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Author Topic: [0.7.2a] Metelson industries: in a REDACTED mood... a3.1.2 11/21/16  (Read 77669 times)
Azmond
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« on: June 30, 2014, 01:20:16 PM »

    This mod is based/Inspired on/by one of my favorite mods, mendonca's The Asp Fleet



Thank you for your interest in purchasing a Metelson product!!!


If interested in using this Product for purpose other than what is intended. Please refer to this PSA from our PR managers.


Have a nice day.  Grin




================================

Product Permissions and licensing
================================

This mod is provided as is, free of charge, and is subject to common usage as most other mods are. Use at your own risk, as mods are mods, and mods can break things.

Credit is to go me and others as needed. If you're unsure who owns what, ask and I'll help. (not like that'll be an issue considering the size an scope of the mod.)
Otherwise keep to common sense please.






We greatly appreciate the business that you'll be giving us and rest assured we've produced some of the best mining, mineral extraction devices, and more in this portion of the Sector! We strive every day of the Cycle to best show that in our efforts of production and service~!

Please press any of the bars below for information about our company and Government, Items, and Ships.
this is subject to change.

====================
Information
====================
Vessels for sale!

Note: Current Catalog being loaded
...
_____________
Frigates

 
Mite Shuttle::Mudder Frigate

 
M.o.C Pala Frigate::Farin Combat Freighter

 
Vigil Frigate::Stinulv Frigate

 
Cavos Gunship::Glima Heavy Frigate:: R.O.M.A Shuttle

_____________
Destroyers

 
Securi Stout Destroyer :: Rastrum Drone Destroyer (c/ Drones)

 
Actel H35 Light Destroyer (without Cannon installed) :: Custos Destroyer


Varingur Cargo Carrier

_____________
Fighters

     
Obex :: Golgata :: Negl :: Grudiver

_____________
Cruisers

The Three-mainstays

The Gadfar System Cruiser :: The Grancursor :: The Mantarn Light Cruiser
         
  
_____________
Capitals

Acutor (c/ Drones)


Thrudgelmir

Below is our old Catalog.

Mining and Security Equipment
Note: All Images and Information skewed slightly from Public view on an unsecured channel.
Current Catalog being Processed
Corporate information

Metelson industries has a long history, however it wasn't till the past 300 cycles that it's developed to a point of rivaling with the TriTachyon. Developed Pre-Collapse, as a budding Rim-world mining corp. Metelson's had a humble start as a tool and Vehicle company for old mining techniques that required such tools or variations. As space mining was not always practical and sometimes still isn't.

As the Collapse happened, the company dwindled to a good few on the planet Ragnus where they had last planted a foot-hold. A new company head was founded there and from the Collapse till now, the company has continued to run and  go through development.

The First major step, however, into becoming a power to rival that of the Tri-tachyon in their local system was that of the production of Space-Mining Articles of custom design and Implementation. With the ubiquitous PDA of the Tri-tachyon, it was difficult to produce such things, but. It was done and soon, Metelson Modified Hounds came from Ragnus and had a good kick to them, as poor as they were.

it was during these past 70 cycles, that Metelon's might and true developmental power had risen! Armed with miners and honest people of all sorts (including otherwise unsavoury characters). Metelson Industries has since been able to hold their own system and grew to have taken it over when the independent government fell-out.

Though a Corporation, Metelson's founder believed in a Democratic-republic. So, naturally, it would be a democratic republic as well that would come. But, as Ragnus developed from mass roits and worse, Metelson's showed it had a Communist method of Governing during times of crisis.  During the first 30 cycles of Ragnus's repair an rebuilding it was a Lenient Communistic  Rule with Martial Law put into effect as needed. When Metelson's felt ready, the new Governments were put into place, and Communistic rule was phased out to a now fully Democratic Republic of Ragnus. The republic being governed in territories across the planet. Each territory being an Independent body, but, all answering to Metelson Industries when Push came to shove.

As it stands today, Ragnus is a thriving Arid world, orbiting a red dwarf. With a heavy mining ethic and Culture. Much of their ships are made to be easily seen as the tools used often result in explosive results or otherwise. However, simply because they are seen, doesn't mean they can't see you just as well.

