Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)
Like Console commands?
Soooo, No dice then?
Why not just play with Templars enabled?
Jesuits and fighters counter it, but if you have Protonus' energy missiles thats not even that much a problem, and you can always wait to field it till you actually see a paladin. If you do put energy missiles on it, it basically hard counters the archbishop into oblivion, as the missiles go for the drones first.
Quote from: HeartofDiscord on February 16, 2015, 08:14:38 AMJesuits and fighters counter it, but if you have Protonus' energy missiles thats not even that much a problem, and you can always wait to field it till you actually see a paladin. If you do put energy missiles on it, it basically hard counters the archbishop into oblivion, as the missiles go for the drones first.If that's been taken to account for the destruction of major Templar fleets, I might as well nerf the Energy Missiles while I'm at it.
Wyvern is 100% correct about the math.
"the Martyr's exploding husk is hurled towards hostile vessels during this detonation sequence."Oh god.
Quote from: Sproginator on February 16, 2015, 12:04:18 PMSoooo, No dice then?Theres not really a way to do that. It would require all the assets of Templars, so basically the whole mod, short the campaign integration and missions.
Quote from: HeartofDiscord on February 16, 2015, 01:51:34 PMQuote from: Sproginator on February 16, 2015, 12:04:18 PMSoooo, No dice then?Theres not really a way to do that. It would require all the assets of Templars, so basically the whole mod, short the campaign integration and missions.That'd do. The whole mod then, just without that stuff