However, it's no wonder you lost with your fleet. Five cruisers, even with the two Paladins, are fresh meat for a carrier fleet like this. And the Asura isn't a good phase decoy ship either.
What would you bring? I'm still on that one fight, so I'm up for trying out some configurations. It's right outside my base, so assume you have all SS+ ships in the game available.
The enemy consists of: 1 Archbishop, 4 Jesuit, 6 Teuton wings.
Edit: Asura, 200 supplies worth of Tempests, Afflictors, Shades and Omens: Minced.
Asura, 4 Scylla, 4 Doom, 6 Afflictors, 6 Shades: Did decent against the first few waves, then minced.
Asura, 2 Paladins, 6 Burst Flare Scorpions, 6 Shades: Minced.
One winning combination! 2 Paladins, 5 Doom with Burst Flares, 4 Afflictor for point capture. Piloting the Paladin and getting in close to intercept at least some of the Clarents with burst, I was able to take the b*tch out.
Since there's already some Clarent changes incoming, I'm not gonna bemoan this any further. We'll see how it plays out in the next version. My conclusion so far is this: Clarent spam can be overcome by gearing your fleet to counter it. However, such an equipped fleet is simply going to hit a brick wall with the Archbishop afterwards. The only way I've ever taken one of these out is by piloting a Paladin myself. But this leaves my fleet without phase bait which almost seems essential. Archbishop alone is doable, Teuton wings alone are doable. Both of them at once.. not so much.