The Knights Templar arrived in the Sector several decades ago, startling the Sector with a display of technology never before seen. Far above and beyond the level of manmade technology, the ships and weapons they wield are thought to be alien in origin, adapted for human use. How the Knights Templar acquired this technology remains one of the great mysteries of the sector.
What is known, however, is that the Knights Templar are bent on the destruction of every remnant of the Domain of Man. They assert a self-proclaimed "Crusade against depravity," believing that the "crude and ungodly" technology and governance used by modern man is heathenish. Furthermore, they appear to be campaigning for domination beyond the confines of the local sector, as some sources claim that the Knights Templar possess a ship capable of bridging the vast expanse between sectors. While such claims are generally treated as the ravings of madmen, the Knights Templar have established themselves as a tremendous military organization capable of fighting a standing war with most other factions simultaneously.
Templar military doctrine is extremely unforgiving; Templar commanders are willing to hunt down any perceived threat with no regard to personal well-being, while captured knights invariably choose suicide before interrogation. Captains are advised to stay clear of the Knights Templar at all times.
This mod contains 5 ships, 1 fighter wing, 15 modular weapons, 7 ship systems, 1 star system, and 1 campaign event.
DataSacrifice – February 16, 2015
- Very powerful and versatile
- High hull strength, heavy armor, powerful passive shields
- Very expensive and difficult to capture
- Extremely powerful, high-flux, high-OP weapons
- Slow, below-average maneuverability, but often have mobility ship systems
- Excellent turret coverage
- Extremely dangerous at high flux levels; Priwen Burst is a devastating AoE system based on flux level
- Vulnerable during short windows of opportunity (such as after a Priwen Burst)
Peacekeeping – February 7, 2015The Ultimate Knight's Sword – August 30, 2014Missiles! – August 30, 2014
A new type of Templar vessel has surfaced.Martyr-class IlluminatorThe Templars' idea of a corvette is the Martyr, a fast attack vessel capable of unmatched agility. Advanced inertial dampeners keep the crew alive while the ship performs up to 120-G maneuvers, while a powerful-but-unstable Templar reactor powers a pair of weapon systems. Somewhat undergunned for a Templar ship, the Martyr-class is nonetheless a dangerous vessel that requires precaution and careful execution to defeat.
The Martyr-class illuminator wields a pair of small weapon slots, plus a Carnwennan Quad-Beam for defense. This is a small weapons package, even by Templar standards, but the onboard Riastrad system can supercharge these weapons, allowing it to inflict terrible damage on the unsuspecting victim. When the Martyr is destroyed, its reactor usually explodes violently, damaging all nearby ships. Unlike other Templar warships, the Martyr's exploding husk is hurled towards hostile vessels during this detonation sequence.
It is thought that the Templars use the Martyr-class to test new recruits, weaponizing their zeal by placing them in these fast, powerful, but relatively fragile vessels, while the senior knights command larger warships.
Unlike most other ships used by the Knights Templar, the Martyr-class illuminator lacks the Priwen Burst Shield. Instead, it mounts the Almace Burst system, which is appropriate for small vessels that lack the flux reserves to unleash a strong Priwen blast.
Carriers of the Papacy – August 16, 2014
The Templar missile barrages are short but deadly.Clarent MRM This launching assembly can fire two Clarent MRMs, which are devastating anti-warship missiles with unmatched propulsion and guidance systems.
The housing assembly used by the Templars' vaunted Clarent MRM launcher is nearly as complicated as the missile itself. Indeed, it is durable enough to withstand the intensely powerful backthrust generated when the missile is launched, it is heavy enough to reliably fire the missile in exactly the desired direction, and it is sophisticated enough to contain the Clarent's deadly radioactive emissions. The Clarent uses an exotic thermonuclear warhead - possibly an antimatter charge - to great effect. Unfortunately, attempts to reverse-engineer the warhead (or even tamper with it in any capacity) remain unsuccessful due to the missile's numerous failsafe mechanisms.Clarent MRM (Single) This launching assembly can fire a single Clarent MRM, a devastating anti-warship missile with unmatched propulsion and guidance systems.Clarent MRM Tube This tubular launcher fires up to six Clarent MRMs, which are devastating anti-warship missiles with unmatched propulsion and guidance systems.ROLAND System Capable of deploying quadruplet packages of Clarent MRMs, the ROLAND System is widely feared for its overwhelming long-distance power.
