Hopefully, this is the last update before the Big Things.
Note: DynaSector is necessary for debris/salvage adjustments to certain Templar campaign features. Without certain features added by DynaSector, significantly more gear is possible to salvage than is actually intended, which can negatively impact balance and your enjoyment of the game. If you don't like certain changes introduced by DynaSector, (nearly) all of them can be turned off in DYNASECTOR_OPTIONS.ini.
Change LogVersion 0.9.8b- Updated to support Starsector 0.8.1a
- Each D-mod decreases Lattice Shield ship performance
- D-modded Templar ships have no Priwen Burst
- Significant changes to Templar debris/derelicts
- Significant rebalance to fleet presence in the sector
- Significant rebalance of Crusades and Crusade effects
- Prevented edge cases that could break the economy
- Greatly reduced EMP damage of Priwen Burst, Almace Burst, and Excalibur Drive detonations
- Increased ship prices
- Fixed floaters on the Chevalier sprite
- Readjusted Almace Burst AI
- Attacks that deal hard flux on a hit now only deal soft flux if they hit hull (still hard flux against shields)
- Adjusted Holy Charge AI
- Fixed some reputation-related issues for battle participation
- Priwen Burst and Excalibur Drive detonations have a maximum amount of total damage, attenuating if there are too many targets
- Made Martyrs more aggressive
- Far fewer enemy Templar ships are available for capture
- Aegis Shield now has charges and regenerates
- Reduced Clarent damage to 1500 from 2000, reduced Fighter Clarent damage to 1250 from 1500