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Author Topic: [0.8.1a] The Knights Templar 0.9.8c  (Read 243954 times)
Dark.Revenant
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« on: June 26, 2014, 10:49:27 PM »


Download The Knights Templar 0.9.8c
Download Mirror
(Requires LazyLib 2.2)
(Requires GraphicsLib 1.2.1 (Updated!))

- Supported by DynaSector 1.2.0 (Strongly recommended!) -
- Supported by Nexerelin 0.8c (Updated!) -

We also recommend Version Checker to notify you when an update is ready.

Edit TEMPLAR_OPTIONS.ini to enable or disable Knights Templar features, such as the demanding custom shader effects!

Having problems?  Visit the Mod Troubleshooting Guide!

Note about DynaSector
DynaSector is necessary for debris/salvage adjustments to certain Templar campaign features.  Without certain features added by DynaSector, significantly more gear is possible to salvage than is actually intended, which can negatively impact balance and your enjoyment of the game.  If you don't like certain changes introduced by DynaSector, (nearly) all of them can be turned off in DYNASECTOR_OPTIONS.ini.

Lore
The Knights Templar arrived in the Sector several decades ago, startling the Sector with a display of technology never before seen. Far above and beyond the level of manmade technology, the ships and weapons they wield are thought to be alien in origin, adapted for human use. How the Knights Templar acquired this technology remains one of the great mysteries of the sector.

What is known, however, is that the Knights Templar are bent on the destruction of every remnant of the Domain of Man. They assert a self-proclaimed "Crusade against depravity," believing that the "crude and ungodly" technology and governance used by modern man is heathenish. Furthermore, they appear to be campaigning for domination beyond the confines of the local sector, as some sources claim that the Knights Templar possess a ship capable of bridging the vast expanse between sectors. While such claims are generally treated as the ravings of madmen, the Knights Templar have established themselves as a tremendous military organization capable of fighting a standing war with most other factions simultaneously.

Templar military doctrine is extremely unforgiving; Templar commanders are willing to hunt down any perceived threat with no regard to personal well-being, while captured knights invariably choose suicide before interrogation. Captains are advised to stay clear of the Knights Templar at all times.


This mod contains several ships and fighter wings, numerous modular weapons, a multitude of unique ship systems, a new star system, and unique campaign features.


Gameplay


  • Very powerful and versatile
  • High hull strength, heavy armor, powerful passive shields
  • Very expensive and difficult to capture
  • Extremely powerful, high-flux, high-OP weapons
  • Slow, below-average maneuverability, but often have mobility ship systems
  • Excellent turret coverage
  • Extremely dangerous at high flux levels; Priwen Burst is a devastating AoE system based on flux level
  • Vulnerable during short windows of opportunity (such as after a Priwen Burst)










Data
Sacrifice – February 16, 2015
A new type of Templar vessel has surfaced.




Martyr-class Illuminator

The Templars' idea of a corvette is the Martyr, a fast attack vessel capable of unmatched agility. Advanced inertial dampeners keep the crew alive while the ship performs up to 120-G maneuvers, while a powerful-but-unstable Templar reactor powers a pair of weapon systems. Somewhat undergunned for a Templar ship, the Martyr-class is nonetheless a dangerous vessel that requires precaution and careful execution to defeat.

The Martyr-class illuminator wields a pair of small weapon slots, plus a Carnwennan Quad-Beam for defense. This is a small weapons package, even by Templar standards, but the onboard Riastrad system can supercharge these weapons, allowing it to inflict terrible damage on the unsuspecting victim. When the Martyr is destroyed, its reactor usually explodes violently, damaging all nearby ships. Unlike other Templar warships, the Martyr's exploding husk is hurled towards hostile vessels during this detonation sequence.

It is thought that the Templars use the Martyr-class to test new recruits, weaponizing their zeal by placing them in these fast, powerful, but relatively fragile vessels, while the senior knights command larger warships.

Unlike most other ships used by the Knights Templar, the Martyr-class illuminator lacks the Priwen Burst Shield. Instead, it mounts the Almace Burst system, which is appropriate for small vessels that lack the flux reserves to unleash a strong Priwen blast.


Peacekeeping – February 7, 2015
We have information on yet another Templar weapon!




Pax Cannon

This spreadfire cannon fires clusters of energy bolts, slagging anything caught in its wake. Very powerful for its size, but somewhat unreliable at long range.

The Pax Cannon is the Knights Templar's idea of a peacekeeping weapon: total destruction of target, up close and personal. Seemingly related to the Merced and Sentenia, the Pax Cannon differs from those weapons by splitting its energy into a dozen simultaneous shards, which hurl out of the weapon in a variable spread.

A notable side-effect of the weapon's unusual configuration is that Pax bolts rapidly lose velocity out of the barrel. A nimble ship can avoid most of the damage, provided it is far enough away.


The Ultimate Knight's Sword – August 30, 2014
One last thing...




Arondight Accelerator

The king of all kinetic weapons, this weapon can drive a massive rail through the hull of any ship, ravaging its reactor and systems in the process.

Few have survived to tell of the Arondight Accelerator, which is no doubt the most devastating weapon employed by The Knights Templar. Only one of these weapons has been recovered intact, so nothing is known about its inner workings. The sheer might of this weapon suggests that its design far exceeds anything the Domain of Man ever dreamed of.

The Arondight Accelerator is best defended against using powerful shields; the high-velocity projectile will propel the target backwards but otherwise collapses before piercing through. However, captains are cautioned that blocking an Arondight rail generates an extremely large amount of flux and can easily result in overload. An Arondight rail delivers ruinous damage to an unshielded ship, knocking out a wide swath of weapons and engines, crushing multiple decks, and flooding the reactor with flux (often resulting in an overload). Hegemony High Command advises commanders to immediately retreat when this weapon is sighted amongst a Templar fleet.