A working ROLAND System has only been recovered once; while the owner was unwilling to surrender the weapon, he did divulge the inscription etched into its housing assembly: "Revel in Our Lord's Ascension to Neverending Dominion". Very little is known about how this weapon works. Its devastating effects on the battlefield are, however, well-documented.
Captains are advised to not engage The Knights Templar; evading a ROLAND assault is essentially impossible, no matter how swift the craft. If conflict is inescapable, captains are instead advised to divert maximum power to shields during ROLAND barrages, as each Clarent housed within fields the power of a high-grade torpedo.
Judgement Day – August 3, 2014The Light of Retribution – July 26, 2014The Paladin – July 20, 2014Templar Shields – July 18, 2014
If you find this in the field, run.Archbishop-class NegatorThe rarely-seen Archbishop-class is a capital-grade battle carrier typically used by The Knights Templar as a mid-fleet supporting anchor. Boasting an effective mix of firepower, reactor output, and durability, this ship is a terror on the battlefield and a crucial part of the largest Templar fleets. Beware the Archbishop's Interdictor Drones which can lock a ship in place with little hope of escape.
Invaluable for its triad of flight decks, the Archbishop-class negator is the cornerstone of the overall Templar navy for its tremendous supporting power. The ship features three Carnwennan Hex-Beams, two Carnwennan Penta-Beams, nine small weapon slots, and four medium weapon slots arranged in the cardinal directions for optimal firepower coverage. Despite being a carrier, the Archbishop-class is a match for any Domain battleship.
While a powerful ship in its own right, the Archbishop-class is tremendously effective when leading a vanguard of smaller ships. Not only is the Archbishop-class the primary carrier used by The Knights Templar, it also boasts Interdictor Drones. It is advised to avoid being caught by a web of Interdictor Drones at all costs, as it usually spells certain doom due to the Drones' ability to halt ship movement. While the Archbishop itself does not gain a large benefit from doing this, nearby flanking attackers are able to exploit the affected ships' immobility for devastating effect. There are no known tactics to effectively counteract the Archbishop's advantage over commonly-used Domain technology; if you find a method to consistently defeat this ship classification, please contact the Hegemony War Council immediately and collect your reward of 1.2 million credits (as per the current standing bounty).
Anti-Flux – July 17, 2014
One of the more complex facets of the ships used by The Knights Templar is the Lattice Shield Matrix, a unique defense system. Enveloping the entire ship, the lattice shield does not have any open spots nor defined geometric shape to exploit, unlike Domain shield technology. Furthermore, while damage done to the ship does generate hard flux, an active lattice shield neither prevents hard flux from being dissipated, nor does it generate any flux by itself. As a result, the Lattice Shield Matrix is a passive defense system, remaining on indefinitely as long as the ship's flux level is not too high. However, the lattice shields do not provide total protection; some damage does bleed through, depending on how overtaxed the ship's reactor is. The shield becomes less effective when the ship's flux level increases, until it eventually shuts off entirely.
Due to how powerful these shields are, captains are advised to wait until the opposing Templar ship has fired its weapons enough to build a significant amount of flux, leaving the ship vulnerable to fire.
If a shield is taxed enough, it will flash red. Once the shield becomes critical, it will sustain the red color. It is unknown as to why the alien civilization that designed these ships made such an obvious tactical telegraph. Perhaps they were fundamentally more chivalrous than our own species?
When the shield goes down, it is the best opportunity to do damage to the Templar ship. However, beware the fact that most of their weapons will be overcharged from the high flux and that their burst will be at its most powerful...
Templar ships have an additional defense system known as the Priwen Burst Shield. It partially phases the hull for a short time to avoid projectiles, before cataclysmically returning to real space, inducing a resonant flux burst which projects a powerful shear force while damaging and disrupting nearby ships with arcs of flux-rich energies. The Priwen burst is not particularly powerful while the ship is at low flux levels, useful only as a minor defensive tool.
At a higher flux level, the burst is more powerful and has a wider area, making it useful for redirecting projectiles back at the ships that fired them and scrambling missiles in every direction.
At even higher flux levels, the burst becomes strong enough to damage nearby ships.
