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Author Topic: [0.8.1a] The Knights Templar 0.9.8f  (Read 626947 times)

Dark.Revenant

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Re: [0.7.2a] The Knights Templar 0.9.5g
« Reply #750 on: April 17, 2016, 10:19:40 PM »

You ought to read the description for those weapons; they raise flux on hit automatically.
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Silver Silence

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Re: [0.7.2a] The Knights Templar 0.9.5g
« Reply #751 on: April 18, 2016, 10:16:42 AM »

Additionally, in doing that, the Secace, Galatine and Arondight all have the ability to force overloads on you if you're the sorta person to only ever raise shields against torpedo hits and use the passive venting that would've been diverted to shields instead on pewpewing for as long as possible until you're at 95%+ flux. Having not played for a few months, it took me a few fights to remember that was a thing when fighting the Templar.
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neptix

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Re: [0.7.2a] The Knights Templar 0.9.5g
« Reply #752 on: April 30, 2016, 02:48:07 PM »

I'm getting zero length vector crashes again, after I installed 0.95g.  The crash occurs the instant you transition from the dialog in campaign mode to battle mode.  The relevant part of the log:

Code
69949 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.IllegalStateException: Zero length vector
java.lang.IllegalStateException: Zero length vector
at org.lwjgl.util.vector.Vector.normalise(Vector.java:91)
at data.shipsystems.scripts.TEM_SchismDriveStats.apply(TEM_SchismDriveStats.java:102)
at com.fs.starfarer.combat.systems.F.advance(Unknown Source)
at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Thread.java:745)

Any ideas?
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Dark.Revenant

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Re: [0.7.2a] The Knights Templar 0.9.5g
« Reply #753 on: April 30, 2016, 05:03:14 PM »

Evidently, you're not using 0.9.5g.  Line 102 of TEM_SchismDriveStats.java is:

Code
                    if (speed < 1f) {

Which can't throw that exception.
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neptix

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Re: [0.7.2a] The Knights Templar 0.9.5g
« Reply #754 on: April 30, 2016, 11:39:20 PM »

You are correct, my apologies.  Apparently I downloaded 95g and installed the previous version again from my downloads directory.  Also, are the archbishops interceptors new?  Those things are terrifying
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Sy

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Re: [0.7.2a] The Knights Templar 0.9.5g
« Reply #755 on: May 01, 2016, 06:32:52 AM »

do the looted Templar Flux Cores have any purpose besides just giving something to sell for credits?
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King Alfonzo

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Re: [0.7.2a] The Knights Templar 0.9.5g
« Reply #756 on: May 16, 2016, 11:41:49 PM »

Just a little thing I noted in SS+ 3.5, Dynasector, Ship/Weapon, Underworld, and I'm not sure if intentional; you can pick up Templar weapons and Templar fighter wings from High-Tech military markets (Tri-Tachyon, Blackrock), if those markets were in a system that had been recently crusaded. The chance is still very rare, however. I am aware that independent markets can start selling Cabal ships if they come under sustained cabal assault, so perhaps something similar occurs in high-tech factions. Is this a a bug? Or was this the only way to (reasonably) get Templar fighters?

@Sy

I believe Templar Cores are 'Luxury items' that increase in price the further away you get from it's source (Antioch), kind of like Volturnian lobster which gets more valuble the further away you get from Sindria.

Sy

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Re: [0.7.2a] The Knights Templar 0.9.5g
« Reply #757 on: May 17, 2016, 07:37:34 AM »

i see, ty. :]
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koalabog

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Re: [0.7.2a] The Knights Templar 0.9.5g
« Reply #758 on: May 17, 2016, 10:09:22 AM »