Missiles! – August 30, 2014
The Templar missile barrages are short but deadly.




Clarent MRM

This launching assembly can fire two Clarent MRMs, which are devastating anti-warship missiles with unmatched propulsion and guidance systems.

The housing assembly used by the Templars' vaunted Clarent MRM launcher is nearly as complicated as the missile itself. Indeed, it is durable enough to withstand the intensely powerful backthrust generated when the missile is launched, it is heavy enough to reliably fire the missile in exactly the desired direction, and it is sophisticated enough to contain the Clarent's deadly radioactive emissions. The Clarent uses an exotic thermonuclear warhead - possibly an antimatter charge - to great effect. Unfortunately, attempts to reverse-engineer the warhead (or even tamper with it in any capacity) remain unsuccessful due to the missile's numerous failsafe mechanisms.


Clarent MRM (Single)

This launching assembly can fire a single Clarent MRM, a devastating anti-warship missile with unmatched propulsion and guidance systems.

Clarent MRM Tube

This tubular launcher fires up to six Clarent MRMs, which are devastating anti-warship missiles with unmatched propulsion and guidance systems.

ROLAND System

Capable of deploying quadruplet packages of Clarent MRMs, the ROLAND System is widely feared for its overwhelming long-distance power.

A working ROLAND System has only been recovered once; while the owner was unwilling to surrender the weapon, he did divulge the inscription etched into its housing assembly: "Revel in Our Lord's Ascension to Neverending Dominion". Very little is known about how this weapon works. Its devastating effects on the battlefield are, however, well-documented.

Captains are advised to not engage The Knights Templar; evading a ROLAND assault is essentially impossible, no matter how swift the craft. If conflict is inescapable, captains are instead advised to divert maximum power to shields during ROLAND barrages, as each Clarent housed within fields the power of a high-grade torpedo.


Carriers of the Papacy – August 16, 2014
If you find this in the field, run.




Archbishop-class Negator

The rarely-seen Archbishop-class is a capital-grade battle carrier typically used by The Knights Templar as a mid-fleet supporting anchor. Boasting an effective mix of firepower, reactor output, and durability, this ship is a terror on the battlefield and a crucial part of the largest Templar fleets. Beware the Archbishop's Interdictor Drones which can lock a ship in place with little hope of escape.

Invaluable for its triad of flight decks, the Archbishop-class negator is the cornerstone of the overall Templar navy for its tremendous supporting power. The ship features three Carnwennan Hex-Beams, two Carnwennan Penta-Beams, nine small weapon slots, and four medium weapon slots arranged in the cardinal directions for optimal firepower coverage. Despite being a carrier, the Archbishop-class is a match for any Domain battleship.

While a powerful ship in its own right, the Archbishop-class is tremendously effective when leading a vanguard of smaller ships. Not only is the Archbishop-class the primary carrier used by The Knights Templar, it also boasts Interdictor Drones. It is advised to avoid being caught by a web of Interdictor Drones at all costs, as it usually spells certain doom due to the Drones' ability to halt ship movement. While the Archbishop itself does not gain a large benefit from doing this, nearby flanking attackers are able to exploit the affected ships' immobility for devastating effect. There are no known tactics to effectively counteract the Archbishop's advantage over commonly-used Domain technology; if you find a method to consistently defeat this ship classification, please contact the Hegemony War Council immediately and collect your reward of 1.2 million credits (as per the current standing bounty).


Judgement Day – August 3, 2014
Many pilots have died to bring us this information.








Juger Heavy Cannon

Trading efficiency for sheer might, this weapon fires extremely powerful orbs of energy that arc to nearby hostile objects, shredding them utterly.

Named by The Knights Templar to evoke divine judgment, the Juger Heavy Cannon lives up to its namesake by bringing down incredible power through an area of space. Vanishingly few samples of this weapon have been recovered by scientists; few have even scratched the surface of the secrets locked within. What is known, however, is that the Juger orb's periodic energy discharge has a maximum throughput and becomes less effective when many targets are nearby; our current understanding suggests that an individual orb can arc to a maximum of fifteen separate targets.

Be advised: the Juger Heavy Cannon fires orbs of energy that travel remarkably slowly, but detonate on impact with power rivaling a torpedo warhead. Avoid at all costs. Captains should also be wary that missile strikes are largely futile when facing ships armed with this weapon; a single energy orb can defeat all but the most apocalyptic missile barrages.


The Light of Retribution – July 26, 2014
We have important information on a dangerous Templar weapon!




Joyeuse Fractal Laser

This weapon is essentially a shotgun of apocalyptic scale. Friendly fire is a danger when firing this weapon, but its damage output eclipses any other.

Virtually nothing is known of the Joyeuse Fractal Laser, which behaves neither like a laser nor like a fractal. Its properties are seemingly impossible, defying all rational explanation. The Tri-Tachyon Corporation recommends for captains to employ the strategy of being somewhere else when this weapon fires.


The Paladin – July 20, 2014
Never before have we encountered such an incredibly dangerous ship of the line.  The Paladin pulls weight far larger than the cruiser size classification suggests; treat it as a full-scale capital-class threat if you want to live.








Paladin-class Retributor

No ship is feared so much as the Paladin-class, the primary instrument of war used by The Knights Templar. A cruiser by classification, this ship completely outclasses all but the mightiest Domain-level warships and is infamous for its peerless performance in battle; nothing the Domain of Man ever created is enough to defeat a Paladin in single combat.