Should ever the Templar ship reach a critical flux level, the burst becomes an effective option to punish ships that go in for the kill after the shields go down. At this state, the burst is at its most deadly and is capable of doing significant damage to nearby ships. Frigates in particular need to be wary about being being swatted out of the battle by a critical burst.
Together, these systems are extremely effective and require clever tactics to overcome. Be careful out there, Commander. Countless good men and women died out there to bring us this information.Lattice Shield MatrixAn alien defense system that covers the entire hull of the ship, passively dissipating damage. Operates at high efficiency at 0% flux and degrades to half efficiency at a higher flux level. The shield's damage absorption rate compares to Core epoch shield generators.Priwen Burst ShieldThe ship partially phases and shunts its built-up flux potential outward, ravaging nearby objects in the process. Power and duration is based on the ship's flux level. Generates flux.
Death and Danger – July 16, 2014
These weapons overload reactors on impact, even on a strike against hull. If the Domain got their hands on these designs, energy generation technology would leap ahead by centuries. Alas, we are not so lucky; these weapons are extremely dangerous and must be avoided at all costs.Secace AutocannonThis weapon lacks stopping power but delivers a powerful flux charge, disrupting systems and raising the target's flux levels on impact.
Unusual even amongst Templar weapons, the Secace Autocannon can strain and even overload unshielded targets, cementing its status as a dangerous support cannon capable of crippling unprepared ships. The method of operation is completely unknown; the energy released by the exotic Secace shells seems to be shunted into the target's reactor rather than dissipating on the hull, an effect that previously had only been observed as a side-effect of the Tachyon Lance.Galatine Heavy DisruptorThis powerful cannon shoots uniquely dangerous projectiles at a high velocity, disrupting systems and overloading reactors in a wide blast area.
The Galatine Heavy Disruptor is regarded by tacticians and battlefield commanders to be the single most dangerous weapon yet encountered by humanity. Few Domain ships can hope to withstand a Galatine fusillade before being overloaded, flamed-out, and rendered completely helpless. The sheer combat utility of this weapon remains unmatched; however, it is not without flaw. The Galatine's detonation does not distinguish between friend and foe, so at knife-fight ranges it can cause significant disruption to the ship that fired it. Furthermore, this weapon has a finite ammo supply, so in protracted battles it will eventually stop firing, significantly weakening its wielder.
Scientists rarely get a chance to inspect a Galatine Heavy Disruptor in working order. As of yet, little progress has been made to understand this weapon. Captains are advised to stay out of range of this weapon if at all possible.
Excalibur Drive – July 14, 2014
More weapon classifications have been uncovered, as great cost to our scouts' lives. Use this information for your own protection.Merced CannonCapable of unleashing a deadly stream of energy bolts, this alien weapon delivers damage at a rate uncharacteristic for its size.
Named by The Knights Templar to evoke heavenly reward and mercy, the Merced Cannon is the most common weapon employed by the dangerous group of warriors. To this day, scientists are unable to determine how this arcane weapon functions; the leading theory is that it uses a method similar to the revered Plasma Cannon. If this is the case, then the Merced Cannon is miniaturized and refined beyond anything the Domain of Man was capable of - understandable, considering the weapon's alien origins.Sentenia Assault CannonThis exotic weapon fires a devastating stream of energy bolts, which then home in on nearby targets for maximum effect against targets of all sizes.
Named to evoke a guilty sentencing, the Sentenia Assault Cannon is used to terrible effect by The Knights Templar. This deadly weapon has claimed an uncountable number of lives, earning its place as one of the most feared weapons of our era. To this day, scientists are unable to determine how this arcane weapon functions; the leading theory is that it uses a method similar to the revered Plasma Cannon. If this is the case, then this weapon represents technological mastery far beyond anything the Domain of Man ever accomplished; miniaturizing the technology to such a degree and causing energy bolts to independently home in on opportune targets would be considered fantastical, were it not for the living proof present in the Sentenia Assault Cannon.Carnwennan Multi-beamThis peculiar defensive beam weapon seems to be built into most Templar ships. The distribution and quantity of beams per port varies per design.
Judging from dissected samples of what The Knights Templar label as the Carnwennan Multi-Beam, this weapon operates in a manner similar to known domain burst point defense beams. However, it seems that the alien designers of this weapon managed to overcome the flux cycle issues that plague burst beams, allowing a continuous stream of bursts. Needless to say, efforts to reverse-engineer this weapon have met with failure.
