull set to 11000 from 15000 Armor nerfed to 1200 from 1500
Max Fluxcahnged, Diss. unchanged. Max flux to 12500 from 15000
Speed set to 60 from 80, it also now turns and accelerates like a brick through water...
In otherwords... It's slow as balls to get up to speed and difficult to stop.
Turning is nerfed as well making it a 15 turn-rate with 10 Turn acceleration.
Arc lowered to 120 from 180, nerfed to 0.6 upkeep and 1.2 efficiency (in other-words it's a crap shield, but it works.)
Basically, the ship should be less of a cluster-of-things-evil!
mi_actelh35
Speed lowered to 70
Shield nerfed, upkeep increased to 1 while efficiency is set to 1.5 (the shield is for catching shots and sponging beams when able)
mi_securi speed lowered to 80
Actel Cannon/Canopy Flux per shot increased to 1500
Canopy spread increased to 14 and decay lowered to 0.9333
Cannon spread set to10 with a decay rate lowered to 0.6333
Crackler spread increased
Spread set to 25 with a minimum spread of 2. Decay is set to
6/17/2017::
General::
Fighters edited for use in the game and the mod is now upgraded from 7.2 to 8.1! (finally fudge-packing-hell!!!)
Rock moved south of the main worlds outside of Galatia as a spot for fueling and so on. no other systems added.
Ships--
mi_drengur Offcially Added
Thrudgelmir Lives!!!
mi_cringer added
several other ships have a slight graphics update
Ship-systems--
Coiler Drones (Rastrum) changed to a built-in weapon, Rastrum given Active Flares
Descriptions--
mining lance name changed to Maser Lance to fit with the Maser beam and So on
Added new descriptions as needed.
Weapons--
Gulimnjor added
Padent system added
Combat MG given a burst of 16 with 1.75 second chargedown (now rivals the Needler rather than being a plinky MG....)
==========
4/16/2017::
Ships--
mi_wolf (stiulv) given Manuvering Jets and small buff to stats to compensate for Mobility loss making the ship viable for combat again. Speed from 110 to 120
armor from 180 to 220
Flux from 1800 to 1950
Dissipation from 140 to 150
Ship-systems--
Rostor Fields nerfed slightly and given charges to avoid becoming overpowered.
Descriptions--
Varingurt is no longer on sale and has been removed from production. (Spelling error for Varingur fixxed)
Weapons--
Kasta-MRSM given a buff:
EMP set to 10
Damage from 50 to 55
Mining Lance OP added from 10 to 11
Work team for the mod and thanks to:Thank you MesoTroniK, Biotic, Foxer360, Dark Revenant, those who play this Mod and those who have commented on this thread!Without your help, comments, knowing/Unknowing encouragement, I would have made little in the way of progress and may've stopped my idea altogether!!!
Thank you one an all, enjoy my mod and please. Tear into them, tell me what sucks, what's awesome. Without help or comments, criteque or elsewise, this mod would be nothing!
Azmond ::
Development and Mod Lead, Head Sprite Artist, code-monkey, Ink-drinker (lore) and idea-monkeyMesoTroniK ::
Balanacing, Code assistance, script and Description help; Helpfulness and grand advice in generalDeathfly ::
Code Advice, Inital Coding assistance, occasional help.Viymese :: Concepts for Weapons,ships, and other objects. First Code monkey. (generally on Military leave with Erratic contributions.)
Foxer360 ::
Balancing and General help:**:Others of note and credit to be given:**:Avanitia-- For general helpfulness and helping me get Metelson's out of it's slump.
Bastion.Systems-- For inspiration given on the new flag and Critique.
Blaze-- For general quality assurance and play-testing, as well as critique.
Dark Revenant-- initial help setting up for when I first begun modding
Deathfly-- Code assistance, first ship-systems, first help given to mod production, and general helpfulness
Helmut-- Graphics assistance, sprite creation/critique and advice
Tartiflette-- Graphics assistance and advice
Tools used :: netbeans IDE, Kitra
(GIMP can eat it's heart out) and of course Tryolbots Ship Editor!