The Knights Templar use the Paladin-class retributor as a trump card when pure overwhelming might is required for their latest campaign. Boasting nine small weapon slots, two medium weapon splots, two Carnwennan Quad-Beams and two Hex-Beams, and the rare full-sized large weapon slot, the Paladin-class can field a tremendous array of weapons and eradicate destroyer-tier threats by the handful. This ship cannot be defeated without overwhelming firepower capable of breaking through its powerful passive defenses; the only tactic known to work without appalling losses is to flank and surround the Paladin-class with destroyers and cruisers laden with heavy assault weapons, supported by a capital ship to divert its attention.

It is no small blessing that The Knights Templar seem to have a strictly limited supply of these immensely powerful warships.


Templar Shields – July 18, 2014
One of the more complex facets of the ships used by The Knights Templar is the Lattice Shield Matrix, a unique defense system. Enveloping the entire ship, the lattice shield does not have any open spots nor defined geometric shape to exploit, unlike Domain shield technology. Furthermore, while damage done to the ship does generate hard flux, an active lattice shield neither prevents hard flux from being dissipated, nor does it generate any flux by itself. As a result, the Lattice Shield Matrix is a passive defense system, remaining on indefinitely as long as the ship's flux level is not too high. However, the lattice shields do not provide total protection; some damage does bleed through, depending on how overtaxed the ship's reactor is. The shield becomes less effective when the ship's flux level increases, until it eventually shuts off entirely.

Due to how powerful these shields are, captains are advised to wait until the opposing Templar ship has fired its weapons enough to build a significant amount of flux, leaving the ship vulnerable to fire.



If a shield is taxed enough, it will flash red.  Once the shield becomes critical, it will sustain the red color. It is unknown as to why the alien civilization that designed these ships made such an obvious tactical telegraph. Perhaps they were fundamentally more chivalrous than our own species?



When the shield goes down, it is the best opportunity to do damage to the Templar ship.  However, beware the fact that most of their weapons will be overcharged from the high flux and that their burst will be at its most powerful...




Templar ships have an additional defense system known as the Priwen Burst Shield.  It partially phases the hull for a short time to avoid projectiles, before cataclysmically returning to real space, inducing a resonant flux burst which projects a powerful shear force while damaging and disrupting nearby ships with arcs of flux-rich energies.  The Priwen burst is not particularly powerful while the ship is at low flux levels, useful only as a minor defensive tool.



At a higher flux level, the burst is more powerful and has a wider area, making it useful for redirecting projectiles back at the ships that fired them and scrambling missiles in every direction.



At even higher flux levels, the burst becomes strong enough to damage nearby ships.



Should ever the Templar ship reach a critical flux level, the burst becomes an effective option to punish ships that go in for the kill after the shields go down.  At this state, the burst is at its most deadly and is capable of doing significant damage to nearby ships.  Frigates in particular need to be wary about being being swatted out of the battle by a critical burst.



Together, these systems are extremely effective and require clever tactics to overcome.  Be careful out there, Commander.  Countless good men and women died out there to bring us this information.


Lattice Shield Matrix
An alien defense system that covers the entire hull of the ship, passively dissipating damage. Operates at high efficiency at 0% flux and degrades to half efficiency at a higher flux level. The shield's damage absorption rate compares to Core epoch shield generators.

Priwen Burst Shield
The ship partially phases and shunts its built-up flux potential outward, ravaging nearby objects in the process. Power and duration is based on the ship's flux level. Generates flux.

Anti-Flux – July 17, 2014
These weapons overload reactors on impact, even on a strike against hull. If the Domain got their hands on these designs, energy generation technology would leap ahead by centuries. Alas, we are not so lucky; these weapons are extremely dangerous and must be avoided at all costs.




Secace Autocannon

This weapon lacks stopping power but delivers a powerful flux charge, disrupting systems and raising the target's flux levels on impact.

Unusual even amongst Templar weapons, the Secace Autocannon can strain and even overload unshielded targets, cementing its status as a dangerous support cannon capable of crippling unprepared ships. The method of operation is completely unknown; the energy released by the exotic Secace shells seems to be shunted into the target's reactor rather than dissipating on the hull, an effect that previously had only been observed as a side-effect of the Tachyon Lance.



Galatine Heavy Disruptor

This powerful cannon shoots uniquely dangerous projectiles at a high velocity, disrupting systems and overloading reactors in a wide blast area.

The Galatine Heavy Disruptor is regarded by tacticians and battlefield commanders to be the single most dangerous weapon yet encountered by humanity. Few Domain ships can hope to withstand a Galatine fusillade before being overloaded, flamed-out, and rendered completely helpless. The sheer combat utility of this weapon remains unmatched; however, it is not without flaw. The Galatine's detonation does not distinguish between friend and foe, so at knife-fight ranges it can cause significant disruption to the ship that fired it. Furthermore, this weapon has a finite ammo supply, so in protracted battles it will eventually stop firing, significantly weakening its wielder.

Scientists rarely get a chance to inspect a Galatine Heavy Disruptor in working order. As of yet, little progress has been made to understand this weapon. Captains are advised to stay out of range of this weapon if at all possible.


Death and Danger – July 16, 2014
More weapon classifications have been uncovered, as great cost to our scouts' lives. Use this information for your own protection.




Merced Cannon

Capable of unleashing a deadly stream of energy bolts, this alien weapon delivers damage at a rate uncharacteristic for its size.