Holy Strike Fighters – July 11, 2014
Beware the death throes of Templar ships; they have claimed many proud lives in their moments of victory.
Valkyrian Heavy Cruiser shown in this zoomed-out image, for scale.Excalibur DriveVast reactor output and alien design methodologies give The Knights Templar major advantages over Domain-level tech. For their ships, vent rates are increased, EMP damage is reduced, engines are shielded and redundant, weapon systems are overcharged for maximum output efficiency, sensors are upgraded, and hull can self-repair up to a certain level. However, these changes eliminate the possibility of gaining a zero-flux boost to engine power.
Due to the titanic energies involved in the Excalibur Drive Reactor, these ships have a tendency to critically detonate when disabled, destroying the ship utterly and inflicting major damage on nearby objects.
Mysterious Beam Weapons – July 10, 2014
Long have these wings of fighters plagued our shipping routes and mining fleets and even our war fleets, large and small. Do not underestimate these wings, lest you die in the coldness of space.Teuton-class Fighter Heavily-defended and well-armed, the Teuton-class is an extremely dangerous fighter capable of withstanding capital-grade weapons and retaliating in kind. Teutons are found in many configurations, differentiated by the choice of primary weapon fitted on each fighter.
The Knights Templar exclusively use the Teuton-class fighter as auxiliary craft. Featuring a side-mount Clarent MRM, defensive Carnwennan Mono-Beam, and a modular main cannon, this fighter fuses strike, space superiority, and assault capabilities into one powerful frame. Commanders are cautioned to employ at least one cruiser-sized vessel dedicated to point defense when operating in known Templar raiding zones, specifically to deal with the extreme threat these fighters represent.
Unlike most other ships used by The Knights Templar, the Teuton-class fighter lacks the Priwen Burst Shield, in favor of the Almace Burst system, which is more appropriate for smaller vessels lacking sufficient flux capacity to unleash a strong Priwen blast.
The First Wave – July 9, 2014
The Knights Templar have been seen using these deadly weapons. These beams are beyond anything we've encountered before. We know not where they got this technology from, but whatever they intend to use it for will be disastrous for us.Rhon LaserThis beam weapon resembles a classic laser weapon, but is far more powerful than should be physically possible. Useful for swift, precise strikes.
The Rhon Laser is misnamed because it is not a laser at all, but rather some kind of phased emission sent through a complicated crystal assembly. Moreover, the central crystal that is used to produce the beam does not appear naturally in the universe, and all attempts to synthesize one have failed. Researchers hypothesize that these so-called "Force Crystals" may have been used by their alien creators for a variety of tasks, including industrial cutting, power generation, and personal combat.Longinus Heavy LaserImmensely powerful for its size, this weapon produces a focused beam capable of overwhelming shields and melting straight through armor plates.
Thought to be the most intense beam weapon in existence, the Longinus Heavy Laser is not a laser at all, but rather a phased emission sent through an arcane crystal assembly. Moreover, the central crystal that is used to produce the beam does not appear naturally in the universe, and all attempts to synthesize one have failed. Researchers hypothesize that these so-called "Force Crystals" may have been used by their alien creators for a variety of tasks, including industrial cutting, power generation, and personal combat.
The Knights Templar – June 26, 2014CreditsDevelopment, Scripting Jesuit-class ElucidatorFeared throughout the Sector, the Jesuit-class is a frigate-sized vessel used almost exclusively by The Knights Templar in their quest to bring redemption upon humanity. This ship's size belies its true might; with powerful lattice shields, incredible weapons, and a frighteningly advanced reactor to drive them, the Jesuit-class outperforms any other frigate and is more than capable of overpowering ships twice its size.
The Jesuit-class elucidator wields a pair of small weapon slots as well as a single medium slot, bolstered by two Carnwennan Quad-Beams for defense. Despite this deceptively small weapons package, the Jesuit-class is shockingly powerful, capable of matching much larger ships blow-for-blow. Captains are advised to consider the Jesuit-class to be a threat equivalent to a heavy destroyer, and to focus all firepower on vulnerable Jesuits to eliminate the clear threat they pose.
