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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.8.1a] The Knights Templar 0.9.8f  (Read 626840 times)

qinta

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Re: [0.8a] The Knights Templar 0.9.8
« Reply #885 on: May 18, 2017, 12:27:21 PM »

still have the same issue, maybe its the extraction software I am using? though I have not had any issues with it when unzipping other files.
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Dark.Revenant

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Re: [0.8a] The Knights Templar 0.9.8
« Reply #886 on: May 18, 2017, 12:50:45 PM »

Which software is it?  There shouldn't be missing files.
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isaacssv552

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Re: [0.8a] The Knights Templar 0.9.8
« Reply #887 on: May 18, 2017, 01:27:03 PM »

Which software is it?  There shouldn't be missing files.
When I downloaded two of the audio files were corrupted and I had to pull them from the old version. (I re downloaded as soon as the error appeared and tried two unarchivers with no luck.)
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qinta

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Re: [0.8a] The Knights Templar 0.9.8
« Reply #888 on: May 18, 2017, 02:07:02 PM »

I am using 9zip, and for some reason, its not extracting the .wav files from the sfx_wpn_guns folder. Its handling the .ogg files just fine, but it wont do anything with the .wav files. I installed a different extraction software, and it started up fine now. Thanks for the help and quick replies, and sorry for wasting your time.
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ahrenjb

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Re: [0.8a] The Knights Templar 0.9.8
« Reply #889 on: May 18, 2017, 02:20:31 PM »

Thanks for the update DR.

Started a new campaign included Templars and haven't noticed any issues. The Templar fleets roaming around space are a persistent threat, but there doesn't seem to be an overabundance of them or anything.

Priwen Burst not working on (D) model ships was a good call, I think. Templar ships are a little more available due to the new mechanics is 0.8 and they'd just be too powerful if they were fully functional. The extreme cost of restoration, often more than what it would cost to purchase and fit a capital, is a good offset to this.

I salvaged a Bulwark (D) and it's strong enough even with a mediocre weapons fit to give my fleet a real edge. The 300,000 cost of restoration is high, but I'm glad to pay it anyway.
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Death_Silence_66

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Re: [0.8a] The Knights Templar 0.9.8
« Reply #890 on: May 19, 2017, 03:05:03 PM »

Apparently some of the files are password protected and can't be extracted by 9zip.
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Dark.Revenant

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Re: [0.8a] The Knights Templar 0.9.8
« Reply #891 on: May 19, 2017, 09:24:41 PM »

9zip doesn't support common compression filters like delta encoding, which 7zip uses for wav files.  Reuploaded with that forced off...
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Clutch31313

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Re: [0.8a] The Knights Templar 0.9.8
« Reply #892 on: May 21, 2017, 02:37:21 PM »

Is there any way to improve Templar relations in 0.8a? I've assisted the Templar in battles in and out of crusades without gaining any relation at all. Am I missing something?
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Dark.Revenant

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Re: [0.8a] The Knights Templar 0.9.8
« Reply #893 on: May 21, 2017, 03:32:37 PM »

Is there any way to improve Templar relations in 0.8a? I've assisted the Templar in battles in and out of crusades without gaining any relation at all. Am I missing something?

You get Crusade reputation, but a bug is preventing reputation from climbing via combat.  I'll fix that.
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Clutch31313

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Re: [0.8a] The Knights Templar 0.9.8
« Reply #894 on: May 21, 2017, 03:33:32 PM »

Crusade reputation? What is this and how do I get it?
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Dark.Revenant

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Re: [0.8a] The Knights Templar 0.9.8
« Reply #895 on: May 21, 2017, 03:35:13 PM »

Kill enemies of the Templar in crusaded systems.
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Clutch31313

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Re: [0.8a] The Knights Templar 0.9.8
« Reply #896 on: May 21, 2017, 03:36:35 PM »

Does this include the hyperspace area around the system?
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Dark.Revenant

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Re: [0.8a] The Knights Templar 0.9.8
« Reply #897 on: May 21, 2017, 04:39:07 PM »

If it's close enough, yes.
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Death_Silence_66

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Re: [0.8a] The Knights Templar 0.9.8
« Reply #898 on: May 25, 2017, 12:09:55 AM »

The fighter versions of weapons show up when configuring a ship for missions. I assume this is not intended.
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KopiG

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Re: [0.8a] The Knights Templar 0.9.8
« Reply #899 on: May 30, 2017, 02:29:52 PM »

First of all, I love the mod it is absolutely insane good however I have to say, getting Longinus Laser from the Knights is almost impossible. I have defeated around 30 fleets and have salvaged only 1 Longinus laser so far. Is this intended?
PS: I have insane amount of Sentenia Assault Cannons
« Last Edit: May 30, 2017, 02:37:50 PM by KopiG »
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