Named by The Knights Templar to evoke heavenly reward and mercy, the Merced Cannon is the most common weapon employed by the dangerous group of warriors. To this day, scientists are unable to determine how this arcane weapon functions; the leading theory is that it uses a method similar to the revered Plasma Cannon. If this is the case, then the Merced Cannon is miniaturized and refined beyond anything the Domain of Man was capable of - understandable, considering the weapon's alien origins.



Sentenia Assault Cannon

This exotic weapon fires a devastating stream of energy bolts, which then home in on nearby targets for maximum effect against targets of all sizes.

Named to evoke a guilty sentencing, the Sentenia Assault Cannon is used to terrible effect by The Knights Templar. This deadly weapon has claimed an uncountable number of lives, earning its place as one of the most feared weapons of our era. To this day, scientists are unable to determine how this arcane weapon functions; the leading theory is that it uses a method similar to the revered Plasma Cannon. If this is the case, then this weapon represents technological mastery far beyond anything the Domain of Man ever accomplished; miniaturizing the technology to such a degree and causing energy bolts to independently home in on opportune targets would be considered fantastical, were it not for the living proof present in the Sentenia Assault Cannon.



Carnwennan Multi-beam
This peculiar defensive beam weapon seems to be built into most Templar ships. The distribution and quantity of beams per port varies per design.

Judging from dissected samples of what The Knights Templar label as the Carnwennan Multi-Beam, this weapon operates in a manner similar to known domain burst point defense beams. However, it seems that the alien designers of this weapon managed to overcome the flux cycle issues that plague burst beams, allowing a continuous stream of bursts. Needless to say, efforts to reverse-engineer this weapon have met with failure.


Excalibur Drive – July 14, 2014
Beware the death throes of Templar ships; they have claimed many proud lives in their moments of victory.







Valkyrian Heavy Cruiser shown in this zoomed-out image, for scale.


Excalibur Drive
Vast reactor output and alien design methodologies give The Knights Templar major advantages over Domain-level tech. For their ships, vent rates are increased, EMP damage is reduced, engines are shielded and redundant, weapon systems are overcharged for maximum output efficiency, sensors are upgraded, and hull can self-repair up to a certain level. However, these changes eliminate the possibility of gaining a zero-flux boost to engine power.

Due to the titanic energies involved in the Excalibur Drive Reactor, these ships have a tendency to critically detonate when disabled, destroying the ship utterly and inflicting major damage on nearby objects.


Holy Strike Fighters – July 11, 2014
Long have these wings of fighters plagued our shipping routes and mining fleets and even our war fleets, large and small.  Do not underestimate these wings, lest you die in the coldness of space.




Teuton-class Fighter

Heavily-defended and well-armed, the Teuton-class is an extremely dangerous fighter capable of withstanding capital-grade weapons and retaliating in kind. Teutons are found in many configurations, differentiated by the choice of primary weapon fitted on each fighter.

The Knights Templar exclusively use the Teuton-class fighter as auxiliary craft. Featuring a side-mount Clarent MRM, defensive Carnwennan Mono-Beam, and a modular main cannon, this fighter fuses strike, space superiority, and assault capabilities into one powerful frame. Commanders are cautioned to employ at least one cruiser-sized vessel dedicated to point defense when operating in known Templar raiding zones, specifically to deal with the extreme threat these fighters represent.

Unlike most other ships used by The Knights Templar, the Teuton-class fighter lacks the Priwen Burst Shield, in favor of the Almace Burst system, which is more appropriate for smaller vessels lacking sufficient flux capacity to unleash a strong Priwen blast.


Mysterious Beam Weapons – July 10, 2014
The Knights Templar have been seen using these deadly weapons. These beams are beyond anything we've encountered before. We know not where they got this technology from, but whatever they intend to use it for will be disastrous for us.




Rhon Laser

This beam weapon resembles a classic laser weapon, but is far more powerful than should be physically possible. Useful for swift, precise strikes.

The Rhon Laser is misnamed because it is not a laser at all, but rather some kind of phased emission sent through a complicated crystal assembly. Moreover, the central crystal that is used to produce the beam does not appear naturally in the universe, and all attempts to synthesize one have failed. Researchers hypothesize that these so-called "Force Crystals" may have been used by their alien creators for a variety of tasks, including industrial cutting, power generation, and personal combat.



Longinus Heavy Laser

Immensely powerful for its size, this weapon produces a focused beam capable of overwhelming shields and melting straight through armor plates.

Thought to be the most intense beam weapon in existence, the Longinus Heavy Laser is not a laser at all, but rather a phased emission sent through an arcane crystal assembly. Moreover, the central crystal that is used to produce the beam does not appear naturally in the universe, and all attempts to synthesize one have failed. Researchers hypothesize that these so-called "Force Crystals" may have been used by their alien creators for a variety of tasks, including industrial cutting, power generation, and personal combat.


The First Wave – July 9, 2014
   




Jesuit-class Elucidator

Feared throughout the Sector, the Jesuit-class is a frigate-sized vessel used almost exclusively by The Knights Templar in their quest to bring redemption upon humanity. This ship's size belies its true might; with powerful lattice shields, incredible weapons, and a frighteningly advanced reactor to drive them, the Jesuit-class outperforms any other frigate and is more than capable of overpowering ships twice its size.

The Jesuit-class elucidator wields a pair of small weapon slots as well as a single medium slot, bolstered by two Carnwennan Quad-Beams for defense. Despite this deceptively small weapons package, the Jesuit-class is shockingly powerful, capable of matching much larger ships blow-for-blow. Captains are advised to consider the Jesuit-class to be a threat equivalent to a heavy destroyer, and to focus all firepower on vulnerable Jesuits to eliminate the clear threat they pose.

