Update:Enhanced rules.csv drop in replacement for 0.65.1a compatible mod. Contains
Minmatar race, additional
hard difficulty and
balanced&varied career starts. I wanted the player not start out with a cruiser, but have the option to trade his fleet for a single bigger ship right from the start if he really wants a cruiser/destroyer (on easier difficulties). From my experience with the mod (which goes along nicely with eve) it is smart to not upgrade too soon, since running away will be much harder and the more probable loss of the bigger ship will set you back further than you can handle if you upgrade out of your league too soon.
- Traders will start with an industrial and more cash (+a simple frigate on easy)
- Smugglers start with the nimblest fleet, but decent money. (I reduced the rookie ships deployment points in my ship_data.csv to 2, since it gives the player a smaller fleet to sneak into hostile planets... also rookie ships are
really crappy, swarming will be not really a problem) this lowers the risk of doing hostile runs, since the loss of a single frigate is a smaller % of the players net value, while the profit of smuggling will offset the smaller hold size compared to an industrial.
- Bounty hunters start with less cash, but 2-3 decent frigates and always have a webber&jammer pair plus a tank, skirmisher or missle boat depending on race so the starts have a slightly different feel between the races.
akeean, nice, I'll check your file out! Frankly speaking I wasn't very eager to get into the rules csv, but now I have an example from you, thanks =)
Let me know if you encounter any bugs, or if you find out the syntax to nest several variable conditions (like $race==amarr&&$carreer==trader) since that would make things way simpler down the tree. Right now it is a bit convoluted...
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