All ships used by The Knights Templar carry the Lattice Shield Matrix, a powerful passive defense system that absorbs damage and converts a large portion of it into "soft" flux. As a result, insufficient damage cannot wear down a Templar ship. Furthermore, all Templar ships have the Priwen Burst Shield, a flux-shunt that converts built-up flux into a powerful radial blast. The strength of this blast depends on the flux level of the ship, but generates additional flux after activating, so this system is often used as a gambit to stall for time or decisively end the battle.Crusader-class BulwarkThis exceptionally durable vessel forms the backbone of fleets operated by The Knights Templar. The Crusader-class is one of the most powerful destroyers yet encountered, capable of individually defeating a cruiser or a group of lesser destroyers. This ship performs well in all combat situations, even while outgunned and surrounded, making it an exceptionally difficult opponent.
The Crusader-class bulwark wields three small weapon slots and two medium weapon slots, as well as a front-mount Carnwennan Tri-Beam, rear-mount Quad-Beam, and side-mount Hex-Beam. Featuring a powerful offense as well as a powerful defense, this ship should be avoided whenever possible due to the threat it poses. The best known tactic to eliminate a Crusader is the application of pure overwhelming firepower to force the ship into a "flux war" that it cannot win.
: Dark.RevenantArtwork, Sound Effects, Music
: CycerinDesign, Lore
: Dark.Revenant and CycerinBackgrounds
: MShadowyChange LogVersion 0.9.7b
(April 11, 2017)
- Improved Chevalier armor, speed, and turning
- Chevalier no longer loses beam range (but still loses beam power) with higher flux
- Chevalier beam flux/second scaling with higher flux now proportionally matches the loss in DPS
- Chevalier beam scaling now only applies while the Lancelot Lance is firing
- Lancelot Lance damage reduced to 1200 from 1500 per second
- Lancelot Lance flux reduced to 1500 from 2000 per second
- Reduced Trucidare submunitions to 8 from 10
- Trucidare, Crucifix, Secace, Galatine, and Arondight hard flux increases no longer scale with damage buffs
- Crucifix damage and EMP reduced to 150 from 200
- Crucifix hull-hit extra damage reduced to 75 from 100
- Crucifix hull-hit extra EMP reduced to 75 from 200
- Trucidare flux cost reduced to 2000 from 2500
- Trucidare now detonates if it rams into a ship
- Improved Dynasector results (breaks saves)Version 0.9.7
(April 7, 2017)
- Added Chevalier-class Avenger
- Added Lancelot Lance built-in for the Chevalier
- Added Crucifix MRM
- Added Crucifix MRM Array
- Added Trucidare LRM
- Teuton fighters now have a Crucifix MRM Mini launcher instead of a Clarent launcher
- Increased Archbishop armor to 1200 from 1000
- Tweaked Clarent stats (again)
- Adjusted Holy Charge AI
- Schism Drive generates soft flux instead of hard flux
- Reworked Templar variants
- Added A Hard Place mission
- Reworked Excommunication mission
- Tweaked other Templar missions
- Additional balance changes
- Added fake phase system onto Templar ships to improve enemy AI handling of attack patterns (especially missiles)
- Updated various scripts to remove frame rate dependence on graphical effectsVersion 0.9.6b
(January 8, 2017)
- Updated ship and weapon prices
- Fixed stupid color crashVersion 0.9.6
(September 17, 2016)
- Fixed legacy crashes
- Archbishop speed increased to 50 from 30
- Archbishop is no longer designated as a carrier, so it will enter battle more readily
- Lattice shield beam damage reduction is now based on a curve; using beams to finish off a ship is much easier now
- Improved custom Priwen Burst UI indicator appearanceVersion 0.9.5h
(May 21, 2016)
- Minor improvements and fixes
- General compatibility updateVersion 0.9.5g
(April 3, 2016)
- Claim Victory exploit fixed
- Lattice Shield damage display numbers improved
- Ship sprites reverted back to the normal white color
- Pax Cannon range increase to 1000 from 700
- Pax Cannon now actually obeys conservation of momentum
- Clarent damage raised back to 2000, but range decreased to SRM status
- Bug fixesVersion 0.9.5f
(March 1, 2016)
- Priwen Burst vulnerability time is longer
- Clarent damage reduced to 1750 from 2000
- Minor adjustmentsVersion 0.9.5e
(January 30, 2016)
- Priwen Burst and Almace Burst are now 100% scripted, and has no phase-related side-effects
- Added market music
- Templars now require a commission for buying stuff
- Lattice Shield generally buffed for capital ships
- Interdictor Beam range increased to 800 from 500
- Clarents and ROLAND now have large flux costs
- Clarent and ROLAND stats adjusted across the boardVersion 0.9.5d
(December 23, 2015)
- Crusades fixedVersion 0.9.5c
(December 22, 2015)
