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Author Topic: [0.9.1a] ApproLight v0.8.6-RC1 (2020-12-29)  (Read 364064 times)

Omega_DarkPotato

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Re: [0.9.1a] ApproLight v0.8.6-RC1 (2020-12-29)
« Reply #405 on: October 19, 2022, 08:50:51 PM »

Sadly tho, Originem won't appear on Unos Station on the 7th in this translation. So, unable to get end game stuff for approlight.

Edit: Got it to finally work. Some issues with case sensitive files for some reason. Required renaming some things.

what exactly did you need to rename to get this to work? Thanks in advance.
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I live for ship-to-ship combat

Naeris

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Re: [0.9.1a] ApproLight v0.8.6-RC1 (2020-12-29)
« Reply #406 on: October 19, 2022, 10:50:39 PM »

It's here. https://fractalsoftworks.com/forum/index.php?topic=11488.0
Also, there seems to be an unofficial translation for Appro-light and Appro-light plus on #mod-updates, done by mrmagolor.
I'm not sure if I'm allowed to post the links here, but in the interest of helping other people like me that are looking for the updated version of Appro-Light, here they are:
https://drive.google.com/file/d/1avcWnvj5eXqhiFG5ZqSabGnkR_qYq5e2/view.  (Appro-Light)
https://drive.google.com/file/d/1sMBQmKJu_hu5ugtfG6fT0pQBi-YLJ0cg/view    (Appro-Light Plus)
Again, all credit to Originem and mrmagolor for his translations.

Sadly tho, Originem won't appear on Unos Station on the 7th in this translation. So, unable to get end game stuff for approlight.

Edit: Got it to finally work. Some issues with case sensitive files for some reason. Required renaming some things.

can you upload the modified files anywhere?
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frozentoes

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Re: [0.9.1a] ApproLight v0.8.6-RC1 (2020-12-29)
« Reply #407 on: November 01, 2022, 12:01:13 PM »

I was playing using mrmagolor's updated translations from discord, and I ran into crashes (null errors) at the chaos rift. After a bit of examination, I realized that prime blueprints from Gilbert had empty(null?) ingredients lists, so it was throwing those errors when it tried to list my construction options. If I had no blueprints, I could interact with the rift without crashing - there would be nothing to do there, but I could still interact.

Has anybody discovered workarounds for this issue? I could just console command prime warships at this point, but I've never actually done the chaos rift interaction and don't know the 'prices' to keep my game 'fair' for buying the ships.
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MrMagolor

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Re: [0.9.1a] ApproLight v0.8.6-RC1 (2020-12-29)
« Reply #408 on: December 23, 2022, 10:08:19 AM »

It's here. https://fractalsoftworks.com/forum/index.php?topic=11488.0
Also, there seems to be an unofficial translation for Appro-light and Appro-light plus on #mod-updates, done by mrmagolor.
I'm not sure if I'm allowed to post the links here, but in the interest of helping other people like me that are looking for the updated version of Appro-Light, here they are:
https://drive.google.com/file/d/1avcWnvj5eXqhiFG5ZqSabGnkR_qYq5e2/view.  (Appro-Light)
https://drive.google.com/file/d/1sMBQmKJu_hu5ugtfG6fT0pQBi-YLJ0cg/view    (Appro-Light Plus)
Again, all credit to Originem and mrmagolor for his translations.

Sadly tho, Originem won't appear on Unos Station on the 7th in this translation. So, unable to get end game stuff for approlight.

Edit: Got it to finally work. Some issues with case sensitive files for some reason. Required renaming some things.

Could you uh, tell me what causes this? I'd like to know...

EDIT: Also, those aren't the latest versions of the translation. These are:
https://drive.google.com/file/d/1DAn5n-2N2QV4NBL8rDooM-8YDT3-FaS3/view (ApproLight)
https://drive.google.com/file/d/1LRyoOMPRoRTQAVU-13jiH0Ya5J3hQR74/view (ApproLight Plus)
EDIT2: Those versions are now Approlight/AL+ 1.1.0/0.5.5 respectively, which are not save compatible with earlier versions.
« Last Edit: January 01, 2023, 02:44:01 PM by MrMagolor »
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Zeal

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Re: [0.9.1a] ApproLight v0.8.6-RC1 (2020-12-29)
« Reply #409 on: February 04, 2023, 08:13:19 PM »

Im getting a CTD when i engage the "TARGET H.16" fleet in the first mission from Originem.