All ships used by The Knights Templar carry the Lattice Shield Matrix, a powerful passive defense system that absorbs damage and converts a large portion of it into "soft" flux. As a result, insufficient damage cannot wear down a Templar ship. Furthermore, all Templar ships have the Priwen Burst Shield, a flux-shunt that converts built-up flux into a powerful radial blast. The strength of this blast depends on the flux level of the ship, but generates additional flux after activating, so this system is often used as a gambit to stall for time or decisively end the battle.



Crusader-class Bulwark

This exceptionally durable vessel forms the backbone of fleets operated by The Knights Templar. The Crusader-class  is one of the most powerful destroyers yet encountered, capable of individually defeating a cruiser or a group of lesser destroyers. This ship performs well in all combat situations, even while outgunned and surrounded, making it an exceptionally difficult opponent.

The Crusader-class bulwark wields three small weapon slots and two medium weapon slots, as well as a front-mount Carnwennan Tri-Beam, rear-mount Quad-Beam, and side-mount Hex-Beam. Featuring a powerful offense as well as a powerful defense, this ship should be avoided whenever possible due to the threat it poses. The best known tactic to eliminate a Crusader is the application of pure overwhelming firepower to force the ship into a "flux war" that it cannot win.


The Knights Templar – June 26, 2014




Arthurian, Holy Roman Empire, Crusades themed ultra-high-tech faction designed for the ultimate end-game challenge.  Ships and weapons will not be sold anywhere, but can be captured.





Credits
Development, Scripting: Dark.Revenant
Artwork, Sound Effects, Music: Cycerin
Design, Lore: Dark.Revenant and Cycerin
Backgrounds: Tartiflette
Portraits: MShadowy


Change Log
Version 0.9.8c (June 10, 2017)
- Fixed Templar transponder-off proceedings
- Improved some odds and ends

Version 0.9.8b (June 4, 2017)
- Updated to support Starsector 0.8.1a
- Each D-mod decreases Lattice Shield ship performance
- D-modded Templar ships have no Priwen Burst
- Significant changes to Templar debris/derelicts
- Significant rebalance to fleet presence in the sector
- Significant rebalance of Crusades and Crusade effects
- Prevented edge cases that could break the economy
- Greatly reduced EMP damage of Priwen Burst, Almace Burst, and Excalibur Drive detonations
- Increased ship prices
- Fixed floaters on the Chevalier sprite
- Readjusted Almace Burst AI
- Attacks that deal hard flux on a hit now only deal soft flux if they hit hull (still hard flux against shields)
- Adjusted Holy Charge AI
- Fixed some reputation-related issues for battle participation
- Priwen Burst and Excalibur Drive detonations have a maximum amount of total damage, attenuating if there are too many targets
- Made Martyrs more aggressive
- Far fewer enemy Templar ships are available for capture
- Aegis Shield now has charges and regenerates
- Reduced Clarent damage to 1500 from 2000, reduced Fighter Clarent damage to 1250 from 1500

Version 0.9.8 (May 14, 2017)
- Updated to support Starsector 0.8a
- Adjusted various ship stats to meet new standards
- Longinus Heavy Laser DPS reduced to 600 from 750
- Longinus Heavy Laser flux/s reduced to 900 from 1000
- Rhon Laser DPS reduced to 250 from 300
- Rhon Laser flux/s reduced to 350 from 450
- Improved fleet spawn scaling
- Archbishop now has built-in Faith Decks
- Enhanced campaign terrain in various ways
- Teutons rebalanced
- Almace Burst nerfed in almost every manner

Version 0.9.7b (April 11, 2017)
- Improved Chevalier armor, speed, and turning
- Chevalier no longer loses beam range (but still loses beam power) with higher flux
- Chevalier beam flux/second scaling with higher flux now proportionally matches the loss in DPS
- Chevalier beam scaling now only applies while the Lancelot Lance is firing
- Lancelot Lance damage reduced to 1200 from 1500 per second
- Lancelot Lance flux reduced to 1500 from 2000 per second
- Reduced Trucidare submunitions to 8 from 10
- Trucidare, Crucifix, Secace, Galatine, and Arondight hard flux increases no longer scale with damage buffs
- Crucifix damage and EMP reduced to 150 from 200
- Crucifix hull-hit extra damage reduced to 75 from 100
- Crucifix hull-hit extra EMP reduced to 75 from 200
- Trucidare flux cost reduced to 2000 from 2500
- Trucidare now detonates if it rams into a ship
- Improved Dynasector results (breaks saves)

Version 0.9.7 (April 7, 2017)
- Added Chevalier-class Avenger
- Added Lancelot Lance built-in for the Chevalier
- Added Crucifix MRM
- Added Crucifix MRM Array
- Added Trucidare LRM
- Teuton fighters now have a Crucifix MRM Mini launcher instead of a Clarent launcher
- Increased Archbishop armor to 1200 from 1000
- Tweaked Clarent stats (again)
- Adjusted Holy Charge AI
- Schism Drive generates soft flux instead of hard flux
- Reworked Templar variants
- Added A Hard Place mission
- Reworked Excommunication mission
- Tweaked other Templar missions
- Additional balance changes
- Added fake phase system onto Templar ships to improve enemy AI handling of attack patterns (especially missiles)
- Updated various scripts to remove frame rate dependence on graphical effects

Version 0.9.6b (January 8, 2017)
- Updated ship and weapon prices
- Fixed stupid color crash