- Reduced burn speeds across the board
- Updated Crusade characteristics
- Crusades aren't as common
- Improved attack fleet target selection
- Adjusted fleet composition
- Improved Priwen Burst system indicator
- Templar fleets no longer find it amusing when the player's transponder is offVersion 0.9.5b
(December 6, 2015)
- Updated for 0.7.1a
- Clarent speed adjusted depending on specific type being launchedVersion 0.9.5
(November 27, 2015)
- Updated for 0.7a
- Portraits added
- Sprite update
- Teuton Smiters are now 2 per wing, FP reduced to 12 from 14, refit time increased to 25 seconds from 20
- Singular fighter Clarent range reduced to 1200 (theoretical max 2400) from 1500 (theoretical max 3600)
- Aegis Shield cooldown increased to 3.5 seconds from 1
- Crusader armor increased to 1000 from 800
- Joyeuse Fractal Laser damage reduced to 800 from 900 per shot; ammo restriction lifted
- Sentenia Cannon flux cost reduced to 125 from 140 per shot
- Secace Autocannon damage increased to 120 from 75
- Secace Autocannon hard flux increased to 250 from 200
- Clarent MRM (Single) OP reduced to 3 from 4
- Clarent MRM OP reduced to 8 from 10
- Clarent MRM Tube OP increased to 20 from 18
- Clarent MRM Tube now regenerates 1 ammo every 67 seconds
- Lattice Shield now scales damage reduction, efficiency, and critical level based on ship size
- Clarents and ROLAND are smarter about retargeting from phased ships
- Added another boss ship for SS+Version 0.9.4g
(July 5, 2015)
- Resolved rare null pointer crash
- Corvus Mode supportedVersion 0.9.4f
(May 21, 2015)
- Fixed Priwen BurstVersion 0.9.4e
(May 17, 2015)
- Templar interaction music added
- New Excalibur Drive explosion sound
- Solved AI issue
- Rhon Laser range decreased to 500 from 600
- Arondight Accelerator hit detection improved
- Arondight Accelerator flux damage decreased
- Clarent MRM Tube range increased to 3000 from 2000
- Aegis Shield is reverted to old behavior (not toggled, 3 second duration)Version 0.9.4d
(April 18, 2015)
- New Excalibur Drive explosion charge sounds
- Templars no longer break with shaders disabledVersion 0.9.4c
(April 17, 2015)
- Priwen Burst AI added (bursts will be a lot smarter!)
- Rhon Laser DPS reduced to 300 from 375; range increased to 600 from 500; turn rate decreased to 30 from 100
- Merced Cannon flux per shot increased to 80 from 75 (flux/second is 375 -> 400)
- Clarent MRM HP reduced to 300 from 500
- Longinus Heavy Laser flux per second increased to 1000 from 900; turn rate decreased to 30 from 50
- Sentenia Assault Cannon damage decreased to 100 from 110; flux per shot increased to 140 from 120 (dps is 506 -> 460, flux/second is 552 -> 644)
- Juger Heavy Cannon damage increased to 2000 from 1850; maximum arc damage increased to 600 from 370; maximum total arc damage increased to 1500 from 740 (effective dps is 811 -> 1041)
- Joyeuse Fractal Laser damage increased to 6x900 from 6x850; flux per attack increased to 7000 from 6000 (effective dps is 850 -> 900, flux/second is 857 -> 1000)
- Arondight Accelerator damage increased to 3000 from 2000; flux per shot increased to 9000 from 7000; ammo recovery increased by 50% (effective shield-hit dps is 435 -> 522, effective armor-hit dps is 1009 -> 1252, effective armor-hit dps (w/o flux) is 487 -> 730, flux/second is 609 -> 783)
- ROLAND HP reduced to 900 from 1200
- ROLAND System now regenerates 1 ammo per minute
- Templar CR stats improved
- Made Templar shields particularly effective against beams
- Extremely High Maintenance changed to High Maintenance
- TwigLib compatibility improvedVersion 0.9.4b
(March 8, 2015)
- A few minor fixes
- Rendering issue on custom graphics resolved
- Exerelin compatibilityVersion 0.9.4
(February 17, 2015)
- Updated for Starsector 0.65.2a
- Martyr-class Illuminator added
- Pax Cannon added
- Weapon rebalance pass
- Memory leaks resolved
- Clarent/ROLAND AI and flight profile changed
- Reputation loss from trading with the Ludd decreased
- Luddic Church Purification fleets now have escorts, improved AI
- Crusades improved in general, reputation increases normalized
- No longer illegal to sell your own stuff to Ascalon; no longer illegal to buy back non-Templar weapons
- Fighters are a lot less common in small Templar fleets
- Hard flux dissipation rate adjusted
- Defense fleet AI is a lot more zealousVersion 0.9.3g
(January 8, 2015)
- Lattice Shield Matrix code optimized slightly
- Spiffier shield impacts
- Ascalon counts as a comm relay
- Secace, Galatine, and Arondight flux damage now properly scales with stats
- The Knights Templar do not like when you trade with the Luddic Church
- Luddic Church sometimes sends an enormous fleet to Antioch to cause trouble
- Unrest after a Crusade is normalized; no more 20+ stability penalties!