For further Questions, please contact our P.R. department, All questions are not guaranteed an answer.

Download a full Cataloge of our Ships and Systems Information now~!
^!^!^ DOWNLOAD THE MOD ^!^!^
Nexerelin COMPATIBLE / LAZYLIB IS REQUIRED FOR MISSIONS






Mod Direction, Current Status, and otherwise:::


Direction of Metelson Industries and CEO Open-letter
Quote

  • Develop a line of salvaging, construction/repair and fleet maintenance vessels
  • Develop a standard Policing and Defensive series of vessles based upon the Pala or Glima family of hulls
  • Develop and advance work-tools within the industry and in planetary defense
  • Ploishing...
  • ... Open to discussion and deliberations, all subject ideas to be defered privately or publicly within given fourm (IE this thread)  ...
Open-Letter to all patrons and associates:
Quote

Within this past year and with the development of 0.8, many things have changed and come to pass. In my life, I am struggling with school and juggling many things at the moment. Likewise, it will take time for me to update and modify things to accurately mange and balance the new ideas I have in mind. I also have to learn the new quirks... I will let the giants that can see above the trees make their way through an then well, yeah. Come creeping after...  So, Metelsons will not be updated for some period after release.

To clarify, school, work, social, and otherwise things out of my control, have precedence. The mod will get better, I will be furthering the direction and possibly the scope. However, that will not be without some help, self-learning, or otherwise. I will be DAMNED an burned if I produce a shoddy product; Worth nothing more than a volatile fart-joke or some-such.  To outline this, I have set the current deliberations as such above and will clarify each:


  • Develop a line of salvaging, construction/repair and fleet maintenance vessels
This should be a no-brainier.  Metelson's at it's core idea and tenants was to be an industrial, utilitarian Faction-mod. It has not really grown because, well. I could not think of much to add to it. However, with the industry tab coming and a few other things. I can try to add hull-mods, Ship-specific hull-mods relating to the Industry tab, as well as a few other ideas. That however goes against one of the other ideas for the mod. Simplicity, I wanted this to be simple, an really. it still is, however, it may still be quiet difficult to avoid using complex scripts and otherwise and frankly? Simple can mean many things. Compared to something like Templars, Black Rock Drives, or ShadowYards, Metelson's is simple and playable. Compared to something like NGO, it's probably a little more complex in scope.

  • Develop a standard Policing and Defensive series of vessels based upon the Pala or Glima family of hulls
This ties more into the fact that with the coming changes, having simple ship-choices may have the game turn stale. Otherwise, some of my ships... need some help. Old kit-bashes may be re-purposed, even older ships might be brought back as (D) or (V (as in !!! Volatile !!! )), and ships will be produced around standard shapes and themes for the mod.

  • Develop and advance work-tools within the industry and in planetary defense
Keeping the ball rolling, I'll be working on ideas for "Planet-Cracking" devices or other tools of Mining in space. things like the miller cannon will be updated as far as a graphic goes and it's bullet will be changed. Likewise, more Military or Militarized objects will be produced. Old ideas might also make a come-back as well an things that I doodled in the early days of the mod may see production.

  • Ploishing...
Like everything above, I will do my best as a modder to produce a worth-while product and to that end everything is...

  • ... Open to discussion and deliberations, all subject ideas to be defered privately or publicly within given fourm (IE this thread or PMs)  ...

Seriously. If you have an idea, would like to help, would enjoy being a test-monkey an giving me feed-back. Sending me fan-art, fan-fiction, whatever you think would benefit the mod to some degree, or simply something noteworthy/interesting. Tell me, talk to me, talk to others who enjoy the mod and post your idea. If you think I may not like it, try me. Private message me if you feel so inclined, I'm also on the discord lurking around, reading things.  I might be disposed for the most part, but, I am not going to simply drop this.

As for discussion, keep it civil and please know, at the end of it all. It is my content and I will produce the way I'd like.



Az, out.