log in spoiler.
Spoiler
1317748 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.O0OO.do.for(Unknown Source)
   at com.fs.starfarer.O0OO.do.o00000(Unknown Source)
   at com.fs.starfarer.O0OO.OOoO.o00000(Unknown Source)
   at com.fs.starfarer.O0OO.OOoO.Ò00000(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.startEncounterInvolvingPlayerFleet(Unknown Source)
   at com.fs.starfarer.campaign.BaseLocation.advance(Unknown Source)
   at com.fs.starfarer.campaign.StarSystem.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:748)
1317914 [Thread-9] ERROR com.fs.starfarer.O0OO.OOoO  -
java.lang.NullPointerException
   at com.fs.starfarer.O0OO.do.for(Unknown Source)
   at com.fs.starfarer.O0OO.do.Õ00000(Unknown Source)
   at com.fs.starfarer.O0OO.OOoO.Ò00000(Unknown Source)
   at com.fs.starfarer.O0OO.OOoO$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:748)

the line from 1317914 [threat-9] etc and below repeats exactly the same a random number of times in log each time it happens.
[close]

I have the translated versions obtained from the link directly above my post by MrMagolor.

Not sure if this helps in troubleshooting, but the destination arrow/line thing when setting destination to the mission target points to an area in space nearby, rather than directly to the star system the target is actually located in.

Any help would be swell. I would like to follow down the story path with approlight, but this crash is making that difficult.
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kaoswreck

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Re: [0.9.1a] ApproLight v0.8.6-RC1 (2020-12-29)
« Reply #410 on: March 15, 2023, 09:34:18 PM »

Im using the discord translated version and Im getting a crash each time I use the PF-E Dying Blaze for whatever reason.

Spoiler
11000608 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.ArrayIndexOutOfBoundsException: -1
java.lang.ArrayIndexOutOfBoundsException: -1
   at com.fs.starfarer.combat.entities.ship.A.void.render(Unknown Source)
   at com.fs.starfarer.combat.entities.Ship.render(Unknown Source)
   at com.fs.starfarer.combat.entities.Ship.render(Unknown Source)
   at com.fs.starfarer.combat.entities.BaseEntity.render(Unknown Source)
   at com.fs.graphics.LayeredRenderer.renderExcluding(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.render(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:748)
0    [main] INFO  com.fs.starfarer.StarfarerLaunch
[close]

Only seems to happen in actual battles (and usually not instantly), and only on my radiant for whatever reason.

EDIT: This seems to be because AL_dyingblazebeam has a negative framerate for the animation? "frameRate": -24. After switching to positive 24, its been working fine.
« Last Edit: March 22, 2023, 08:52:34 PM by kaoswreck »
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Soviet Tom Bombadil

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Re: [0.9.1a] ApproLight v0.8.6-RC1 (2020-12-29)
« Reply #411 on: May 23, 2023, 09:17:06 PM »

anyone decide to be brave and try this on .96?
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Oni

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Re: [0.9.1a] ApproLight v0.8.6-RC1 (2020-12-29)
« Reply #412 on: May 24, 2023, 05:18:43 AM »

anyone decide to be brave and try this on .96?
You'd probably be better off waiting for the official translation: https://fractalsoftworks.com/forum/index.php?topic=26531.0
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Soviet Tom Bombadil

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Re: [0.9.1a] ApproLight v0.8.6-RC1 (2020-12-29)
« Reply #413 on: May 24, 2023, 11:31:09 AM »

Cool thanks, I've been in this thread wondering where all the activity was lol. For grins I tried Approlight just by doing the version swap - it crashed as soon as I tried to access one of the custom tooltips related to Approlight's lore, similar to the way DME was crashing when custom tool tips came up from that mod. I'll wait for the modders to catch up with compatibility updates.


anyone decide to be brave and try this on .96?
You'd probably be better off waiting for the official translation: https://fractalsoftworks.com/forum/index.php?topic=26531.0
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Potatodes

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Re: [0.9.1a] ApproLight v0.8.6-RC1 (2020-12-29)
« Reply #414 on: July 03, 2023, 09:20:39 PM »

Any chance of an update for .96a?
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Damexius

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Re: [0.9.1a] ApproLight v0.8.6-RC1 (2020-12-29)
« Reply #415 on: July 04, 2023, 07:16:52 AM »

Any chance of an update for .96a?

i think no
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tariscore

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Re: [0.9.1a] ApproLight v0.8.6-RC1 (2020-12-29)
« Reply #416 on: November 15, 2023, 06:38:40 AM »

Any chance of an update for .96a?

yes
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