So a bit of an interesting crash im getting
Code
	96467 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
at data.scripts.campaign.events.TEM_CrusadeEvent.reportBattleOccurred(TEM_CrusadeEvent.java:608)
at com.fs.starfarer.campaign.CampaignEngine.reportBattleOccurred(Unknown Source)
at com.fs.starfarer.api.impl.campaign.FleetEncounterContext.applyAfterBattleEffectsIfThereWasABattle(FleetEncounterContext.java:668)
at com.fs.starfarer.api.impl.campaign.BattleAutoresolverPluginImpl.resolveEngagement(BattleAutoresolverPluginImpl.java:488)
at com.fs.starfarer.api.impl.campaign.BattleAutoresolverPluginImpl.resolve(BattleAutoresolverPluginImpl.java:234)
at com.fs.starfarer.campaign.fleet.Battle.doAutoresolveRound(Unknown Source)
at com.fs.starfarer.campaign.fleet.Battle.advance(Unknown Source)
at com.fs.starfarer.campaign.BaseLocation.advanceEvenIfPaused(Unknown Source)
at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
With the exact same error being thrown at line 223 in II_ISAFleetManager file for interstellar imperium, my limited java knowledge tells me some course of events cause the API to report the "primaryWinner" variable as null maybe something along the lines of
  • 1. Fleet 1 and 2 pick a fight
  • 2. Fleet 3 join on fleet 1's side
  • 3. Fleet 1 is destroyed
  • 4. Fleet 3 proceeds to win
But either way i cant really be sure just figured i would report this error

Edit:
I do have a save that causes the error within 30 seconds or so but im not sure i can upload files since its my second post on the forum
« Last Edit: May 17, 2016, 11:25:23 AM by koalabog »
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Dark.Revenant

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Re: [0.7.2a] The Knights Templar 0.9.5g
« Reply #759 on: May 17, 2016, 07:39:13 PM »

A mod list would help more.  The vanilla fleet managers would also crash at the same spot, so it's unfixable from my end, even if I was willing to bust my ass to fix some other mod's messy fleet-handling logic.
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koalabog

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Re: [0.7.2a] The Knights Templar 0.9.5g
« Reply #760 on: May 17, 2016, 11:32:23 PM »

Ok then for mods with factions i have
Starsector+ 3.4.0
Steiner foundation 1.0.2
Blackrock
Diable avionics
Interstellar imperium
Idoneus citadel exiles
SCY
Templars

and the rest is
Combat chatter
Common radar
Console commands
Graphics Lib
Music lib(i think this is a part of SS+)
save transfer
version checker
Lazy lib
TwigLib

Reason i posted version numbers for SS+ and steiner foundation is i know they are out of date but the others should be up to date. And sorry for terrible formatting im not used to forums and grammer
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Dark.Revenant

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Re: [0.7.2a] The Knights Templar 0.9.5g
« Reply #761 on: May 18, 2016, 03:01:31 AM »

ICE is suspect, but then again you're mixing mod versions that don't necessarily work together.
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Dark.Revenant

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[0.7.2a] The Knights Templar 0.9.5h
« Reply #762 on: May 21, 2016, 01:57:58 PM »

Routine update.



Download The Knights Templar 0.9.5h
Download Mirror
(Requires LazyLib 2.1)
(Requires GraphicsLib 1.0.2) (Updated!)

- Supported by DynaSector 1.0.3 (Updated!) -
- Supported by Nexerelin 0.7.5c (Updated!) -

We also recommend Version Checker to notify you when an update is ready.

Edit TEMPLAR_OPTIONS.ini to enable or disable Knights Templar features, such as the demanding custom shader effects!

Having problems?  Visit the Mod Troubleshooting Guide!


Change Log
Version 0.9.5h
- Minor improvements and fixes
- General compatibility update
« Last Edit: July 09, 2016, 12:29:59 PM by Dark.Revenant »
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King Alfonzo

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Re: [0.7.2a] The Knights Templar 0.9.5h
« Reply #763 on: May 21, 2016, 08:23:28 PM »

Nice!

Although I've hit a problem - I had a battle crash to desktop because there was something wrong with the tem_latticeshield hullmod:

Fatal: data/hullmods/TEM_latticeShield
Cause: data.hullmods.TEM_latticeshield
Check Starsector.log for more info

Annoyingly, it doesn't generate a log for this error.

Dark.Revenant

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Re: [0.7.2a] The Knights Templar 0.9.5h
« Reply #764 on: May 21, 2016, 09:23:54 PM »

Mod incompatibility.  Probably BRDY,  if you are using all the updated versions.
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