- Holy Charge AI improved
- Slightly increased high explosive damage to Templar shields
- Priwen Burst EMP damage halved, but now deals hard flux damage in addition to everything else
- Templar reactor explosions deal kinetic damage, deal half the damage they used to, and inflict massive hard flux damage to those caught in the blastVersion 0.9.3f
(December 8, 2014)
- Code review and cleanup
- Anamorphic flare shader updated; more colors!
- Ascalon now has storage space
- Ascalon should stock a better variety of ships and have more weapons available
- Ascalon stocks a lot of fuel and supplies now; tariff removed
- Non-crusade fleets can be a lot smaller, for an early game challenge
- Fixed bug: reputation no longer improves automatically
- Lattice Shields now offer 25% beam resistance
- Interdictor Drone hit points increased to 700 from 450, armor increased to 100 from 75
- Archbishop hit points increased to 17000 from 14000
- Lattice Shields are now influenced by stat mods, such as from player skills and CR bonuses
- Priwen Burst damage increased by 33%; damage type changed to Kinetic (EMP unchanged)Version 0.9.3e
(November 22, 2014)
- Crusades no longer bug out when you load the game
- Crusade reputation hits are less fickleVersion 0.9.3d
(November 19, 2014)
- Crusade fleets arrive on time to distant systems (crusades longer in these cases)
- Crusade end reports are sector-wide and now list casualties for each side
- Knights Templar are now hostile with independents (should make better crusades)Version 0.9.3c
(November 18, 2014)
- Significantly reduced asteroid count in Antioch
- Crusade adjustments for consistency
- Small fixes here and thereVersion 0.9.3b
(November 15, 2014)
- Fixed Aegis Shield AI
- Minor Crusade adjustmentsVersion 0.9.3
(November 14, 2014)
- Holy Crusade frequency and scale are now controllable from settings.json
- Adjusted and improved Holy Crusade
- Captured/sold Templar ships now function at 100% capacity
- High Maintenance removed from Templar ships; replaced with Extremely High Maintenance
- There is now an exclusive market at Ascalon; gain a high reputation and you can enter
- Small bug fixesVersion 0.9.2
(November 11, 2014):
- Updated for Starsector 0.65a
- Compatibility adjustments for ShaderLib Beta
- Added Holy Crusade event and corresponding market data
- Price updates
- Prices, fuel usage, and other various stats updated to keep in line with 0.65
- Updated ship bounding polygons
- High Maintenance added to all ships
- Aegis Shield is now toggled rather than duration-bound
- Clarent MRM and ROLAND MIRV stats and appearance adjusted
- Clarent/ROLAND damage increased to 2000 from 1500
- Merced Cannon range lowered to 500 from 550; damage per shot lowered to 50 from 60 (DPS to 250 from 300)
- Priwen Burst Shield now damages missiles and asteroids
- Priwen Burst Shield now has a UI indicator for status and cooldownVersion 0.9.1
(August 31, 2014):
- Mission balance adjusted
- Fleets no longer have an absurd repair chance
- Fleets repair much more quickly; you won't find a Templar fleet below 50% repair anymore
- Fixed crash when disabling shadersVersion 0.9
(August 31, 2014):
- Initial release