[/li][/list]
 
____________________________________________

Screen shots in spoiler below!
SWARM OF THE LORDS!!!

Home sweeeaaugh... Who am I kidding? It's a rock...
It's... Pretty, dusty... Uah, ain't it?




WHERE THE HELL IS THIS ROCK DAMN IT?!...
Oh...




Mod pros and cons~! For poops an giggles
Pros                  
Simple to pick up and install
Small and manageable
Ships are varied and have a style aiming for Vanilla
NEXCELERIN SUPPORTED
Generally Midline with a great focus on Frigates and Destroyers


cons                  
The Mod does NOT add- nor aim -to add significantly flashy affects, effects, or ships, an can be somewhat boring.
The Mod tries to be small.
Very VERY crew strict, would recommend Blast-Doors as well as a Shuttle to hold crew. The Pala, Mudder, Mite, and Roma work well for this, as well as certain larger ships.

Change Log
===================================================
++++ Change Log starting from 4/16/2017 onward ++++
===================================================

4/16/2017::

Ships--
   mi_wolf (stiulv) given Manuvering Jets and small buff to stats to compensate for Mobility loss making the ship viable for combat again.          Speed from 110 to 120
      armor from 180 to 220
      Flux from 1800 to 1950
      Dissipation from 140 to 150

Ship-systems--
   
   Rostor Fields nerfed slightly and given charges to avoid becoming overpowered.   

Descriptions--
   Varingurt is no longer on sale and has been removed from production. (Spelling error for Varingur fixxed)

Weapons--
   Kasta-MRSM given a buff:
       EMP set to 10
      Damage from 50 to 55
   Mining Lance OP added from 10 to 11




Work team for the mod and thanks to:


Thank you MesoTroniK, Biotic, Foxer360, Dark Revenant, those who play this Mod and those who have commented on this thread!
Without your help, comments, knowing/Unknowing encouragement, I would have made little in the way of progress and may've stopped my idea altogether!!!

Thank you one an all, enjoy my mod and please. Tear into them, tell me what sucks, what's awesome. Without help or comments, criteque or elsewise, this mod would be nothing!


 
Azmond         :: Development and Mod Lead, Head Sprite Artist, code-monkey, Ink-drinker (lore) and idea-monkey
MesoTroniK   ::Balanacing, Code assistance, script and Description help; Helpfulness and grand advice in general
Deathfly       ::Code Advice, Inital Coding assistance, occasional help.
Viymese       :: Concepts for Weapons,ships, and other objects. First Code monkey. (generally on Military leave with Erratic contributions.)
Foxer360       ::Balancing and General help




Tools used :: netbeans IDE, Kitra (GIMP can eat it's heart out) and of course...




====
Off topic somewhat:
====

If anyone wants to watch me work, I've a stream set up for doodling an such. If you want to give it look. I'll try an update when I'm streaming and what it is that I'm doing. Most often, it'll be Space-ships. but, sometimes I'll be working with traditional work with a camera.. That will be much later though. Most likely just ships.

ANYWAY! If you want to watch, click the link below:
https://picarto.tv/Azmond

Next Stream: Saturdays usually, 7PM WEST-COAST USA or GMT-8
« Last Edit: April 24, 2017, 01:25:22 PM by Azmond » Logged

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I stream on Saturdays, usually space-ships. Smiley
Sabaton
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« Reply #1 on: June 30, 2014, 01:39:43 PM »

If you want to make such a faction you might have to wait, another modder by the name of Okim came to the same realization that if you explore the industry branch at some point the game will override your work as development progresses.
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Azmond
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« Reply #2 on: June 30, 2014, 01:46:09 PM »

It's not going to add much to the game except for more Mining pods really and a more Industry centered faction. Most factions are military based or have little to no utilitlitaryian ship-roles. So, I was wanting to make a Mod that would offer ships of such nature, cheap annoying flying mining pods that're basically flying coffins. xD

And big hulking carriers to support said annoying-coffins.
It isn't going to add anything to the branch (it may use from the industy branch when development comes but for now it's just a faction in mind.)
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Debido
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« Reply #3 on: June 30, 2014, 05:36:40 PM »

Just because it's industrial, doesn't necessarily mean it can't deal damage. I'm fairly sure there are all manner of size of asteroid mining blasters, orbital drilling platforms and planet cracker class ships designed to reduce Corvus into usable construction materials.
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Foxer360
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« Reply #4 on: June 30, 2014, 09:05:06 PM »

I loved Keptin's Orbital Planet-crackers from his Interstellar Federation mod. I totally agree with massive mining station fleets composed of a large station+mining laser and a bunch of smaller mining vessels. So...