Version 0.9.6 (September 17, 2016)
- Fixed legacy crashes
- Archbishop speed increased to 50 from 30
- Archbishop is no longer designated as a carrier, so it will enter battle more readily
- Lattice shield beam damage reduction is now based on a curve; using beams to finish off a ship is much easier now
- Improved custom Priwen Burst UI indicator appearance

Version 0.9.5h (May 21, 2016)
- Minor improvements and fixes
- General compatibility update

Version 0.9.5g (April 3, 2016)
- Claim Victory exploit fixed
- Lattice Shield damage display numbers improved
- Ship sprites reverted back to the normal white color
- Pax Cannon range increase to 1000 from 700
- Pax Cannon now actually obeys conservation of momentum
- Clarent damage raised back to 2000, but range decreased to SRM status
- Bug fixes

Version 0.9.5f (March 1, 2016)
- Priwen Burst vulnerability time is longer
- Clarent damage reduced to 1750 from 2000
- Minor adjustments

Version 0.9.5e (January 30, 2016)
- Priwen Burst and Almace Burst are now 100% scripted, and has no phase-related side-effects
- Added market music
- Templars now require a commission for buying stuff
- Lattice Shield generally buffed for capital ships
- Interdictor Beam range increased to 800 from 500
- Clarents and ROLAND now have large flux costs
- Clarent and ROLAND stats adjusted across the board

Version 0.9.5d (December 23, 2015)
- Crusades fixed

Version 0.9.5c (December 22, 2015)
- Reduced burn speeds across the board
- Updated Crusade characteristics
- Crusades aren't as common
- Improved attack fleet target selection
- Adjusted fleet composition
- Improved Priwen Burst system indicator
- Templar fleets no longer find it amusing when the player's transponder is off

Version 0.9.5b (December 6, 2015)
- Updated for 0.7.1a
- Clarent speed adjusted depending on specific type being launched

Version 0.9.5 (November 27, 2015)
- Updated for 0.7a
- Portraits added
- Sprite update
- Teuton Smiters are now 2 per wing, FP reduced to 12 from 14, refit time increased to 25 seconds from 20
- Singular fighter Clarent range reduced to 1200 (theoretical max 2400) from 1500 (theoretical max 3600)
- Aegis Shield cooldown increased to 3.5 seconds from 1
- Crusader armor increased to 1000 from 800
- Joyeuse Fractal Laser damage reduced to 800 from 900 per shot; ammo restriction lifted
- Sentenia Cannon flux cost reduced to 125 from 140 per shot
- Secace Autocannon damage increased to 120 from 75
- Secace Autocannon hard flux increased to 250 from 200
- Clarent MRM (Single) OP reduced to 3 from 4
- Clarent MRM OP reduced to 8 from 10
- Clarent MRM Tube OP increased to 20 from 18
- Clarent MRM Tube now regenerates 1 ammo every 67 seconds
- Lattice Shield now scales damage reduction, efficiency, and critical level based on ship size
- Clarents and ROLAND are smarter about retargeting from phased ships
- Added another boss ship for SS+

Version 0.9.4g (July 5, 2015)
- Resolved rare null pointer crash
- Corvus Mode supported

Version 0.9.4f (May 21, 2015)
- Fixed Priwen Burst

Version 0.9.4e (May 17, 2015)
- Templar interaction music added
- New Excalibur Drive explosion sound
- Solved AI issue
- Rhon Laser range decreased to 500 from 600
- Arondight Accelerator hit detection improved
- Arondight Accelerator flux damage decreased
- Clarent MRM Tube range increased to 3000 from 2000
- Aegis Shield is reverted to old behavior (not toggled, 3 second duration)

Version 0.9.4d (April 18, 2015)
- New Excalibur Drive explosion charge sounds
- Templars no longer break with shaders disabled

Version 0.9.4c (April 17, 2015)
- Priwen Burst AI added (bursts will be a lot smarter!)
- Rhon Laser DPS reduced to 300 from 375; range increased to 600 from 500; turn rate decreased to 30 from 100
- Merced Cannon flux per shot increased to 80 from 75 (flux/second is 375 -> 400)
- Clarent MRM HP reduced to 300 from 500
- Longinus Heavy Laser flux per second increased to 1000 from 900; turn rate decreased to 30 from 50
- Sentenia Assault Cannon damage decreased to 100 from 110; flux per shot increased to 140 from 120 (dps is 506 -> 460, flux/second is 552 -> 644)
- Juger Heavy Cannon damage increased to 2000 from 1850; maximum arc damage increased to 600 from 370; maximum total arc damage increased to 1500 from 740 (effective dps is 811 -> 1041)
- Joyeuse Fractal Laser damage increased to 6x900 from 6x850; flux per attack increased to 7000 from 6000 (effective dps is 850 -> 900, flux/second is 857 -> 1000)
- Arondight Accelerator damage increased to 3000 from 2000; flux per shot increased to 9000 from 7000; ammo recovery increased by 50% (effective shield-hit dps is 435 -> 522, effective armor-hit dps is 1009 -> 1252, effective armor-hit dps (w/o flux) is 487 -> 730, flux/second is 609 -> 783)
- ROLAND HP reduced to 900 from 1200
- ROLAND System now regenerates 1 ammo per minute
- Templar CR stats improved
- Made Templar shields particularly effective against beams
- Extremely High Maintenance changed to High Maintenance
- TwigLib compatibility improved

Version 0.9.4b (March 8, 2015)
- A few minor fixes
- Rendering issue on custom graphics resolved
- Exerelin compatibility

