Things have been exciting.
GAME:
I've been trying to get into the world of game development for... well, pretty much all my semi-adult life. And I made it, at long last.
About eight months ago, my university’s development team was created. We split into two teams, and started work on two games, a 2D rouge-like, and a 3D obstacle dodger. I was on the 3D team. The rouge-like didn’t survive for very long, sadly. Anyway, we kept working on it pretty heavily over the two semesters, and I found myself climbing up the ranks until I was the lead programmer + audio guy.
We submitted the game to the E3 College Game Competition in April.
...And we placed in the top five, meaning we’re shipping out to Los Angeles on Monday to show the game off at E3.
So that’s the primary reason I’ve been pretty inactive around here and haven’t updated my mod in ages.
Without further delay, here’s Paper Dream!
Play it here:
http://cargocollective.com/infinitemachineofltuYou’ll need Unity’s web player.
Let me know what you think. It’s still in a bit of development, and feedback helps a lot. And if anyone is going to E3, feel free to stop by. We’ll be next to Square Enix at the College Game Competition kiosks.
And the soundtrack was, of course, done by yours truly, which brings us to…
MUSIC:
I’ve been composing like mad over the months: The whole soundtrack for Paper Dream, several commissions for MesoTroniK, a game for a class (that was horrible and will never be seen), and some personal stuff.
I set up a Bandcamp page:
http://bgregory.bandcamp.com/You can download the Paper Dream soundtrack there for free (but if you want to pay for it, then I’m not going to stop you).
I also just released my Citrine EP, which is a collection of some of my more recent work. $4 for six songs (But if you don’t want to pay you could just get Audacity and record your PC’s audio as you listen to the tracks on that page).
And if you use the promo code "e3" you can get it for $2, but only until June 16th.
I’ll hopefully be releasing my next LP there before the end of the summer.
MORE GAME:
After Paper Dream was “done”, the dev group split into smaller teams and started doing their own thing.
The game my team is making? It’s pretty awesome.
I don’t…
think… I’m under an NDA, but I’m going to show you some stuff anyway.
Yes, that is a hex grid. Yes, those are default Unity GUI buttons. Don’t look at them please. Art team hasn’t quite finished with their redesign of everything yet. It’s a simple turn-based strategy game. The twist? There aren’t any set unit types. You have the ability to craft all of your units as you play the game. The more enemies you kill, the more you can upgrade your units to aid your current tactical or strategic situation. The units visually reflect all of the upgrades. I told you it was awesome!
Game is slated to be finished and released later this year, and has been in development for about two months.
CONCLUSION:
Lots of work was done, lots of work to do. But if anyone is like "You lazy piece of crap update Obsidian Void" then I will say this: it's not over. It might take years, but it will live on, though it won't be a mod for Starsector.