GET BACK TAH WORK!
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Debido
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« Reply #5 on: July 01, 2014, 12:23:59 AM »

Have a look at ICE's Kelpie for a laser cutter, maybe you guys could have a rig with an animated drill/grinding stone/saw technology thing to do some nice melee damage with.
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Azmond
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« Reply #6 on: July 01, 2014, 01:51:32 AM »

i just got home~! AND fugdenutters! Thanks a lot for the support guys!
If anyone can help us out PLEASE, by all means do, I'll post my sketch ideas and start an actual mod fourm when i'm able.

And you may be onto something debido, and thank you three for posting so far! a post is MUCH MUCH more appreciated and excitement educing for me~!

I've done some work on the spade an so has my brother, but we're not spriters or coders. I can do some good work and will likely get better. But some things still need help. either way.
off to bed at this moment in 7/1/14  02:00
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Azmond
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« Reply #7 on: July 05, 2014, 01:56:14 AM »

OKay. so i've made progress and have put together the Nota Mining Pod. it was orignal the Nut pod, but, yreah. That was cheesy. =3= and not he good cheesy from the 1980's either...
So, it's the Nota mining pod. I've also used some of my good drawing papter to make the line works for a heavy destoryer class carrier called the Lead. as in lead pipe. Tongue The name is simply Lead.
for now here're 2 of the ships as well as the first drawing of the Nota Mining Pod, and finally the end prodcut that came from the picture.

The images are here in order for the most part.

Though it seems i've no idea how to use the image tag...  So i've had to just upload them as an attachments but even has been giving me issues. So, here's the Anthrom and the Aenet. = ='

[attachment deleted by admin]
« Last Edit: July 05, 2014, 11:58:38 AM by Azmond » Logged

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I stream on Saturdays, usually space-ships. Smiley
MesoTroniK
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« Reply #8 on: July 05, 2014, 02:03:26 AM »

Those images are not working because they link to a webpage, not directly to the pictures themselves...


The Nota Mining Pod


The Aenet heavy Drone-frigate


The Anthrom Support Destoryer
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Azmond
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« Reply #9 on: July 05, 2014, 02:32:50 AM »

again, never used the tag till now.
thank you mesotron~!  ^ ^
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Farlarzia
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« Reply #10 on: July 05, 2014, 04:34:34 AM »

Non of those images work for me, they show the corrupt image icon, and upon trying to open them manually give me a 403 error, saying its forbidden
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Azmond
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« Reply #11 on: July 05, 2014, 10:52:19 AM »

Okay if that doesn't fix it I'm going to be just uploading down-sized pictures of the art.
and even that sucked~!!! @~@
« Last Edit: July 05, 2014, 12:02:04 PM by Azmond » Logged

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Farlarzia
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« Reply #12 on: July 05, 2014, 12:26:21 PM »

That fixed it, but we seem to be missing the Nota Mining Pod now, not sure if that's on purpose
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Azmond
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« Reply #13 on: July 05, 2014, 12:51:09 PM »

I couldn't get it to work, or otherwise, so... I just uploaded the Anthrom and the Aenet as down-sized attatchments... = =;
here's the nota drawing and the nota pod end-prodcut (so far)

[attachment deleted by admin]
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CEO and Founder of Metelson Industries!
I stream on Saturdays, usually space-ships. Smiley
Azmond
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« Reply #14 on: July 08, 2014, 11:17:59 PM »

butter-nuts... Who looked at it Fifty times?! xD
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