Version 0.9.4 (February 17, 2015)
- Updated for Starsector 0.65.2a
- Martyr-class Illuminator added
- Pax Cannon added
- Weapon rebalance pass
- Memory leaks resolved
- Clarent/ROLAND AI and flight profile changed
- Reputation loss from trading with the Ludd decreased
- Luddic Church Purification fleets now have escorts, improved AI
- Crusades improved in general, reputation increases normalized
- No longer illegal to sell your own stuff to Ascalon; no longer illegal to buy back non-Templar weapons
- Fighters are a lot less common in small Templar fleets
- Hard flux dissipation rate adjusted
- Defense fleet AI is a lot more zealous

Version 0.9.3g (January 8, 2015)
- Lattice Shield Matrix code optimized slightly
- Spiffier shield impacts
- Ascalon counts as a comm relay
- Secace, Galatine, and Arondight flux damage now properly scales with stats
- The Knights Templar do not like when you trade with the Luddic Church
- Luddic Church sometimes sends an enormous fleet to Antioch to cause trouble
- Unrest after a Crusade is normalized; no more 20+ stability penalties!
- Holy Charge AI improved
- Slightly increased high explosive damage to Templar shields
- Priwen Burst EMP damage halved, but now deals hard flux damage in addition to everything else
- Templar reactor explosions deal kinetic damage, deal half the damage they used to, and inflict massive hard flux damage to those caught in the blast

Version 0.9.3f (December 8, 2014)
- Code review and cleanup
- Anamorphic flare shader updated; more colors!
- Ascalon now has storage space
- Ascalon should stock a better variety of ships and have more weapons available
- Ascalon stocks a lot of fuel and supplies now; tariff removed
- Non-crusade fleets can be a lot smaller, for an early game challenge
- Fixed bug: reputation no longer improves automatically
- Lattice Shields now offer 25% beam resistance
- Interdictor Drone hit points increased to 700 from 450, armor increased to 100 from 75
- Archbishop hit points increased to 17000 from 14000
- Lattice Shields are now influenced by stat mods, such as from player skills and CR bonuses
- Priwen Burst damage increased by 33%; damage type changed to Kinetic (EMP unchanged)

Version 0.9.3e (November 22, 2014)
- Crusades no longer bug out when you load the game
- Crusade reputation hits are less fickle

Version 0.9.3d (November 19, 2014)
- Crusade fleets arrive on time to distant systems (crusades longer in these cases)
- Crusade end reports are sector-wide and now list casualties for each side
- Knights Templar are now hostile with independents (should make better crusades)

Version 0.9.3c (November 18, 2014)
- Significantly reduced asteroid count in Antioch
- Crusade adjustments for consistency
- Small fixes here and there

Version 0.9.3b (November 15, 2014)
- Fixed Aegis Shield AI
- Minor Crusade adjustments

Version 0.9.3 (November 14, 2014)
- Holy Crusade frequency and scale are now controllable from settings.json
- Adjusted and improved Holy Crusade
- Captured/sold Templar ships now function at 100% capacity
- High Maintenance removed from Templar ships; replaced with Extremely High Maintenance
- There is now an exclusive market at Ascalon; gain a high reputation and you can enter
- Small bug fixes

Version 0.9.2 (November 11, 2014):
- Updated for Starsector 0.65a
- Compatibility adjustments for ShaderLib Beta
- Added Holy Crusade event and corresponding market data
- Price updates
- Prices, fuel usage, and other various stats updated to keep in line with 0.65
- Updated ship bounding polygons
- High Maintenance added to all ships
- Aegis Shield is now toggled rather than duration-bound
- Clarent MRM and ROLAND MIRV stats and appearance adjusted
- Clarent/ROLAND damage increased to 2000 from 1500
- Merced Cannon range lowered to 500 from 550; damage per shot lowered to 50 from 60 (DPS to 250 from 300)
- Priwen Burst Shield now damages missiles and asteroids
- Priwen Burst Shield now has a UI indicator for status and cooldown

Version 0.9.1 (August 31, 2014):
- Mission balance adjusted
- Fleets no longer have an absurd repair chance
- Fleets repair much more quickly; you won't find a Templar fleet below 50% repair anymore
- Fixed crash when disabling shaders

Version 0.9 (August 31, 2014):
- Initial release
« Last Edit: June 10, 2017, 05:17:37 PM by Dark.Revenant » Logged

HELMUT
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« Reply #1 on: June 27, 2014, 01:53:27 AM »

Sooooo... Can we expect ships named after the knights of the round table?
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ValkyriaL
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« Reply #2 on: June 27, 2014, 04:40:08 AM »

Ooooh, something rivaling the Valk royal navy in terms of end game challenge eh? Grin
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Dark.Revenant
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« Reply #3 on: June 27, 2014, 09:48:09 AM »

Let me put it this way: their frigate (the Jesuit-class Elucidator you see in the screenshots) is about on par with a heavy destroyer or light cruiser.

The basic hull mods all their ships have:
Lattice Shield Matrix: An alien defense system that covers the entire hull of the ship, passively dissipating damage. Operates at 90-percent efficiency at 0% flux and degrades to 50-percent efficiency at 75% flux. Consumes 1.0/0.75/0.625/0.5 flux per point of damage absorbed.

Excalibur Core: Vast reactor output and alien design methodologies give this ship major advantages over Domain-level tech. Vent rate increased by 100%, EMP damage reduced by 50%, weapon flux cost reduced by 50%, sensor range increased by 100%, 2.0/1.0/0.5/0.25-percent hull is recovered per second to a maximum of 25% integrity. Ship does not gain a 0-flux speed boost.
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Farlarzia
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« Reply #4 on: June 27, 2014, 10:32:27 AM »

Vent rate increased by 100%
Is this active venting, or passive?
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Dark.Revenant
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« Reply #5 on: June 27, 2014, 10:47:24 AM »

There is only one venting rate.  Venting is active, flux dissipation is passive.
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Sabaton
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« Reply #6 on: June 27, 2014, 11:38:50 AM »

That sounds scary, and it is just a frigate.
Any insight on their lore and ideology?
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Farlarzia
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« Reply #7 on: June 27, 2014, 01:31:55 PM »

Thanks, I was double checking.
Oh and this looks seriously good so far.
Can I ask roughly how many ships you expect for this when it is finished?
and also what the composition of the ship types will be like?
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Dark.Revenant
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« Reply #8 on: June 27, 2014, 07:20:52 PM »

Any insight on their lore and ideology?
No one is sure what they want and why they exist.  Their technology is beyond anything we've ever seen, definitely not a Domain design.

Can I ask roughly how many ships you expect for this when it is finished?
and also what the composition of the ship types will be like?
Fighter-Bomber, Frigate, Destroyer, Cruiser, Capital, and Supercapital
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sarducardun
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« Reply #9 on: June 28, 2014, 03:22:50 AM »

Any insight on their lore and ideology?
No one is sure what they want and why they exist.  Their technology is beyond anything we've ever seen, definitely not a Domain design.

Can I ask roughly how many ships you expect for this when it is finished?
and also what the composition of the ship types will be like?
Fighter-Bomber, Frigate, Destroyer, Cruiser, Capital, and Supercapital

Yay supercap, maybe my beloved unsung will actually have to try against that one.  Grin
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Sabaton
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« Reply #10 on: June 28, 2014, 04:04:29 AM »

Given the capabilities of their frigates, I think trying might not be enough.
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ValkyriaL
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« Reply #11 on: June 28, 2014, 04:06:59 AM »

flying a broken ship against a boss ship made broken on purpose to provide a challenge? ITS BROKE MAN! Tongue

in all seriousness, i get the feeling you will need an entire fleet to take these things down, one unsung, no matter how OP it is, wont do jack against these by itself.

Can't wait.
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Nanao-kun
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« Reply #12 on: June 28, 2014, 07:58:33 AM »

flying a broken ship against a boss ship made broken on purpose to provide a challenge? ITS BROKE MAN! Tongue

in all seriousness, i get the feeling you will need an entire fleet to take these things down, one unsung, no matter how OP it is, wont do jack against these by itself.

Can't wait.
Nothing left to do but ram it with your Cruise Drive!
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Hyph_K31
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« Reply #13 on: June 28, 2014, 03:36:14 PM »

flying a broken ship against a boss ship made broken on purpose to provide a challenge? ITS BROKE MAN! Tongue

in all seriousness, i get the feeling you will need an entire fleet to take these things down, one unsung, no matter how OP it is, wont do jack against these by itself.

Can't wait.
Nothing left to do but ram it with your Cruise Drive!

Whilst leaning out of the airlock screaming abuse through the vacuum of space. Fear not, captain McFuzzyNuts will save us from the tyrannical Templars.

( if anyone understands what I just said, get that chicken Alfredo far away from here. )
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Dark.Revenant
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« Reply #14 on: July 09, 2014, 10:51:34 PM »

The Crusader, coming in with a bang!  Lots of progress has been made in the mean time, including updated shaders and many all-new weapons which you may have a chance to see later...

   




Jesuit-class Elucidator

Feared throughout the Sector, the Jesuit-class is a frigate-sized vessel used almost exclusively by The Knights Templar in their quest to bring redemption upon humanity. This ship's size belies its true might; with powerful lattice shields, incredible weapons, and a frighteningly advanced reactor to drive them, the Jesuit-class outperforms any other frigate and is more than capable of overpowering ships twice its size.

The Jesuit-class elucidator wields a pair of small weapon slots as well as a single medium slot, bolstered by two Carnwennan Quad-Beams for defense. Despite this deceptively small weapons package, the Jesuit-class is shockingly powerful, capable of matching much larger ships blow-for-blow. Captains are advised to consider the Jesuit-class to be a threat equivalent to a heavy destroyer, and to focus all firepower on vulnerable Jesuits to eliminate the clear threat they pose.

All ships used by The Knights Templar carry the Lattice Shield Matrix, a powerful passive defense system that absorbs damage and converts a large portion of it into "soft" flux. As a result, insufficient damage cannot wear down a Templar ship. Furthermore, all Templar ships have the Priwen Burst Shield, a flux-shunt that converts built-up flux into a powerful radial blast. The strength of this blast depends on the flux level of the ship, but generates additional flux after activating, so this system is often used as a gambit to stall for time or decisively end the battle.



Crusader-class Bulwark

This exceptionally durable vessel forms the backbone of fleets operated by The Knights Templar. The Crusader-class  is one of the most powerful destroyers yet encountered, capable of individually defeating a cruiser or a group of lesser destroyers. This ship performs well in all combat situations, even while outgunned and surrounded, making it an exceptionally difficult opponent.

The Crusader-class bulwark wields three small weapon slots and two medium weapon slots, as well as a front-mount Carnwennan Tri-Beam, rear-mount Quad-Beam, and side-mount Hex-Beam. Featuring a powerful offense as well as a powerful defense, this ship should be avoided whenever possible due to the threat it poses. The best known tactic to eliminate a Crusader is the application of pure overwhelming firepower to force the ship into a "flux war" that it cannot win.
« Last Edit: July 11, 2014, 09:50:45 PM by Dark.Revenant » Logged

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